void Tutorial::handleDatabaseJobComplete(void* ref,swganh::database::DatabaseResult* result) { TutorialQueryContainer* asyncContainer = reinterpret_cast<TutorialQueryContainer*>(ref); switch(asyncContainer->mQueryType) { case TutorialQuery_MainData: { swganh::database::DataBinding* binding = gWorldManager->getKernel()->GetDatabase()->createDataBinding(3); binding->addField(swganh::database::DFT_uint32,offsetof(Tutorial,mState),4,0); binding->addField(swganh::database::DFT_int32,offsetof(Tutorial,mSubState),4,1); binding->addField(swganh::database::DFT_bstring,offsetof(Tutorial,mStartingProfession),64,2); uint64 count = result->getRowCount(); if (count == 1) { result->getNextRow(binding,this); } else if (count == 0) { // First time, no tutorial data saved. mSubState = 1; mState = 1; // Save the state. (gWorldManager->getKernel()->GetDatabase())->executeSqlAsync(0,0,"INSERT INTO %s.character_tutorial VALUES (%"PRIu64",%u,%u)",gWorldManager->getKernel()->GetDatabase()->galaxy(),asyncContainer->mId,mState, mSubState); } gWorldManager->getKernel()->GetDatabase()->destroyDataBinding(binding); // Here we go... this->startScript(); } break; case TutorialQuery_PlanetLocation: { PlayerObject* player = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(asyncContainer->mId)); if (player) { swganh::database::DataBinding* binding = gWorldManager->getKernel()->GetDatabase()->createDataBinding(4); TutorialStartingLocation startingLocation; binding->addField(swganh::database::DFT_uint32, offsetof(TutorialStartingLocation, destinationPlanet), 4, 0); binding->addField(swganh::database::DFT_float, offsetof(TutorialStartingLocation, destX), 4, 1); binding->addField(swganh::database::DFT_float, offsetof(TutorialStartingLocation, destY), 4, 2); binding->addField(swganh::database::DFT_float, offsetof(TutorialStartingLocation, destZ), 4, 3); result->getNextRow(binding, &startingLocation); startingLocation.destX += (gRandom->getRand()%5 - 2); startingLocation.destZ += (gRandom->getRand()%5 - 2); gMessageLib->sendClusterZoneTransferRequestByPosition(player, glm::vec3(startingLocation.destX, startingLocation.destY, startingLocation.destZ), startingLocation.destinationPlanet); // create waypoint at starting location. glm::vec3 position; position.x = startingLocation.destX; position.z = startingLocation.destZ; Datapad* datapad = player->getDataPad(); std::string name("@ui:cpt_avatar_location"); std::u16string name_u16(name.begin(), name.end()); std::shared_ptr<WaypointObject> wp = datapad->getWaypointByName(name_u16); if(wp) { datapad->RemoveWaypoint(wp->getId()); } datapad->requestNewWaypoint(name_u16, position, startingLocation.destinationPlanet, Waypoint_blue); //send starting emails sendStartingMails(); } else { } } break; default: { } break; } delete asyncContainer; }
void ObjectController::destroyObject(uint64 objectId) { CreatureObject* creature = dynamic_cast<CreatureObject*>(mObject); PlayerObject* playerObject = creature->GetGhost(); Datapad* datapad = playerObject->getDataPad(); Object* object = gWorldManager->getObjectById(objectId); auto equip_service = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::equipment::EquipmentService>("EquipmentService"); auto inventory = dynamic_cast<Inventory*>(equip_service->GetEquippedObject(playerObject->GetCreature(), "inventory")); //could be a schematic! ManufacturingSchematic* schem = datapad->getManufacturingSchematicById(objectId); if(schem != NULL) { //delete schematic datapad->removeManufacturingSchematic(objectId); //delete schematic object gObjectFactory->deleteObjectFromDB(schem); gMessageLib->sendDestroyObject(objectId,playerObject); return; } // or something else if(object == NULL) { DLOG(info) << "ObjController::destroyObject: could not find object " << objectId; return; } // waypoint if(object->getType() == ObjType_Waypoint) { // delete from db gObjectFactory->deleteObjectFromDB(object); if(!datapad) { LOG(error) << "ObjectController::destroyObject cant get datapad to destroy waypoint : " << object->getId(); return; } datapad->RemoveWaypoint(object->getId()); //remove from grid and/or container gWorldManager->destroyObject(object); } //Inangible Objects if(object->getType() == ObjType_Intangible) { gObjectFactory->deleteObjectFromDB(object); //remove from grid and/or container gWorldManager->destroyObject(object); } // tangible else if(object->getType() == ObjType_Tangible) { TangibleObject* tangibleObject = dynamic_cast<TangibleObject*>(object); auto equip_service = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::equipment::EquipmentService>("EquipmentService"); auto inventory = dynamic_cast<Inventory*>(equip_service->GetEquippedObject(playerObject->GetCreature(), "inventory")); // items if(Item* item = dynamic_cast<Item*>(tangibleObject)) { // handle any family specifics switch(item->getItemFamily()) { case ItemFamily_CraftingTools: _handleDestroyCraftingTool(dynamic_cast<CraftingTool*>(item)); break; case ItemFamily_Instrument: _handleDestroyInstrument(item); break; default:break; } } // reset pending ui callbacks playerObject->resetUICallbacks(object); // delete from db CAVE :: mark if its an Object saved in the db!!!! // temporary placed instruments are not saved in the db gObjectFactory->deleteObjectFromDB(object); //remove from grid and/or container and/or World gWorldManager->destroyObject(object); } }