Пример #1
0
inline const bool SC_LanguageConfig::removePath(DirVector& vec, const Path& path)
{
	const DirVector::iterator& end = std::remove(vec.begin(), vec.end(), path);
	const bool removed = end != vec.end();
	vec.erase(end, vec.end());
	return removed;
}
Пример #2
0
inline const bool SC_LanguageConfig::addPath(DirVector& vec, const Path& path)
{
	if (!findPath(vec, path)) {
		vec.push_back(path);
		return true;
	} else {
		return false;
	}
}
Пример #3
0
bool Monster::getRandomStep(const Position& creaturePos, Direction& dir)
{
	DirVector dirVector;
	dirVector.push_back(NORTH);
	dirVector.push_back(SOUTH);
	dirVector.push_back(WEST);
	dirVector.push_back(EAST);

	std::random_shuffle(dirVector.begin(), dirVector.end());
	for(DirVector::iterator it = dirVector.begin(); it != dirVector.end(); ++it)
	{
		if(!canWalkTo(creaturePos, *it))
			continue;

		dir = *it;
		return true;
	}

	return false;
}
Пример #4
0
bool Monster::pushCreature(Creature* creature)
{
	DirVector dirVector;
	dirVector.push_back(NORTH);
	dirVector.push_back(SOUTH);
	dirVector.push_back(WEST);
	dirVector.push_back(EAST);

	std::random_shuffle(dirVector.begin(), dirVector.end());
	Position monsterPos = creature->getPosition();

	Tile* tile = NULL;
	for(DirVector::iterator it = dirVector.begin(); it != dirVector.end(); ++it)
	{
		if((tile = g_game.getTile(Spells::getCasterPosition(creature, (*it)))) && !tile->hasProperty(
			BLOCKPATH) && g_game.internalMoveCreature(creature, (*it)) == RET_NOERROR)
			return true;
	}

	return false;
}
Пример #5
0
bool Monster::getDanceStep(const Position& creaturePos, Direction& dir,	bool keepAttack /*= true*/, bool keepDistance /*= true*/)
{
	assert(attackedCreature);
	bool canDoAttackNow = canUseAttack(creaturePos, attackedCreature);
	const Position& centerPos = attackedCreature->getPosition();

	uint32_t tmpDist, centerToDist = std::max(std::abs(creaturePos.x - centerPos.x), std::abs(creaturePos.y - centerPos.y));
	DirVector dirVector;
	if(!keepDistance || creaturePos.y - centerPos.y >= 0)
	{
		tmpDist = std::max(std::abs((creaturePos.x) - centerPos.x), std::abs((creaturePos.y - 1) - centerPos.y));
		if(tmpDist == centerToDist && canWalkTo(creaturePos, NORTH))
		{
			bool result = true;
			if(keepAttack)
				result = (!canDoAttackNow || canUseAttack(Position(creaturePos.x, creaturePos.y - 1, creaturePos.z), attackedCreature));

			if(result)
				dirVector.push_back(NORTH);
		}
	}

	if(!keepDistance || creaturePos.y - centerPos.y <= 0)
	{
		tmpDist = std::max(std::abs((creaturePos.x) - centerPos.x), std::abs((creaturePos.y + 1) - centerPos.y));
		if(tmpDist == centerToDist && canWalkTo(creaturePos, SOUTH))
		{
			bool result = true;
			if(keepAttack)
				result = (!canDoAttackNow || canUseAttack(Position(creaturePos.x, creaturePos.y + 1, creaturePos.z), attackedCreature));

			if(result)
				dirVector.push_back(SOUTH);
		}
	}

	if(!keepDistance || creaturePos.x - centerPos.x >= 0)
	{
		tmpDist = std::max(std::abs((creaturePos.x + 1) - centerPos.x), std::abs((creaturePos.y) - centerPos.y));
		if(tmpDist == centerToDist && canWalkTo(creaturePos, EAST))
		{
			bool result = true;
			if(keepAttack)
				result = (!canDoAttackNow || canUseAttack(Position(creaturePos.x + 1, creaturePos.y, creaturePos.z), attackedCreature));

			if(result)
				dirVector.push_back(EAST);
		}
	}

	if(!keepDistance || creaturePos.x - centerPos.x <= 0)
	{
		tmpDist = std::max(std::abs((creaturePos.x - 1) - centerPos.x), std::abs((creaturePos.y) - centerPos.y));
		if(tmpDist == centerToDist && canWalkTo(creaturePos, WEST))
		{
			bool result = true;
			if(keepAttack)
				result = (!canDoAttackNow || canUseAttack(Position(creaturePos.x - 1, creaturePos.y, creaturePos.z), attackedCreature));

			if(result)
				dirVector.push_back(WEST);
		}
	}

	if(dirVector.empty())
		return false;

	std::random_shuffle(dirVector.begin(), dirVector.end());
	dir = dirVector[random_range(0, dirVector.size() - 1)];
	return true;
}
Пример #6
0
inline const bool SC_LanguageConfig::findPath(const DirVector& vec, const Path& path)
{
	return std::find(vec.begin(), vec.end(), path) != vec.end();
}