Пример #1
0
	DomElement DomElement::get_next_sibling_element() const
	{
		DomNode node = get_next_sibling();
		while (!node.is_null() && !node.is_element())
			node = node.get_next_sibling();
		return node.to_element();
	}
Пример #2
0
void TexturePacker::process_resource(Canvas &canvas, Resource &item_resource, std::vector<Subtexture> &packed_sub_textures, std::map<Texture, std::string> &generated_texture_filenames, int &generated_texture_index, const std::string &image_pathname )
{
	// Found a sprite resource, lets modify its content!
	Resource resource = item_resource;

	// Iterate through all nodes, and remove all previous image tags
	DomElement &element = resource.get_element();
	DomNode cur = element.get_first_child();
	while (!cur.is_null())
	{
		DomNode next = cur.get_next_sibling();
		DomNode::NodeType nodeType = (DomNode::NodeType)cur.get_node_type();

		// Only remove the <image> tag, as we want to keep the other sprite attributes
		if (cur.get_node_name() == "image")
			element.remove_child(cur);

		cur = next;
	}

	// Add new image tag to resource DOM
	std::vector<Subtexture>::size_type index, size;
	size = packed_sub_textures.size();
	for(index = 0; index < size; ++index)
	{
		Subtexture subtexture = packed_sub_textures[index];

		// Try to find out if we already have created a texture-on-disk for this subtexture
		std::string texture_filename;
		Texture2D texture = subtexture.get_texture();
		std::map<Texture, std::string>::iterator it;
		it = generated_texture_filenames.find(texture);
		if(it == generated_texture_filenames.end())
		{
			// Texture not found, generate a filename and dump texture to disk
			texture_filename = string_format("texture%1.png", ++generated_texture_index);
			PNGProvider::save(texture.get_pixeldata(canvas), image_pathname + texture_filename);
			generated_texture_filenames[texture] = texture_filename;
		}
		else
		{
			// Previously dumped textures, lets reuse the filename
			texture_filename = (*it).second;
		}

		// Add <grid> DOM element
		DomElement new_grid_element = element.get_owner_document().create_element("grid");
		new_grid_element.set_attribute("pos", string_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
		new_grid_element.set_attribute("size", string_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));

		// Add <image> DOM element
		DomElement new_image_element = element.get_owner_document().create_element("image");
		new_image_element.set_attribute("file", texture_filename);
		new_image_element.append_child(new_grid_element);

		// Add <image> element under <sprite> element
		element.append_child(new_image_element);
	}
}
Пример #3
0
	DomNode DomNode::named_item(const DomString &name) const
	{
		DomNode node = get_first_child();
		while (node.is_null() == false)
		{
			if (node.get_node_name() == name) return node;
			node = node.get_next_sibling();
		}
		return DomNode();
	}
Пример #4
0
	DomNodeList DomNode::get_child_nodes() const
	{
		DomNodeList list;
		DomNode node = get_first_child();
		while (!node.is_null())
		{
			list.add_item(node);
			node = node.get_next_sibling();
		}
		return list;
	}
Пример #5
0
	DomElement DomDocument::get_document_element()
	{
		DomNode cur = get_first_child();
		while (!cur.is_null())
		{
			if (cur.is_element())
				return cur.to_element();
			cur = cur.get_next_sibling();
		}
		return DomElement();
	}
Пример #6
0
	DomNode DomNode::named_item_ns(
		const DomString &namespace_uri,
		const DomString &local_name) const
	{
		DomNode node = get_first_child();
		while (node.is_null() == false)
		{
			if (node.get_namespace_uri() == namespace_uri && node.get_local_name() == local_name)
				return node;
			node = node.get_next_sibling();
		}
		return DomNode();
	}
Пример #7
0
	std::string DomElement::get_text() const
	{
		std::string str;
		if (has_child_nodes() == false)
			return str;

		DomNode cur = get_first_child();
		while (!cur.is_null())
		{
			if (cur.is_text() || cur.is_cdata_section())
				str.append(cur.get_node_value());
			if (cur.is_element())
				str.append(cur.to_element().get_text());
			cur = cur.get_next_sibling();
		}
		return str;
	}
ProgramObject ProgramObject::load(
    GraphicContext &gc,
    const std::string &resource_id,
    const XMLResourceDocument &resources)
{
    ProgramObject program_object(gc);

    XMLResourceNode resource = resources.get_resource(resource_id);

    DomNode node = resource.get_element().get_first_child();

    while (!node.is_null())
    {
        if (node.is_element())
        {
            DomElement element = node.to_element();
            if (element.get_tag_name() == "shader")
            {
                ShaderObject shader = ShaderObject::load(gc, element.get_attribute("name"), resources);
                program_object.attach(shader);
            }
            else if (element.get_tag_name() == "bind-attribute")
            {
                program_object.bind_attribute_location(
                    StringHelp::text_to_int(element.get_attribute("index")),
                    element.get_attribute("name"));
            }
        }
        node = node.get_next_sibling();
    }

    if (!resource.get_element().get_attribute("shader").empty())
    {
        ShaderObject shader = ShaderObject::load(gc, resource.get_element().get_attribute("shader"), resources);
        program_object.attach(shader);
    }

    if (resource.get_element().get_attribute("link", "true") == "true")
        if(!program_object.link())
            throw Exception(string_format("Unable to link program object: %1", program_object.get_info_log()));

    return program_object;
}
Пример #9
0
	DomNode DomDocument::import_node(const DomNode &node, bool deep)
	{
		DomNode imported_node;
		switch (node.get_node_type())
		{
		case NULL_NODE:
			return imported_node;
		case ELEMENT_NODE:
			imported_node = create_element_ns(node.get_namespace_uri(), node.get_node_name());
			break;
		case ATTRIBUTE_NODE:
			imported_node = create_attribute_ns(node.get_namespace_uri(), node.get_node_name());
			imported_node.set_node_value(node.get_node_value());
			break;
		case TEXT_NODE:
			imported_node = create_text_node(node.get_node_value());
			break;
		case CDATA_SECTION_NODE:
			imported_node = create_cdata_section(node.get_node_value());
			break;
		case ENTITY_REFERENCE_NODE:
			imported_node = create_entity_reference(node.get_node_name());
			break;
		case ENTITY_NODE:
			return imported_node;
		case PROCESSING_INSTRUCTION_NODE:
			imported_node = create_processing_instruction(node.to_processing_instruction().get_target(), node.to_processing_instruction().get_data());
			break;
		case COMMENT_NODE:
			imported_node = create_comment(node.get_node_value());
			break;
		case DOCUMENT_NODE:
			imported_node = create_document_fragment();
			break;
		case DOCUMENT_TYPE_NODE:
			return imported_node;
		case DOCUMENT_FRAGMENT_NODE:
			imported_node = create_document_fragment();
			break;
		case NOTATION_NODE:
			return imported_node;
		}

		if (node.is_element())
		{
			DomElement import_element = imported_node.to_element();
			DomNamedNodeMap node_attributes = node.get_attributes();
			int size = node_attributes.get_length();
			for (int index = 0; index < size; index++)
			{
				DomNode attr = node_attributes.item(index);
				import_element.set_attribute_node_ns(import_node(attr, deep).to_attr());
			}
		}

		if (deep)
		{
			DomNode cur = node.get_first_child();
			while (!cur.is_null())
			{
				imported_node.append_child(import_node(cur, true));
				cur = cur.get_next_sibling();
			}
		}

		return imported_node;
	}
Пример #10
0
XMLResourceNode XMLResourceDocument::create_resource(const std::string &resource_id, const std::string &type)
{
	if (resource_exists(resource_id))
		throw Exception(string_format("Resource %1 already exists", resource_id));

	std::vector<std::string> path_elements = PathHelp::split_basepath(resource_id);
	std::string name = PathHelp::get_filename(resource_id);

	// Walk tree as deep as we can get:
	DomNode parent = impl->document.get_document_element();
	DomNode cur = parent.get_first_child();
	auto path_it = path_elements.begin();
	while (!cur.is_null() && path_it != path_elements.end())
	{
		if (cur.is_element() &&
			cur.get_namespace_uri() == impl->ns_resources &&
			cur.get_local_name() == "section")
		{
			DomElement element = cur.to_element();
			std::string name = element.get_attribute_ns(impl->ns_resources, "name");
			if (name == *path_it)
			{
				++path_it;
				parent = cur;
				cur = cur.get_first_child();
				continue;
			}
		}
		cur = cur.get_next_sibling();
	}

	// Create any missing parent nodes:
	std::string prefix = parent.get_prefix();
	while (path_it != path_elements.end())
	{
		DomElement section;
		if (prefix.empty())
		{
			section = impl->document.create_element_ns( impl->ns_resources, (*path_it) );
		}
		else
		{
			section = impl->document.create_element_ns( impl->ns_resources,(prefix + ":" + *path_it));
		}
		parent.append_child(section);
		parent = section;
		++path_it;
	}

	// Create node:
	DomElement resource_node;
	if (prefix.empty())
	{
		resource_node = impl->document.create_element_ns( impl->ns_resources, (type));
	}
	else
	{
		resource_node = impl->document.create_element_ns( impl->ns_resources,(prefix + ":" + type));
	}

	resource_node.set_attribute_ns(
		impl->ns_resources,
		prefix.empty() ? "name" : (prefix + ":name"),
		name);
	parent.append_child(resource_node);

	// Create resource:
	impl->resources[resource_id] = XMLResourceNode(resource_node, *this);
	return impl->resources[resource_id];
}