void
GradientStopsView::UpdateView()
{
  DrawTarget *dt = ui->dtWidget->GetDT();

  dt->FillRect(Rect(0, 0, 100000, 100000), ColorPattern(Color(0.5f, 0.5f, 0.5f, 1.0f)));

  RefPtr<GradientStops> stops = mTranslator->LookupGradientStops(mRefPtr);

  ui->listWidget->clear();
  if (!stops) {
    dt->Flush();
    ui->dtWidget->redraw();
    ui->listWidget->addItem("Dead");
    return;
  }

  IntSize dstSize = dt->GetSize();

  RefPtr<DrawTarget> tmpdt = dt->CreateSimilarDrawTarget(IntSize(20, 20), SurfaceFormat::B8G8R8X8);
  tmpdt->FillRect(Rect(0, 0, 10, 10), ColorPattern(Color(1.0f, 1.0f, 1.0f)));
  tmpdt->FillRect(Rect(10, 10, 10, 10), ColorPattern(Color(1.0f, 1.0f, 1.0f)));
  tmpdt->FillRect(Rect(10, 0, 10, 10), ColorPattern(Color(0.7f, 0.7f, 0.7f)));
  tmpdt->FillRect(Rect(0, 10, 10, 10), ColorPattern(Color(0.7f, 0.7f, 0.7f)));
  RefPtr<SourceSurface> src = tmpdt->Snapshot();
  tmpdt = NULL;

  Rect dstRect(0, 0, dstSize.width, dstSize.height);
  dt->FillRect(dstRect, SurfacePattern(src, ExtendMode::REPEAT));

  dt->FillRect(dstRect, LinearGradientPattern(Point(0, dstSize.height / 2), Point(dstSize.width, dstSize.height / 2), stops));

  dt->Flush();
  ui->dtWidget->redraw();
}
Пример #2
0
void nsCaret::PaintCaret(DrawTarget& aDrawTarget,
                         nsIFrame* aForFrame,
                         const nsPoint &aOffset)
{
  int32_t contentOffset;
  nsIFrame* frame = GetFrameAndOffset(GetSelectionInternal(),
    mOverrideContent, mOverrideOffset, &contentOffset);
  if (!frame) {
    return;
  }
  NS_ASSERTION(frame == aForFrame, "We're referring different frame");

  int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();

  nsRect caretRect;
  nsRect hookRect;
  ComputeCaretRects(frame, contentOffset, &caretRect, &hookRect);

  Rect devPxCaretRect =
    NSRectToSnappedRect(caretRect + aOffset, appUnitsPerDevPixel, aDrawTarget);
  Rect devPxHookRect =
    NSRectToSnappedRect(hookRect + aOffset, appUnitsPerDevPixel, aDrawTarget);
  ColorPattern color(ToDeviceColor(frame->GetCaretColorAt(contentOffset)));

  aDrawTarget.FillRect(devPxCaretRect, color);
  if (!hookRect.IsEmpty()) {
    aDrawTarget.FillRect(devPxHookRect, color);
  }
}
Пример #3
0
static void
RepeatOrStretchSurface(DrawTarget& aDT, SourceSurface* aSurface,
                       const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
{
  if (aSkipRect.Contains(aDest)) {
    return;
  }

  if ((!aDT.GetTransform().IsRectilinear() &&
       aDT.GetBackendType() != BackendType::CAIRO) ||
      (aDT.GetBackendType() == BackendType::DIRECT2D)) {
    // Use stretching if possible, since it leads to less seams when the
    // destination is transformed. However, don't do this if we're using cairo,
    // because if cairo is using pixman it won't render anything for large
    // stretch factors because pixman's internal fixed point precision is not
    // high enough to handle those scale factors.
    // Calling FillRect on a D2D backend with a repeating pattern is much slower
    // than DrawSurface, so special case the D2D backend here.
    aDT.DrawSurface(aSurface, aDest, aSrc);
    return;
  }

  SurfacePattern pattern(aSurface, ExtendMode::REPEAT,
                         Matrix::Translation(aDest.TopLeft() - aSrc.TopLeft()),
                         Filter::GOOD, RoundedToInt(aSrc));
  aDT.FillRect(aDest, pattern);
}
Пример #4
0
static void
PaintDebugPlaceholder(nsIFrame* aFrame, nsRenderingContext* aCtx,
                      const nsRect& aDirtyRect, nsPoint aPt)
{
  ColorPattern cyan(ToDeviceColor(Color(0.f, 1.f, 1.f, 1.f)));
  DrawTarget* drawTarget = aCtx->GetDrawTarget();
  int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();

  nscoord x = nsPresContext::CSSPixelsToAppUnits(-5);
  nsRect r(aPt.x + x, aPt.y,
           nsPresContext::CSSPixelsToAppUnits(13),
           nsPresContext::CSSPixelsToAppUnits(3));
  drawTarget->FillRect(NSRectToRect(r, appUnitsPerDevPixel), cyan);

  nscoord y = nsPresContext::CSSPixelsToAppUnits(-10);
  r = nsRect(aPt.x, aPt.y + y,
             nsPresContext::CSSPixelsToAppUnits(3),
             nsPresContext::CSSPixelsToAppUnits(10));
  drawTarget->FillRect(NSRectToRect(r, appUnitsPerDevPixel), cyan);
}
Пример #5
0
void
gfxSurfaceDrawable::DrawInternal(gfxContext* aContext,
                                 const gfxRect& aFillRect,
                                 const IntRect& aSamplingRect,
                                 bool aRepeat,
                                 const GraphicsFilter& aFilter,
                                 gfxFloat aOpacity,
                                 const gfxMatrix& aTransform)
{
    ExtendMode extend = ExtendMode::CLAMP;

    if (aRepeat) {
        extend = ExtendMode::REPEAT;
    }

    Matrix patternTransform = ToMatrix(aTransform * mTransform);
    patternTransform.Invert();

    SurfacePattern pattern(mSourceSurface, extend,
                           patternTransform, ToFilter(aFilter), aSamplingRect);

    Rect fillRect = ToRect(aFillRect);
    DrawTarget* dt = aContext->GetDrawTarget();

    if (aContext->CurrentOperator() == gfxContext::OPERATOR_CLEAR) {
        dt->ClearRect(fillRect);
    } else if (aContext->CurrentOperator() == gfxContext::OPERATOR_SOURCE &&
               aOpacity == 1.0) {
        // Emulate cairo operator source which is bound by mask!
        dt->ClearRect(fillRect);
        dt->FillRect(fillRect, pattern);
    } else {
        dt->FillRect(fillRect, pattern,
                     DrawOptions(aOpacity,
                                 CompositionOpForOp(aContext->CurrentOperator()),
                                 aContext->CurrentAntialiasMode()));
    }
}
Пример #6
0
bool
gfxSurfaceDrawable::Draw(gfxContext* aContext,
                         const gfxRect& aFillRect,
                         bool aRepeat,
                         const GraphicsFilter& aFilter,
                         const gfxMatrix& aTransform)
{
    ExtendMode extend = ExtendMode::CLAMP;

    if (aRepeat) {
        extend = ExtendMode::REPEAT;
    }

    Matrix patternTransform = ToMatrix(aTransform * mTransform);
    patternTransform.Invert();

    SurfacePattern pattern(mSourceSurface, extend,
                           patternTransform, ToFilter(aFilter));

    Rect fillRect = ToRect(aFillRect);
    DrawTarget* dt = aContext->GetDrawTarget();

    if (aContext->CurrentOperator() == gfxContext::OPERATOR_CLEAR) {
        dt->ClearRect(fillRect);
    } else if (aContext->CurrentOperator() == gfxContext::OPERATOR_SOURCE) {
        // Emulate cairo operator source which is bound by mask!
        dt->ClearRect(fillRect);
        dt->FillRect(fillRect, pattern);
    } else {
        CompositionOp op = CompositionOpForOp(aContext->CurrentOperator());
        AntialiasMode aaMode =
            aContext->CurrentAntialiasMode() == gfxContext::MODE_ALIASED ?
                AntialiasMode::NONE :
                AntialiasMode::SUBPIXEL;
        dt->FillRect(fillRect, pattern, DrawOptions(1.0f, op, aaMode));
    }
    return true;
}
Пример #7
0
void
nsDisplayCanvasBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
                                      nsRenderingContext* aCtx)
{
  nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
  nsPoint offset = ToReferenceFrame();
  nsRect bgClipRect = frame->CanvasArea() + offset;
  if (NS_GET_A(mColor) > 0) {
    DrawTarget* drawTarget = aCtx->GetDrawTarget();
    int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
    Rect devPxRect =
      NSRectToSnappedRect(bgClipRect, appUnitsPerDevPixel, *drawTarget);
    drawTarget->FillRect(devPxRect, ColorPattern(ToDeviceColor(mColor)));
  }
}
Пример #8
0
// Blurs a small surface and creates the mask.
static already_AddRefed<SourceSurface>
CreateBlurMask(const IntSize& aRectSize,
               RectCornerRadii* aCornerRadii,
               gfxIntSize aBlurRadius,
               IntMargin& aExtendDestBy,
               IntMargin& aSliceBorder,
               DrawTarget& aDestDrawTarget)
{
  IntMargin slice;
  gfxAlphaBoxBlur blur;
  IntSize minSize =
    ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, slice, aRectSize);
  IntRect minRect(IntPoint(), minSize);

  gfxContext* blurCtx = blur.Init(ThebesRect(Rect(minRect)), gfxIntSize(),
                                  aBlurRadius, nullptr, nullptr);

  if (!blurCtx) {
    return nullptr;
  }

  DrawTarget* blurDT = blurCtx->GetDrawTarget();
  ColorPattern black(Color(0.f, 0.f, 0.f, 1.f));

  if (aCornerRadii) {
    RefPtr<Path> roundedRect =
      MakePathForRoundedRect(*blurDT, Rect(minRect), *aCornerRadii);
    blurDT->Fill(roundedRect, black);
  } else {
    blurDT->FillRect(Rect(minRect), black);
  }

  IntPoint topLeft;
  RefPtr<SourceSurface> result = blur.DoBlur(&aDestDrawTarget, &topLeft);
  if (!result) {
    return nullptr;
  }

  IntRect expandedMinRect(topLeft, result->GetSize());
  aExtendDestBy = expandedMinRect - minRect;
  aSliceBorder = slice + aExtendDestBy;

  MOZ_ASSERT(aSliceBorder.LeftRight() <= expandedMinRect.width);
  MOZ_ASSERT(aSliceBorder.TopBottom() <= expandedMinRect.height);

  return result.forget();
}
static void
PaintIndeterminateMark(nsIFrame* aFrame,
                       nsRenderingContext* aCtx,
                       const nsRect& aDirtyRect,
                       nsPoint aPt)
{
  DrawTarget* drawTarget = aCtx->GetDrawTarget();
  int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();

  nsRect rect(aPt, aFrame->GetSize());
  rect.Deflate(aFrame->GetUsedBorderAndPadding());
  rect.y += (rect.height - rect.height/4) / 2;
  rect.height /= 4;

  Rect devPxRect = NSRectToSnappedRect(rect, appUnitsPerDevPixel, *drawTarget);

  drawTarget->FillRect(devPxRect,
                    ColorPattern(ToDeviceColor(aFrame->StyleColor()->mColor)));
}
Пример #10
0
void DocumentRendererParent::DrawToCanvas(const nsIntSize& aSize,
                                          const nsCString& aData)
{
    if (!mCanvas || !mCanvasContext)
        return;

    DrawTarget* drawTarget = mCanvasContext->GetDrawTarget();
    Rect rect(0, 0, aSize.width, aSize.height);
    MaybeSnapToDevicePixels(rect, *drawTarget, true);
    RefPtr<DataSourceSurface> dataSurface =
        Factory::CreateWrappingDataSourceSurface(reinterpret_cast<uint8_t*>(const_cast<nsCString&>(aData).BeginWriting()),
                                                 aSize.width * 4,
                                                 IntSize(aSize.width, aSize.height),
                                                 SurfaceFormat::B8G8R8A8);
    SurfacePattern pattern(dataSurface, ExtendMode::CLAMP);
    drawTarget->FillRect(rect, pattern);

    gfxRect damageRect = mCanvasContext->UserToDevice(ThebesRect(rect));
    mCanvas->Redraw(damageRect);
}
void
gfxWindowsNativeDrawing::PaintToContext()
{
    if (mRenderState == RENDER_STATE_NATIVE_DRAWING_DONE) {
        // nothing to do, it already went to the context
        mRenderState = RENDER_STATE_DONE;
    } else if (mRenderState == RENDER_STATE_ALPHA_RECOVERY_WHITE_DONE) {
        RefPtr<gfxImageSurface> black = mBlackSurface->GetAsImageSurface();
        RefPtr<gfxImageSurface> white = mWhiteSurface->GetAsImageSurface();
        if (!gfxAlphaRecovery::RecoverAlpha(black, white)) {
            NS_ERROR("Alpha recovery failure");
            return;
        }
        RefPtr<DataSourceSurface> source =
            Factory::CreateWrappingDataSourceSurface(black->Data(),
                                                     black->Stride(),
                                                     black->GetSize(),
                                                     SurfaceFormat::B8G8R8A8);
        {
            DrawTarget* dt = mContext->GetDrawTarget();
            AutoRestoreTransform autoRestoreTransform(dt);

            Matrix newTransform = dt->GetTransform();
            newTransform.PreTranslate(ToPoint(mNativeRect.TopLeft()));
            dt->SetTransform(newTransform);

            Rect rect(Point(0.0, 0.0), ToSize(mNativeRect.Size()));
            Matrix m = Matrix::Scaling(1.0 / mScale.width, 1.0 / mScale.height);
            Filter filter = (mNativeDrawFlags & DO_NEAREST_NEIGHBOR_FILTERING)
                          ? Filter::LINEAR
                          : Filter::GOOD;
            SurfacePattern pat(source, ExtendMode::CLAMP, m, filter);
            dt->FillRect(rect, pat);
        }

        mRenderState = RENDER_STATE_DONE;
    } else {
        NS_ERROR("Invalid RenderState in gfxWindowsNativeDrawing::PaintToContext");
    }
}