Пример #1
0
//=============================================================================
void InGameChapterSelect::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	SetPaintBackgroundEnabled( true );

	// Determine current game settings
	KeyValues *pGameSettings = g_pMatchFramework->GetMatchNetworkMsgController()->GetActiveServerGameDetails( NULL );
	KeyValues::AutoDelete autodelete_pGameSettings( pGameSettings );

	char const *szGameMode = pGameSettings->GetString( "game/mode", "campaign" );

	if ( !GameModeIsSingleChapter( szGameMode ) )
		pGameSettings->SetInt( "game/chapter", 1 );

	// Get mission and campaign info
	KeyValues *pInfoMission = NULL;
	KeyValues *pInfoChapter = g_pMatchExtSwarm->GetMapInfo( pGameSettings, &pInfoMission );

	// Check if this is a custom mission?
	if ( pInfoMission && !pInfoMission->GetBool( "builtin" ) )
		pInfoChapter = pInfoMission = NULL;	// trigger to use another builtin mission

	if ( !pInfoMission || !pInfoChapter )
	{
		KeyValues *pAllMissions = g_pMatchExtSwarm->GetAllMissions();
		for ( pInfoMission = pAllMissions ? pAllMissions->GetFirstTrueSubKey() : NULL;
			  pInfoMission; pInfoMission = pInfoMission->GetNextTrueSubKey() )
		{
			if ( !pInfoMission->GetBool( "builtin" ) )
				continue;

			pInfoChapter = pInfoMission->FindKey( CFmtStr( "modes/%s/1", szGameMode ) );
			if ( pInfoChapter )
				break;
		}
	}

	Assert( pInfoMission && pInfoChapter );

	// set the dropdowns
	DropDownMenu *pMissionDropDown = dynamic_cast< DropDownMenu* >( FindChildByName( "DrpMission" ) );
	DropDownMenu *pChapterDropDown = dynamic_cast< DropDownMenu* >( FindChildByName( "DrpChapter" ) );
	if( pMissionDropDown && pChapterDropDown ) //missions change what the available campaigns are, we should listen on that flyout as well
	{
		pMissionDropDown->SetFlyout( CFmtStr( "FlmMission%s", szGameMode ) );

		if ( pInfoMission && pInfoChapter )
		{
			pMissionDropDown->SetCurrentSelection( CFmtStr( "cmd_campaign_%s", pInfoMission->GetString( "name" ) ) );
			Q_strncpy( m_chCampaign, pInfoMission->GetString( "name" ), ARRAYSIZE( m_chCampaign ) );

			// Set this after setting the mission dropdown, as that will default the chapter to the first in the campaign
			pChapterDropDown->SetCurrentSelection( CFmtStr( "#L4D360UI_Chapter_%d", pInfoChapter->GetInt( "chapter" ) ) );
			m_nChapter = pInfoChapter->GetInt( "chapter" );
		}

		FlyoutMenu *flyout = pMissionDropDown->GetCurrentFlyout();
		if( flyout )
		{
			flyout->CloseMenu( NULL );
		}

		flyout = pChapterDropDown->GetCurrentFlyout();
		if( flyout )
		{
			flyout->CloseMenu( NULL );
		}

		if ( m_ActiveControl )
		{
			m_ActiveControl->NavigateFrom( );
		}
		pMissionDropDown->NavigateTo();
		m_ActiveControl = pMissionDropDown;

		// Chapters are directly selectable only in some game modes
		pChapterDropDown->SetEnabled( GameModeIsSingleChapter( szGameMode ) );
	}

	SetPaintBackgroundEnabled( true );
	SetupAsDialogStyle();
}
Пример #2
0
void GameSettings::UpdateMissionImage()
{	
	vgui::ImagePanel* imgLevelImage = dynamic_cast< vgui::ImagePanel* >( FindChildByName( "ImgLevelImage" ) );
	if( !imgLevelImage )
		return;

	vgui::Label *pMissionLabel = dynamic_cast< vgui::Label* >( FindChildByName( "MissionLabel" ) );


	DropDownMenu *menu = dynamic_cast< DropDownMenu* >( FindChildByName( "DrpSelectMission", true ) );
#if 0
	IASW_Mission_Chooser_Source *pSource = missionchooser ? missionchooser->LocalMissionSource() : NULL;
	if ( !pSource || !m_pSettings || !menu )
		return;

	const char *szGameType = m_pSettings->GetString( "game/mode", "campaign" );
	if ( !Q_stricmp( szGameType, "campaign" ) )
	{
		const char *szCampaign = m_pSettings->GetString( "game/campaign", NULL );
		if ( szCampaign )
		{
			KeyValues *pCampaignKeys = pSource->GetCampaignDetails( szCampaign );
			if ( pCampaignKeys )
			{
				//imgLevelImage->SetImage( pCampaignKeys->GetString( "ChooseCampaignTexture" ) );
				pMissionLabel->SetText( pCampaignKeys->GetString( "CampaignName" ) );
				menu->SetCurrentSelection( pCampaignKeys->GetString( "CampaignName" ) );
			}
		}
		if ( m_drpStartingMission )
		{
			m_drpStartingMission->SetVisible( true );

			const char *szMission = m_pSettings->GetString( "game/mission", NULL );
			if ( szMission )
			{
				KeyValues *pMissionKeys = pSource->GetMissionDetails( szMission );
				if ( pMissionKeys )
				{
					m_drpStartingMission->SetCurrentSelection( pMissionKeys->GetString( "missiontitle" ) );
					imgLevelImage->SetImage( pMissionKeys->GetString( "image" ) );
				}
			}
		}
	}
	else if ( !Q_stricmp( szGameType, "single_mission" ) )
	{
		const char *szMission = m_pSettings->GetString( "game/mission", NULL );
		if ( szMission )
		{
			KeyValues *pMissionKeys = pSource->GetMissionDetails( szMission );
			if ( pMissionKeys )
			{
				// TODO: Handle missions without an image
				imgLevelImage->SetImage( pMissionKeys->GetString( "image" ) );
				pMissionLabel->SetText( pMissionKeys->GetString( "missiontitle" ) );
				menu->SetCurrentSelection( pMissionKeys->GetString( "missiontitle" ) );
			}
		}
		if ( m_drpStartingMission )
		{
			m_drpStartingMission->SetVisible( false );
		}
	}
#else
	const char *szGameType = m_pSettings->GetString( "game/mode", "sdk" );
	if ( !Q_stricmp( szGameType, "sdk" ) )
	{
		const char *szMission = m_pSettings->GetString( "game/mission", NULL );
		if ( szMission )
		{
			pMissionLabel->SetText( szMission );
			menu->SetCurrentSelection( szMission );
		}
		if ( m_drpStartingMission )
		{
			m_drpStartingMission->SetVisible( false );
		}
	}
	else if( !Q_stricmp( szGameType, "swarmkeeper" ) )
	{
		const char *szMission = m_pSettings->GetString( "game/mission", NULL );
		if ( szMission )
		{
			char path[256];
			Q_snprintf( path, 256, "maps/%s.res", szMission );
			KeyValues *pData = new KeyValues("Data");
			if( pData && pData->LoadFromFile( filesystem, path ) )
			{
				imgLevelImage->SetImage( pData->GetString( "image", "swarm/MissionPics/UnknownMissionPic" ) );
				pMissionLabel->SetText( pData->GetString( "title" ) );
				menu->SetCurrentSelection( pData->GetString( "title" ) );
			}
			else
			{
				imgLevelImage->SetImage( pData->GetString( "image", "swarm/MissionPics/UnknownMissionPic" ) );
				pMissionLabel->SetText( szMission );
				menu->SetCurrentSelection( szMission );
			}

			if( pData ) pData->deleteThis();
		}
		if ( m_drpStartingMission )
		{
			m_drpStartingMission->SetVisible( false );
		}
	}
#endif // 0
}
Пример #3
0
void GameSettings::UpdateMissionImage()
{	
	vgui::ImagePanel* imgLevelImage = dynamic_cast< vgui::ImagePanel* >( FindChildByName( "ImgLevelImage" ) );
	if( !imgLevelImage )
		return;

	vgui::Label *pMissionLabel = dynamic_cast< vgui::Label* >( FindChildByName( "MissionLabel" ) );


	DropDownMenu *menu = dynamic_cast< DropDownMenu* >( FindChildByName( "DrpSelectMission", true ) );

	IASW_Mission_Chooser_Source *pSource = missionchooser ? missionchooser->LocalMissionSource() : NULL;
	if ( !pSource || !m_pSettings || !menu )
		return;

	const char *szGameType = m_pSettings->GetString( "game/mode", "campaign" );
	if ( !Q_stricmp( szGameType, "campaign" ) )
	{
		const char *szCampaign = m_pSettings->GetString( "game/campaign", NULL );
		if ( szCampaign )
		{
			KeyValues *pCampaignKeys = pSource->GetCampaignDetails( szCampaign );
			if ( pCampaignKeys )
			{
				//imgLevelImage->SetImage( pCampaignKeys->GetString( "ChooseCampaignTexture" ) );
				pMissionLabel->SetText( pCampaignKeys->GetString( "CampaignName" ) );
				menu->SetCurrentSelection( pCampaignKeys->GetString( "CampaignName" ) );
			}
		}
		if ( m_drpStartingMission )
		{
			m_drpStartingMission->SetVisible( true );

			const char *szMission = m_pSettings->GetString( "game/mission", NULL );
			if ( szMission )
			{
				KeyValues *pMissionKeys = pSource->GetMissionDetails( szMission );
				if ( pMissionKeys )
				{
					m_drpStartingMission->SetCurrentSelection( pMissionKeys->GetString( "missiontitle" ) );
					imgLevelImage->SetImage( pMissionKeys->GetString( "image" ) );
				}
			}
		}
	}
	else if ( !Q_stricmp( szGameType, "single_mission" ) )
	{
		const char *szMission = m_pSettings->GetString( "game/mission", NULL );
		if ( szMission )
		{
			KeyValues *pMissionKeys = pSource->GetMissionDetails( szMission );
			if ( pMissionKeys )
			{
				// TODO: Handle missions without an image
				imgLevelImage->SetImage( pMissionKeys->GetString( "image" ) );
				pMissionLabel->SetText( pMissionKeys->GetString( "missiontitle" ) );
				menu->SetCurrentSelection( pMissionKeys->GetString( "missiontitle" ) );
			}
		}
		if ( m_drpStartingMission )
		{
			m_drpStartingMission->SetVisible( false );
		}
	}
}