void testAnisotropicParticle() { const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; const double a1 = 0.8; const double a2 = 1.1; const double k1 = k/a1; const double k2 = k/a2; const double k3 = k/(3-a1-a2); System system; system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, 2, 3, 4, charge, alpha, a1, a2); system.addForce(drude); vector<Vec3> positions(5); positions[0] = Vec3(0, 0, 0); positions[1] = Vec3(0.1, -0.5, 0.8); positions[2] = Vec3(0, 2, 0); positions[3] = Vec3(1, 2, 0); positions[4] = Vec3(1, 2, 3); validateForce(system, positions, 0.5*k1*0.5*0.5 + 0.5*k2*0.8*0.8 + 0.5*k3*0.1*0.1); }
void testThole() { const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; const double thole = 2.5; System system; system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); system.addParticle(1.0); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, -1, -1, -1, charge, alpha, 1, 1); drude->addParticle(3, 2, -1, -1, -1, charge, alpha, 1, 1); drude->addScreenedPair(0, 1, thole); system.addForce(drude); vector<Vec3> positions(4); positions[0] = Vec3(0, 0, 0); positions[1] = Vec3(0, -0.5, 0); positions[2] = Vec3(1, 0, 0); positions[3] = Vec3(1, 0, 0.3); double energySpring1 = 0.5*k*0.5*0.5; double energySpring2 = 0.5*k*0.3*0.3; double energyDipole = 0.0; double q[] = {-charge, charge, -charge, charge}; for (int i = 0; i < 2; i++) for (int j = 2; j < 4; j++) { Vec3 delta = positions[i]-positions[j]; double r = sqrt(delta.dot(delta)); energyDipole += ONE_4PI_EPS0*q[i]*q[j]*computeScreening(r, thole, alpha, alpha)/r; } validateForce(system, positions, energySpring1+energySpring2+energyDipole); }
void testForceEnergyConsistency() { // Create a box of polarizable particles. const int gridSize = 3; const int numAtoms = gridSize*gridSize*gridSize; const double spacing = 0.6; const double boxSize = spacing*(gridSize+1); const double temperature = 300.0; const double temperatureDrude = 10.0; System system; vector<Vec3> positions; NonbondedForce* nonbonded = new NonbondedForce(); DrudeForce* drude = new DrudeForce(); system.addForce(nonbonded); system.addForce(drude); system.setDefaultPeriodicBoxVectors(Vec3(boxSize, 0, 0), Vec3(0, boxSize, 0), Vec3(0, 0, boxSize)); nonbonded->setNonbondedMethod(NonbondedForce::PME); nonbonded->setCutoffDistance(1.0); nonbonded->setUseSwitchingFunction(true); nonbonded->setSwitchingDistance(0.9); nonbonded->setEwaldErrorTolerance(5e-5); for (int i = 0; i < numAtoms; i++) { int startIndex = system.getNumParticles(); system.addParticle(1.0); system.addParticle(1.0); nonbonded->addParticle(1.0, 0.3, 1.0); nonbonded->addParticle(-1.0, 0.3, 1.0); nonbonded->addException(startIndex, startIndex+1, 0, 1, 0); drude->addParticle(startIndex+1, startIndex, -1, -1, -1, -1.0, 0.001, 1, 1); } for (int i = 0; i < gridSize; i++) for (int j = 0; j < gridSize; j++) for (int k = 0; k < gridSize; k++) { Vec3 pos(i*spacing, j*spacing, k*spacing); positions.push_back(pos); positions.push_back(pos); } // Simulate it and check that force and energy remain consistent. DrudeLangevinIntegrator integ(temperature, 50.0, temperatureDrude, 50.0, 0.001); Platform& platform = Platform::getPlatformByName("Reference"); Context context(system, integ, platform); context.setPositions(positions); State prevState; for (int i = 0; i < 100; i++) { State state = context.getState(State::Energy | State::Forces | State::Positions); if (i > 0) { double expectedEnergyChange = 0; for (int j = 0; j < system.getNumParticles(); j++) { Vec3 delta = state.getPositions()[j]-prevState.getPositions()[j]; expectedEnergyChange -= 0.5*(state.getForces()[j]+prevState.getForces()[j]).dot(delta); } ASSERT_EQUAL_TOL(expectedEnergyChange, state.getPotentialEnergy()-prevState.getPotentialEnergy(), 0.05); } prevState = state; integ.step(1); } }
void testSinglePair() { const double temperature = 300.0; const double temperatureDrude = 10.0; const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; const double mass1 = 1.0; const double mass2 = 0.1; const double totalMass = mass1+mass2; const double reducedMass = (mass1*mass2)/(mass1+mass2); const double maxDistance = 0.05; System system; system.addParticle(mass1); system.addParticle(mass2); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, -1, -1, -1, charge, alpha, 1, 1); system.addForce(drude); vector<Vec3> positions(2); positions[0] = Vec3(0, 0, 0); positions[1] = Vec3(0, 0, 0); DrudeLangevinIntegrator integ(temperature, 20.0, temperatureDrude, 20.0, 0.003); integ.setMaxDrudeDistance(maxDistance); Platform& platform = Platform::getPlatformByName("Reference"); Context context(system, integ, platform); context.setPositions(positions); // Equilibrate. integ.step(1000); // Compute the internal and center of mass temperatures. double keCM = 0, keInternal = 0; int numSteps = 10000; for (int i = 0; i < numSteps; i++) { integ.step(10); State state = context.getState(State::Velocities | State::Positions); const vector<Vec3>& vel = state.getVelocities(); Vec3 velCM = vel[0]*(mass1/totalMass) + vel[1]*(mass2/totalMass); keCM += 0.5*totalMass*velCM.dot(velCM); Vec3 velInternal = vel[0]-vel[1]; keInternal += 0.5*reducedMass*velInternal.dot(velInternal); Vec3 delta = state.getPositions()[0]-state.getPositions()[1]; double distance = sqrt(delta.dot(delta)); ASSERT(distance <= maxDistance*(1+1e-6)); } ASSERT_USUALLY_EQUAL_TOL(3*0.5*BOLTZ*temperature, keCM/numSteps, 0.1); ASSERT_USUALLY_EQUAL_TOL(3*0.5*BOLTZ*temperatureDrude, keInternal/numSteps, 0.01); }
void testSingleParticle() { const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; System system; system.addParticle(1.0); system.addParticle(1.0); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, -1, -1, -1, charge, alpha, 1, 1); system.addForce(drude); vector<Vec3> positions(2); positions[0] = Vec3(-1, 0, 0); positions[1] = Vec3(2, 0, 0); validateForce(system, positions, 0.5*k*3*3); }
void testChangingParameters() { const double k = ONE_4PI_EPS0*1.5; const double charge = 0.1; const double alpha = ONE_4PI_EPS0*charge*charge/k; Platform& platform = Platform::getPlatformByName("OpenCL"); // Create the system. System system; system.addParticle(1.0); system.addParticle(1.0); DrudeForce* drude = new DrudeForce(); drude->addParticle(1, 0, -1, -1, -1, charge, alpha, 1, 1); system.addForce(drude); vector<Vec3> positions(2); positions[0] = Vec3(-1, 0, 0); positions[1] = Vec3(2, 0, 0); // Check the energy. VerletIntegrator integ(1.0); Context context(system, integ, platform); context.setPositions(positions); State state = context.getState(State::Energy); ASSERT_EQUAL_TOL(0.5*k*3*3, state.getPotentialEnergy(), 1e-5); // Modify the parameters. const double k2 = ONE_4PI_EPS0*2.2; const double charge2 = 0.3; const double alpha2 = ONE_4PI_EPS0*charge2*charge2/k2; drude->setParticleParameters(0, 1, 0, -1, -1, -1, charge2, alpha2, 1, 1); drude->updateParametersInContext(context); state = context.getState(State::Energy); ASSERT_EQUAL_TOL(0.5*k2*3*3, state.getPotentialEnergy(), 1e-5); }
void testWater() { // Create a box of SWM4-NDP water molecules. This involves constraints, virtual sites, // and Drude particles. const int gridSize = 3; const int numMolecules = gridSize*gridSize*gridSize; const double spacing = 0.6; const double boxSize = spacing*(gridSize+1); System system; NonbondedForce* nonbonded = new NonbondedForce(); DrudeForce* drude = new DrudeForce(); system.addForce(nonbonded); system.addForce(drude); system.setDefaultPeriodicBoxVectors(Vec3(boxSize, 0, 0), Vec3(0, boxSize, 0), Vec3(0, 0, boxSize)); nonbonded->setNonbondedMethod(NonbondedForce::CutoffPeriodic); nonbonded->setCutoffDistance(1.0); for (int i = 0; i < numMolecules; i++) { int startIndex = system.getNumParticles(); system.addParticle(15.6); // O system.addParticle(0.4); // D system.addParticle(1.0); // H1 system.addParticle(1.0); // H2 system.addParticle(0.0); // M nonbonded->addParticle(1.71636, 0.318395, 0.21094*4.184); nonbonded->addParticle(-1.71636, 1, 0); nonbonded->addParticle(0.55733, 1, 0); nonbonded->addParticle(0.55733, 1, 0); nonbonded->addParticle(-1.11466, 1, 0); for (int j = 0; j < 5; j++) for (int k = 0; k < j; k++) nonbonded->addException(startIndex+j, startIndex+k, 0, 1, 0); system.addConstraint(startIndex, startIndex+2, 0.09572); system.addConstraint(startIndex, startIndex+3, 0.09572); system.addConstraint(startIndex+2, startIndex+3, 0.15139); system.setVirtualSite(startIndex+4, new ThreeParticleAverageSite(startIndex, startIndex+2, startIndex+3, 0.786646558, 0.106676721, 0.106676721)); drude->addParticle(startIndex+1, startIndex, -1, -1, -1, -1.71636, ONE_4PI_EPS0*1.71636*1.71636/(100000*4.184), 1, 1); } vector<Vec3> positions; for (int i = 0; i < gridSize; i++) for (int j = 0; j < gridSize; j++) for (int k = 0; k < gridSize; k++) { Vec3 pos(i*spacing, j*spacing, k*spacing); positions.push_back(pos); positions.push_back(pos); positions.push_back(pos+Vec3(0.09572, 0, 0)); positions.push_back(pos+Vec3(-0.023999, 0.092663, 0)); positions.push_back(pos); } // Simulate it and check energy conservation and the total force on the Drude particles. DrudeSCFIntegrator integ(0.0005); Platform& platform = Platform::getPlatformByName("Reference"); Context context(system, integ, platform); context.setPositions(positions); context.applyConstraints(1e-5); context.setVelocitiesToTemperature(300.0); State state = context.getState(State::Energy); double initialEnergy; int numSteps = 1000; for (int i = 0; i < numSteps; i++) { integ.step(1); state = context.getState(State::Energy | State::Forces); if (i == 0) initialEnergy = state.getPotentialEnergy()+state.getKineticEnergy(); else ASSERT_EQUAL_TOL(initialEnergy, state.getPotentialEnergy()+state.getKineticEnergy(), 0.01); const vector<Vec3>& force = state.getForces(); double norm = 0.0; for (int j = 1; j < (int) force.size(); j += 5) norm += sqrt(force[j].dot(force[j])); norm = (norm/numMolecules); ASSERT(norm < 1.0); } }
void testWater() { // Create a box of SWM4-NDP water molecules. This involves constraints, virtual sites, // and Drude particles. const int gridSize = 3; const int numMolecules = gridSize*gridSize*gridSize; const double spacing = 0.6; const double boxSize = spacing*(gridSize+1); const double temperature = 300.0; const double temperatureDrude = 10.0; System system; NonbondedForce* nonbonded = new NonbondedForce(); DrudeForce* drude = new DrudeForce(); system.addForce(nonbonded); system.addForce(drude); system.setDefaultPeriodicBoxVectors(Vec3(boxSize, 0, 0), Vec3(0, boxSize, 0), Vec3(0, 0, boxSize)); nonbonded->setNonbondedMethod(NonbondedForce::CutoffPeriodic); nonbonded->setCutoffDistance(1.0); for (int i = 0; i < numMolecules; i++) { int startIndex = system.getNumParticles(); system.addParticle(15.6); // O system.addParticle(0.4); // D system.addParticle(1.0); // H1 system.addParticle(1.0); // H2 system.addParticle(0.0); // M nonbonded->addParticle(1.71636, 0.318395, 0.21094*4.184); nonbonded->addParticle(-1.71636, 1, 0); nonbonded->addParticle(0.55733, 1, 0); nonbonded->addParticle(0.55733, 1, 0); nonbonded->addParticle(-1.11466, 1, 0); for (int j = 0; j < 5; j++) for (int k = 0; k < j; k++) nonbonded->addException(startIndex+j, startIndex+k, 0, 1, 0); system.addConstraint(startIndex, startIndex+2, 0.09572); system.addConstraint(startIndex, startIndex+3, 0.09572); system.addConstraint(startIndex+2, startIndex+3, 0.15139); system.setVirtualSite(startIndex+4, new ThreeParticleAverageSite(startIndex, startIndex+2, startIndex+3, 0.786646558, 0.106676721, 0.106676721)); drude->addParticle(startIndex+1, startIndex, -1, -1, -1, -1.71636, ONE_4PI_EPS0*1.71636*1.71636/(100000*4.184), 1, 1); } vector<Vec3> positions; for (int i = 0; i < gridSize; i++) for (int j = 0; j < gridSize; j++) for (int k = 0; k < gridSize; k++) { Vec3 pos(i*spacing, j*spacing, k*spacing); positions.push_back(pos); positions.push_back(pos); positions.push_back(pos+Vec3(0.09572, 0, 0)); positions.push_back(pos+Vec3(-0.023999, 0.092663, 0)); positions.push_back(pos); } // Simulate it and check the temperature. DrudeLangevinIntegrator integ(temperature, 50.0, temperatureDrude, 50.0, 0.0005); Platform& platform = Platform::getPlatformByName("Reference"); Context context(system, integ, platform); context.setPositions(positions); context.applyConstraints(1e-5); // Equilibrate. integ.step(500); // Compute the internal and center of mass temperatures. double ke = 0; int numSteps = 4000; for (int i = 0; i < numSteps; i++) { integ.step(1); ke += context.getState(State::Energy).getKineticEnergy(); } ke /= numSteps; int numStandardDof = 3*3*numMolecules-system.getNumConstraints(); int numDrudeDof = 3*numMolecules; int numDof = numStandardDof+numDrudeDof; double expectedTemp = (numStandardDof*temperature+numDrudeDof*temperatureDrude)/numDof; ASSERT_USUALLY_EQUAL_TOL(expectedTemp, ke/(0.5*numDof*BOLTZ), 0.03); }