void ClickDoor(PDOOR pDoor) { EQSwitch *pSwitch = (EQSwitch *)pDoor; srand((unsigned int)time(0)); int randclickY = rand() % 5; int randclickX = rand() % 5; int randclickZ = rand() % 5; SWITCHCLICK click; click.Y = pDoor->Y + randclickY; click.X = pDoor->X + randclickX; click.Z = pDoor->Z + randclickZ; randclickY = rand() % 5; randclickX = rand() % 5; randclickZ = rand() % 5; click.Y1 = click.Y + randclickY; click.X1 = click.X + randclickX; click.Z1 = click.Z + randclickZ; pSwitch->UseSwitch(GetCharInfo()->pSpawn->SpawnID, 0xFFFFFFFF, 0, (DWORD)&click); }
VOID Click(PSPAWNINFO pChar, PCHAR szLine) { if(GetGameState()!=GAMESTATE_INGAME) { MacroError("Dont /click stuff(%s) when not in game... Gamestate is %d",szLine,GetGameState()); return; } CHAR szArg1[MAX_STRING] = {0}; PCHAR szMouseLoc; MOUSE_DATA_TYPES mdType = MD_Unknown; DWORD RightOrLeft = 0; GetArg(szArg1, szLine, 1); //left or right szMouseLoc = GetNextArg(szLine, 1); //location to click //parse location for click location (szMouseLoc) here if (szMouseLoc && szMouseLoc[0]!=0) { if (!strnicmp(szMouseLoc, "target", 6)) { if (!pTarget) { WriteChatColor("You must have a target selected for /click x target.",CONCOLOR_RED); return; } if (!strnicmp(szArg1, "left", 4)) { pEverQuest->LeftClickedOnPlayer(pTarget); gMouseEventTime = GetFastTime(); } else if (!strnicmp(szArg1, "right", 5)) { pEverQuest->RightClickedOnPlayer(pTarget, 0); gMouseEventTime = GetFastTime(); } return; } else if(!strnicmp(szMouseLoc,"center",6)) { sprintf(szMouseLoc,"%d %d",ScreenXMax/2,ScreenYMax/2); } else if (!strnicmp(szMouseLoc, "item", 4)) { if(pGroundTarget) { if (!strnicmp(szArg1, "left", 4)) { if(EnviroTarget.Name[0]!=0) { if(DistanceToSpawn(pChar,&EnviroTarget)<=20.0f) { //do stuff if(PEQSWITCH pSwitch = (PEQSWITCH)pGroundTarget->pSwitch) { *((DWORD*)__LMouseHeldTime)=((PCDISPLAY)pDisplay)->TimeStamp-0x45; //we "click" at -1000,-1000 because we know the user doesnt have any windows there... //if its possible, i would like to figure out a pixel //on the users screen that isnt covered by a window... //the click need to be issued on the main UI... //but for now this will work -eqmule 8 mar 2014 pEverQuest->LMouseUp(-1000,-1000); } } else { WriteChatf("You are to far away from the item, please move closer before issuing the /click left item command."); } } else { WriteChatf("No Item targeted, use /itemtarget <theid> before issuing a /click left item command."); } } else { WriteChatf("Invalid click args, use \"/click left item\", aborting: %s",szMouseLoc); } } else { WriteChatf("No Item targeted, use /itemtarget <theid> before issuing a /click left item command."); } return; } else if (!strnicmp(szMouseLoc, "door", 4)) { // a right clicked door spawn does nothing if(pDoorTarget) { if (!strnicmp(szArg1, "left", 4)) { if(DoorEnviroTarget.Name[0]!=0) { if(DistanceToSpawn(pChar,&DoorEnviroTarget)<20.0f) { EQSwitch *pSwitch = (EQSwitch *)pDoorTarget; srand((unsigned int)time(0)); int randclickY = rand() % 5; int randclickX = rand() % 5; int randclickZ = rand() % 5; PSWITCHCLICK pclick = new SWITCHCLICK; if(pclick) { pclick->Y=pDoorTarget->Y+randclickY; pclick->X=pDoorTarget->X+randclickX; pclick->Z=pDoorTarget->Z+randclickZ; randclickY = rand() % 5; randclickX = rand() % 5; randclickZ = rand() % 5; pclick->Y1=pclick->Y+randclickY; pclick->X1=pclick->X+randclickX; pclick->Z1=pclick->Z+randclickZ; pSwitch->UseSwitch(GetCharInfo()->pSpawn->SpawnID,0xFFFFFFFF,0,(DWORD)pclick); delete pclick; } //DoorEnviroTarget.Name[0]='\0'; if (pTarget==(EQPlayer*)&DoorEnviroTarget) {//this should NEVER happen pTarget=NULL; } return; } else { WriteChatf("You are to far away from the door, please move closer before issuing the /click left door command."); } } else { WriteChatf("No Door targeted, use /doortarget <theid> before issuing a /click left door command."); } } else { WriteChatf("Invalid click args, use \"/click left door\", aborting: %s",szMouseLoc); } } else { WriteChatf("No Door targeted, use /doortarget <theid> before issuing a /click left door command."); } return;; } ClickMouseLoc(szMouseLoc, szArg1); return; } if (szArg1[0]!=0) { if (!strnicmp(szArg1, "left", 4)) { ClickMouse(0); } else if (!strnicmp(szArg1, "right", 5)) { ClickMouse(1); } else { WriteChatColor("Usage: /click <left|right>",USERCOLOR_DEFAULT); DebugSpew("Bad command: %s",szLine); return; } } }