// Compute the parameter of the transformation of Point in L coordinate
// to point in R coordinates
void CalcParamEqRel
(
    Pt3d<Fonc_Num> & aTr,
    ElMatrix<Fonc_Num> & aMat,
    cRotationFormelle & aRotR,
    cRotationFormelle & aRotL,
    int                 aRNumGl,
    int                 aLNumGl
)
{
#if (HandleGL != 1)
    ELISE_ASSERT(! aRotR.IsGL(),"Guimbal lock in Eq Rig still unsupported");
    ELISE_ASSERT(! aRotL.IsGL(),"Guimbal lock in Eq Rig still unsupported");
    aRNumGl=-1;
    aLNumGl=-1;
#endif

    ElMatrix<Fonc_Num> aRMat = aRotR.MatFGLComplete(aRNumGl);
    ElMatrix<Fonc_Num> aLMat = aRotL.MatFGLComplete(aLNumGl);
    ElMatrix<Fonc_Num> aRMatInv = aRMat.transpose();

    aMat = aRMatInv * aLMat;
    aTr = aRMatInv * (aRotL.COpt() - aRotR.COpt());

}
Пример #2
0
static Pt3dr  PInBCoord(const Pt3dr & aBase,const ElMatrix<double> & aRot,const Pt3dr & aPA)
{
  // mDirOr1A (vunit(mBase^mDir1A)),
    Pt3dr aRes =  aRot.transpose() * (aBase+aPA);

     std::cout << "PInBCoord " << scal(aBase^aPA,aRot*aRes) << "\n";
    return aRes;
}
Пример #3
0
ElMatrix<double> cOriFromBundle::CalculRot(const cOFB_Sol1S1T & aSol,bool Show)
{
   // R [mDir1B ...] = [mV1 ...]

    ElMatrix<double>  aMatB =     MatFromCol(mDir1B,mDir2B,mDir3B);
    ElMatrix<double> aMatBinA =   MatFromCol(aSol.mV1,aSol.mV2,aSol.mV3);
    ElMatrix<double> aMat = aMatBinA * gaussj(aMatB);

// std::cout << mDir1B << mDir2B << mDir3B << "\n";
// std::cout << aSol.mV1 << aSol.mV2 << aSol.mV3 << "\n";
// std::cout << "xxxxxxxxxxxx\n";
/*
    for (int anY=0 ; anY<3 ; anY++)
    {
        for (int anX=0 ; anX<3 ; anX++)
        {
            std::cout << aMat(anX,anY) << " ";
        }
        std::cout << "\n";
    }
*/
// getchar();




    ElMatrix<double> aR = NearestRotation(aMat);
// std::cout << "yyyyyyyyyyyyyy\n";


    if (Show)
    {
        std::cout << "DET " << aR.Det() -1.0  << " Eucl " << ElMatrix<double>(3,true).L2(aR*aR.transpose())<< "\n";
        std::cout  << " SCAL " << scal(mBase^mDir1A,aR*mDir1B)  << " "
                               << scal(mBase^mDir2A,aR*mDir2B)  << " "
                               << scal(mBase^mDir3A,aR*mDir3B)  << "\n";
            
    }
    
    return aR;
}