Пример #1
0
void LaserBeam::OnCollision(ICollidable *other)
{
    Entity *entity = (Entity*)other;

    Damage_t damage;
    damage.damage = entity->GetHealth();

    if (entity->IsPlayer())
    {
        damage.damage = 1;
    }

    damage.direction = Vector2D(-1, 0);
    damage.inflictor = GetOwner();

    if (GetOwner() != nullptr)
    {
        damage.statsInflictorName = GetOwner()->GetEntityClassName();
        damage.statsInflictorClass = GetOwner()->GetEntityResourceClass();
    }

    damage.statsWeaponName = GetEntityClassName();
    damage.statsWeaponClass = GetEntityResourceClass();

    entity->TakeDamage(damage);

    Vector2D laserCenter = GetOrigin();
    laserCenter.x = entity->GetOrigin().x;

    GetGameContext()->GetParticleRoot()->CreateParticles("laser_cannon_hit", laserCenter, Vector2D(-1, 0));
}
Пример #2
0
void hud::DrawESP()
{
	surface->SetFont(ui::font_hud);
	surface->SetTextColor(0xff, 0xff, 0xff, 0xff);

	Entity *lp  = LocalPlayer();
	int  maxent = globals->maxclients();

	for (int i = 1; i <= ents->GetMaxEntities(); ++i)
	{
		Entity *ent = ents->GetEntity(i);

		if (ent == nullptr || ent == lp)
			continue;

		if (ent->IsDormant())
			continue;

		if (1 && i <= maxent)
		{
			if (!ent->IsAlive())
				continue;

			int x0, y0, x1, y1;

			if (!MakeBox(ent, x0, y0, x1, y1))
			 	continue;

			surface->SetColor(0x00, 0x00, 0x00, 0x7f);
			surface->DrawOutlinedRect(x0 - 1, y0 - 1, x1 + 1, y1 + 1);
			surface->DrawOutlinedRect(x0 + 1, y0 + 1, x1 - 1, y1 - 1);

			if (1) // menu.ESP.health
			 	surface->DrawFilledRect(x0 - 4, y0 - 1, x0 - 1, y1 + 1);

#if defined(L4D) || defined(L4D2)
			switch (ent->GetTeam())
			{
				case 2:
				case 4:
					surface->SetColor(0x46, 0x78, 0xff, 0xff);
				break;

				case 3:
					surface->SetColor(0x96, 0x00, 0xe1, 0xff);
				break;
			}
#else
			switch (ent->GetTeam())
			{
				case TEAM_RED:
					surface->SetColor(0xff, 0x64, 0x64, 0xff);
				break;

				case TEAM_BLU:
					surface->SetColor(0x46, 0x78, 0xff, 0xff);
				break;
			}
#endif

			surface->DrawOutlinedRect(x0, y0, x1, y1);

			if (1) // menu.ESP.health
			{
				if (ent->GetHealth() <= ent->GetMaxHealth())
				{
					if (ent->GetHealth() <= (ent->GetMaxHealth() / 4))
						surface->SetColor(0xff, 0x00, 0x00, 0xff);
					else
						surface->SetColor(0x00, 0xff, 0x00, 0xff);
				}

				surface->DrawFilledRect(x0 - 3, y1 - Min<int>(y1 - y0, (float)(y1 - y0) * ((float)ent->GetHealth() / (float)ent->GetMaxHealth()) + 0.5f), x0 - 1, y1);
			}

			if (1) // menu.ESP.name
			{
				player_info info;
				engine->GetPlayerInfo(i, info);

				int length = 0;
				const wchar_t *text = tounicode(info.name, length);

				int tw, th;
				surface->GetTextSize(ui::font_hud, text, tw, th);

				surface->SetTextPos((x0 + x1 - tw) / 2, y0 - th);
				surface->DrawText(text, length, 0);
			}

			if (1) // menu.ESP.weapon
			{
				Entity *weapon = ent->GetActiveWeapon();

				if (weapon)
				{
					const char *classname = weapon->GetClass();
#ifndef GMOD
					if (qstrlen(classname) > 6)
					{
						classname += 6;
					}
#endif

					int length = 0;
					const wchar_t *text = util::MakeReadable(classname, length);

					int tw, th;
					surface->GetTextSize(ui::font_hud, text, tw, th);

					surface->SetTextPos((x0 + x1 - tw) / 2, y1 + 1);
					surface->DrawText(text, length, 0);
				}
			}

			continue;
		}

		if (1)
		{
#if defined(L4D) || defined(L4D2)
			if (streq(ent->GetNetworkClass()->name, "Infected"))
			{
				if (!ent->NPC_IsAlive())
					continue;

				int x0, y0, x1, y1;

				if (!MakeBox(ent, x0, y0, x1, y1))
					continue;

				surface->SetColor(0x00, 0x00, 0x00, 0x7f);
				surface->DrawOutlinedRect(x0 - 1, y0 - 1, x1 + 1, y1 + 1);
				surface->DrawOutlinedRect(x0 + 1, y0 + 1, x1 - 1, y1 - 1);

				surface->SetColor(0xc8, 0xff, 0x00, 0xff);
				surface->DrawOutlinedRect(x0, y0, x1, y1);


				int tw, th;

				if (ReadPtr<bool>(ent, m_mobRush))
				{
					surface->GetTextSize(ui::font_hud, L"Mob rush", tw, th);

					surface->SetTextPos((x0 + x1 - tw) / 2, y1 + 1);
					surface->DrawText(L"Mob rush", 8, 0);
				}
				else
				{
					surface->GetTextSize(ui::font_hud, L"Common", tw, th);

					surface->SetTextPos((x0 + x1 - tw) / 2, y1 + 1);
					surface->DrawText(L"Common", 6, 0);
				}

				continue;
			}

			if (streq(ent->GetNetworkClass()->name, "Witch"))
			{
				if (!ent->NPC_IsAlive())
					continue;

				int x0, y0, x1, y1;

				if (!MakeBox(ent, x0, y0, x1, y1))
					continue;

				surface->SetColor(0x00, 0x00, 0x00, 0x7f);
				surface->DrawOutlinedRect(x0 - 1, y0 - 1, x1 + 1, y1 + 1);
				surface->DrawOutlinedRect(x0 + 1, y0 + 1, x1 - 1, y1 - 1);

				surface->SetColor(0x96, 0x00, 0xe1, 0xff);
				surface->DrawOutlinedRect(x0, y0, x1, y1);

				int tw, th;

				surface->GetTextSize(ui::font_hud, L"Witch", tw, th);

				surface->SetTextPos((x0 + x1 - tw) / 2, y1 + 1);
				surface->DrawText(L"Witch", 5, 0);

				continue;
			}
#endif
		}
	}
}