Пример #1
0
void	Move::OnUpdate(float elapsedTime)
{
    EntityPtr e = GetEntity();

    float ds = 1.0f;

    Vector2 v(cos(mAngle) * mSpeed * ds , sin(mAngle) * mSpeed * ds);

    b2Body* body = ((Box2DBody*)e->GetBody())->GetBox2DBody();

    //body->SetLinearVelocity(v);

    v.x *= body->GetMass() * 10;
    v.y *= body->GetMass() * 10;
    body->ApplyForce(v, e->GetPosition());

    Vector2 cv = body->GetLinearVelocity();
    float fv = abs(cv.Length());
    if (fv > abs(mSpeed) && fv > 0.00001)
    {
        cv.x *= abs(mSpeed) / fv;
        cv.y *= abs(mSpeed) / fv;
        body->SetLinearVelocity(cv);
    }
}
Пример #2
0
void	Move::OnDone()
{
    if (mChannel)
        Engine::GetSingleton()->GetSoundSystem()->StopChannel(mChannel);

    EntityPtr e = GetEntity();
    Vector2 v(0.0f, 0.0f);

    if (e != 0)
        e->GetBody()->SetLinearVelocity(v);
}