Пример #1
0
void KillFeedSystem::Update(double dt)
{
    auto killFeeds = m_World->GetComponents("KillFeed");
    if (killFeeds == nullptr) {
        return;
    }

    for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); it++) {
        (*it).TimeToLive -= dt;
    }

    for (auto& killFeedComponent : *killFeeds) {
        EntityWrapper entity = EntityWrapper(m_World, killFeedComponent.EntityID);

        for (int i = 1; i <= 3; i++) {
            EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i));
            if (child.HasComponent("Text")) {
                (Field<std::string>)child["Text"]["Content"] = "";
            }
        }
      
        int feedIndex = 1;
        for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); ) {
            bool remove = false;
            
            EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));

            if (child.HasComponent("Text")) {

                std::string str = "";
                //Add killer to the start of string.
                str = (*it).KillerColor + "\\" + std::to_string((*it).KillerClass) + "\\CFFFFFF" +  " " + (*it).KillerName + "  ";
                //Add Weapon to middle of string.
                str += "\\" + std::to_string((*it).KillerClass+3) + "  ";
                //Add victim to the end of string
                str += (*it).VictimColor + "\\" + std::to_string((*it).VictimClass) + "\\CFFFFFF" + " " + (*it).VictimName;

                (Field<std::string>)child["Text"]["Content"] = str;

                if ((*it).TimeToLive <= 0.f) {
                    (Field<std::string>)child["Text"]["Content"] = "";
                    remove = true;
                }
            }
            feedIndex++;
            if(feedIndex > 3) {
                break;
            }

            if(remove) {
                it = m_DeathQueue.erase(it);
            } else {
                it++;
            }
        }
    }
}
void DefenderWeaponBehaviour::CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi)
{
    // Only check ammo client side
    if (!IsClient) {
        return;
    }

    // Only handle ammo check for the local player
    if (wi.Player != LocalPlayer) {
        return;
    }

    // Make sure the player isn't checking from the grave
    if (!wi.Player.Valid()) {
        return;
    }

    // 3D-pick middle of screen
    Rectangle viewport = m_Renderer->GetViewportSize();
    glm::vec2 centerScreen(viewport.Width / 2, viewport.Height / 2);
    // TODO: Some horizontal spread
    PickData pickData = m_Renderer->Pick(centerScreen);
    EntityWrapper victim(m_World, pickData.Entity);
    if (!victim.Valid()) {
        return;
    }

    // Don't let us somehow shoot ourselves in the foot
    if (victim == LocalPlayer) {
        return;
    }

    // Only care about players being hit
    if (!victim.HasComponent("Player")) {
        victim = victim.FirstParentWithComponent("Player");
    }
    if (!victim.Valid()) {
        return;
    }


    // If friendly fire, reduce damage to 0 (needed to make Boosts, Ammosharing work)
    if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {

        EntityWrapper friendlyBoostHudSpawner = wi.FirstPersonPlayerModel.FirstChildByName("FriendlyBoostAttachment");
        if (friendlyBoostHudSpawner.Valid()) {

            EntityWrapper assaultBoost = victim.FirstChildByName("BoostAssault");
            EntityWrapper defenderBoost = victim.FirstChildByName("BoostDefender");
            EntityWrapper sniperBoost = victim.FirstChildByName("BoostSniper");

            auto children = m_World->GetDirectChildren(friendlyBoostHudSpawner.ID);

            if (children.first == children.second) {
                if (friendlyBoostHudSpawner.HasComponent("Spawner")) {

                    EntityWrapper friendlyBoostHud = SpawnerSystem::Spawn(friendlyBoostHudSpawner, friendlyBoostHudSpawner);
                    if (friendlyBoostHud.Valid()) {
                        EntityWrapper assaultBoostEntity = friendlyBoostHud.FirstChildByName("AssaultBoost");
                        if (assaultBoostEntity.Valid()) {
                            EntityWrapper active = assaultBoostEntity.FirstChildByName("Active");
                            if (active.HasComponent("Text")) {
                                if (assaultBoost.Valid()) {
                                    (Field<bool>)active["Text"]["Visible"] = true;
                                } else {
                                    (Field<bool>)active["Text"]["Visible"] = false;
                                }
                            }
                        }

                        EntityWrapper defenderBoostEntity = friendlyBoostHud.FirstChildByName("DefenderBoost");
                        if (defenderBoostEntity.Valid()) {
                            EntityWrapper active = defenderBoostEntity.FirstChildByName("Active");
                            if (active.HasComponent("Text")) {
                                if (defenderBoost.Valid()) {
                                    (Field<bool>)active["Text"]["Visible"] = true;
                                } else {
                                    (Field<bool>)active["Text"]["Visible"] = false;
                                }
                            }
                        }

                        EntityWrapper sniperBoostEntity = friendlyBoostHud.FirstChildByName("SniperBoost");
                        if (sniperBoostEntity.Valid()) {
                            EntityWrapper active = sniperBoostEntity.FirstChildByName("Active");
                            if (active.HasComponent("Text")) {
                                if (sniperBoost.Valid()) {
                                    (Field<bool>)active["Text"]["Visible"] = true;
                                } else {
                                    (Field<bool>)active["Text"]["Visible"] = false;
                                }
                            }
                        }
                    }
                }
            } else {
                EntityWrapper friendlyBoostHud = friendlyBoostHudSpawner.FirstChildByName("FriendlyBoostHUD");
                if (friendlyBoostHud.Valid()) {
                    if (friendlyBoostHud.HasComponent("Lifetime")) {
                        (Field<double>)friendlyBoostHud["Lifetime"]["Lifetime"] = 0.5;
                    }



                    EntityWrapper assaultBoostEntity = friendlyBoostHud.FirstChildByName("AssaultBoost");
                    if (assaultBoostEntity.Valid()) {
                        EntityWrapper active = assaultBoostEntity.FirstChildByName("Active");
                        if (active.HasComponent("Text")) {
                            if (assaultBoost.Valid()) {
                                (Field<bool>)active["Text"]["Visible"] = true;
                            } else {
                                (Field<bool>)active["Text"]["Visible"] = false;
                            }
                        }
                    }

                    EntityWrapper defenderBoostEntity = friendlyBoostHud.FirstChildByName("DefenderBoost");
                    if (defenderBoostEntity.Valid()) {
                        EntityWrapper active = defenderBoostEntity.FirstChildByName("Active");
                        if (active.HasComponent("Text")) {
                            if (defenderBoost.Valid()) {
                                (Field<bool>)active["Text"]["Visible"] = true;
                            } else {
                                (Field<bool>)active["Text"]["Visible"] = false;
                            }
                        }
                    }

                    EntityWrapper sniperBoostEntity = friendlyBoostHud.FirstChildByName("SniperBoost");
                    if (sniperBoostEntity.Valid()) {
                        EntityWrapper active = sniperBoostEntity.FirstChildByName("Active");
                        if (active.HasComponent("Text")) {
                            if (sniperBoost.Valid()) {
                                (Field<bool>)active["Text"]["Visible"] = true;
                            } else {
                                (Field<bool>)active["Text"]["Visible"] = false;
                            }
                        }
                    }
                }
            }
        }
    }
}
Пример #3
0
void PlayerSpawnSystem::Update(double dt)
{
    // If there are no CapturePointGameMode components we will just spawn immediately.
    // Should be able to support older maps with this.
    // TODO: In the future we might want to return instead, to avoid spawning in the menu for instance.
    auto pool = m_World->GetComponents("CapturePointGameMode");
    if (pool != nullptr && pool->size() > 0)
    {
        // Take the first CapturePointGameMode component found.
        ComponentWrapper& modeComponent = *pool->begin();
        // Increase timer.
        Field<double> timer = modeComponent["RespawnTime"];
        timer += dt;
        if (m_DbgConfigForceRespawn) {
            (Field<double>)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
        }
        double maxRespawnTime = (double)modeComponent["MaxRespawnTime"];
        EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
        if (spectatorCam.Valid()) {
            EntityWrapper HUD = spectatorCam.FirstChildByName("SpectatorHUD");
            if (HUD.Valid()) {
                EntityWrapper respawnTimer = spectatorCam.FirstChildByName("RespawnTimer");
                if (respawnTimer.Valid()) {
                    //Update respawn time in the HUD element.
                    respawnTimer["Text"]["Content"] = std::to_string(1 + (int)(maxRespawnTime - timer));
                }
            }
        }
        if (timer < maxRespawnTime) {
            return;
        }
        // If respawn time has passed, we spawn all players that have requested to be spawned.
        timer = 0;
    }

    // If there are no spawn requests, return immediately, if we are client the SpawnRequests should always be empty.
    if (m_SpawnRequests.size() == 0) {
        return;
    }

    auto playerSpawns = m_World->GetComponents("PlayerSpawn");
    if (playerSpawns == nullptr) {
        return;
    }

    int numSpawnedPlayers = 0;
    int playersSpectating = 0;
    const int numRequestsToHandle = (int)m_SpawnRequests.size();
    for (auto it = m_SpawnRequests.begin(); it != m_SpawnRequests.end(); ++it) {
        // It is valid if they didn't pick class yet
        // but don't spawn anything, goto next spawnrequest.
        if (it->Class == PlayerClass::None) {
            ++playersSpectating;
            continue;
        }
        for (auto& cPlayerSpawn : *playerSpawns) {
            EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
            if (!spawner.HasComponent("Spawner")) {
                continue;
            }

            // If the spawner has a team affiliation, check it
            if (spawner.HasComponent("Team")) {
                auto cSpawnerTeam = spawner["Team"];
                if ((int)cSpawnerTeam["Team"] != it->Team) {
                    // If they somehow has a valid class as spectator, don't spawn them.
                    if (it->Team == cSpawnerTeam["Team"].Enum("Spectator")) {
                        ++playersSpectating;
                        break;
                    } else {
                        continue;
                    }
                }
            }

            // TODO: Choose a different spawner depending on class picked?
            std::string playerEntityFile;
            if (it->Class == PlayerClass::Assault) {
                playerEntityFile = (const std::string&)cPlayerSpawn["AssaultFile"];
            } else if (it->Class == PlayerClass::Defender) {
                playerEntityFile = (const std::string&)cPlayerSpawn["DefenderFile"];
            } else if (it->Class == PlayerClass::Sniper) {
                playerEntityFile = (const std::string&)cPlayerSpawn["SniperFile"];
            }

            // Spawn the player!
            EntityWrapper player = SpawnerSystem::SpawnEntityFile(playerEntityFile, spawner, EntityWrapper::Invalid, "Player");
            // Set the player team affiliation
            player["Team"]["Team"] = it->Team;

            // Publish a PlayerSpawned event
            Events::PlayerSpawned e;
            e.PlayerID = it->PlayerID;
            e.Player = player;
            e.Spawner = spawner;
            m_EventBroker->Publish(e);
            ++numSpawnedPlayers;
            it = m_SpawnRequests.erase(it);
            break;
        }
        if (it == m_SpawnRequests.end()) {
            break;
        }
    }
    if (numSpawnedPlayers != numRequestsToHandle - playersSpectating) {
        LOG_DEBUG("%i players were supposed to be spawned, but only %i was successfully.", numRequestsToHandle - playersSpectating, numSpawnedPlayers);
    } else {
        std::string dbg = numSpawnedPlayers != 0 ? std::to_string(numSpawnedPlayers) + " players were spawned. " : "";
        dbg += playersSpectating != 0 ? std::to_string(playersSpectating) + " players are spectating/picking class. " : "";
        LOG_DEBUG(dbg.c_str());
    }
}
bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e)
{
    if (e.Command == "SpecialAbility") {
        EntityWrapper attachment = wi.Player.FirstChildByName("ShieldAttachment");
        if (attachment.Valid()) {
            if (e.Value > 0) {

                if(wi.Player.Valid()) {
                    if(wi.Player.HasComponent("ShieldAbility")) {
                        (Field<bool>)wi.Player["ShieldAbility"]["Active"] = true;
                    }
                }

                if (IsServer) {
                    SpawnerSystem::Spawn(attachment, attachment);
                }

                EntityWrapper backAttachment = attachment.FirstChildByName("Back");
                if (backAttachment.Valid()) {
                    Events::AutoAnimationBlend eDeployShieldAttachement;
                    eDeployShieldAttachement.RootNode = backAttachment;
                    eDeployShieldAttachement.NodeName = "Deploy";
                    eDeployShieldAttachement.Restart = true;
                    eDeployShieldAttachement.Start = true;
                    m_EventBroker->Publish(eDeployShieldAttachement);
                }
                EntityWrapper frontAttachment = attachment.FirstChildByName("Front");
                if (frontAttachment.Valid()) {
                    Events::AutoAnimationBlend eDeployShieldAttachement;
                    eDeployShieldAttachement.RootNode = frontAttachment;
                    eDeployShieldAttachement.NodeName = "Deploy";
                    eDeployShieldAttachement.Restart = true;
                    eDeployShieldAttachement.Start = true;
                    m_EventBroker->Publish(eDeployShieldAttachement);

                }

                if (IsClient) {
                    EntityWrapper root = wi.FirstPersonEntity;
                    if (root.Valid()) {
                        EntityWrapper animationNode = root.FirstChildByName("Shield");
                        if (animationNode.Valid()) {
                            Events::AutoAnimationBlend eShieldBlend;
                            eShieldBlend.RootNode = root;
                            eShieldBlend.NodeName = "Shield";
                            eShieldBlend.Restart = true;
                            eShieldBlend.Start = true;
                            m_EventBroker->Publish(eShieldBlend);
                        }
                    }
                } else { // server only
                    EntityWrapper root = wi.ThirdPersonPlayerModel;
                    if (root.Valid()) {
                        Events::AutoAnimationBlend eShieldActivateBlend;
                        eShieldActivateBlend.RootNode = root;
                        eShieldActivateBlend.NodeName = "ActivateShield";
                        eShieldActivateBlend.Restart = true;
                        eShieldActivateBlend.Start = true;
                        m_EventBroker->Publish(eShieldActivateBlend);

                        EntityWrapper animationNode = root.FirstChildByName("ActivateShield");
                        if (animationNode.Valid()) {
                            Events::AutoAnimationBlend eShieldIdleBlend;
                            eShieldIdleBlend.RootNode = root;
                            eShieldIdleBlend.NodeName = "ShieldFront";
                            eShieldIdleBlend.Restart = true;
                            eShieldIdleBlend.Start = true;
                            eShieldIdleBlend.AnimationEntity = animationNode;
                            m_EventBroker->Publish(eShieldIdleBlend);
                        }
                    }
                }
            } else {
                attachment.DeleteChildren();

                if (wi.Player.Valid()) {
                    if (wi.Player.HasComponent("ShieldAbility")) {
                        (Field<bool>)wi.Player["ShieldAbility"]["Active"] = false;
                    }
                }

                if (IsClient) {
                    EntityWrapper root = wi.FirstPersonEntity;
                    if (root.Valid()) {
                        EntityWrapper animationNode = root.FirstChildByName("ActionBlend");
                        if (animationNode.Valid()) {
                            Events::AutoAnimationBlend eFireBlend;
                            eFireBlend.RootNode = root;
                            eFireBlend.NodeName = "ActionBlend";
                            eFireBlend.Restart = true;
                            eFireBlend.Start = true;
                            m_EventBroker->Publish(eFireBlend);
                        }
                    }
                } else { // server only
                    EntityWrapper root = wi.ThirdPersonPlayerModel;
                    if (root.Valid()) {
                        Events::AutoAnimationBlend eShieldDeactivateBlend;
                        eShieldDeactivateBlend.RootNode = root;
                        eShieldDeactivateBlend.NodeName = "ActivateShield";
                        eShieldDeactivateBlend.Restart = true;
                        eShieldDeactivateBlend.Start = true;
                        eShieldDeactivateBlend.Reverse = true;
                        m_EventBroker->Publish(eShieldDeactivateBlend);

                        EntityWrapper animationNode = root.FirstChildByName("ActivateShield");
                        if (animationNode.Valid()) {
                            Events::AutoAnimationBlend eActionBlend;
                            eActionBlend.RootNode = root;
                            eActionBlend.NodeName = "ActionBlend";
                            eActionBlend.AnimationEntity = animationNode;
                            m_EventBroker->Publish(eActionBlend);
                        }
                    }
                }
            }
        }
    }

    return false;
}