void resizeLatLong (const EnvmapImage &image1, EnvmapImage &image2, const Box2i &image2DataWindow, float filterRadius, int numSamples) { int w = image2DataWindow.max.x - image2DataWindow.min.x + 1; int h = image2DataWindow.max.y - image2DataWindow.min.y + 1; float radius = 0.5f * 2 * M_PI * filterRadius / w; image2.resize (ENVMAP_LATLONG, image2DataWindow); image2.clear (); Array2D<Rgba> &pixels = image2.pixels(); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { V3f dir = LatLongMap::direction (image2DataWindow, V2f (x, y)); pixels[y][x] = image1.filteredLookup (dir, radius, numSamples); } } }
void resizeCube (const EnvmapImage &image1, EnvmapImage &image2, const Box2i &image2DataWindow, float filterRadius, int numSamples) { if (image1.type() == ENVMAP_CUBE && image1.dataWindow() == image2DataWindow) { // // Special case - the input image is a cube-face environment // map with the same size as the output image. We can copy // the input image without resampling. // image2.resize (ENVMAP_CUBE, image2DataWindow); int w = image2DataWindow.max.x - image2DataWindow.min.x + 1; int h = image2DataWindow.max.y - image2DataWindow.min.y + 1; memcpy (&(image2.pixels()[0][0]), &(image1.pixels()[0][0]), sizeof (Rgba) * w * h); return; } // // Resampe the input image // int sof = CubeMap::sizeOfFace (image2DataWindow); float radius = 1.5f * filterRadius / sof; image2.resize (ENVMAP_CUBE, image2DataWindow); image2.clear (); Array2D<Rgba> &pixels = image2.pixels(); for (int f = CUBEFACE_POS_X; f <= CUBEFACE_NEG_Z; ++f) { CubeMapFace face = CubeMapFace (f); for (int y = 0; y < sof; ++y) { for (int x = 0; x < sof; ++x) { V2f posInFace (x, y); V3f dir = CubeMap::direction (face, image2DataWindow, posInFace); V2f pos = CubeMap::pixelPosition (face, image2DataWindow, posInFace); pixels[int (pos.y + 0.5f)][int (pos.x + 0.5f)] = image1.filteredLookup (dir, radius, numSamples); } } } }