/** * Finds the viewport to use for the landscape tool */ static FLevelEditorViewportClient* FindSelectedViewport() { FLevelEditorViewportClient* SelectedViewport = NULL; for (int32 i = 0; i < GEditor->LevelViewportClients.Num(); i++) { FLevelEditorViewportClient* ViewportClient = GEditor->LevelViewportClients[i]; if (!ViewportClient->IsOrtho()) { SelectedViewport = ViewportClient; } } return SelectedViewport; }
/** * Returns the current flags state for the given show flag index. */ bool GetPerspectiveOriginalFlagstate(const int32& InFlagIndex, int32& OutViewportClientNumber) { // Switch the view port to perspective. FLevelEditorViewportClient* ViewportClient; for (int32 i = 0; i < GEditor->LevelViewportClients.Num(); i++) { ViewportClient = GEditor->LevelViewportClients[i]; if (ViewportClient->IsOrtho()) continue; OutViewportClientNumber = i; // Get the original show flag state for this show flag index. return ViewportClient->EngineShowFlags.GetSingleFlag(InFlagIndex); } return false; }