FSlateBrush UPaperSpriteBlueprintLibrary::MakeBrushFromSprite(UPaperSprite* Sprite, int32 Width, int32 Height)
{
	if ( Sprite )
	{
		const FSlateAtlasData SpriteAtlasData = Sprite->GetSlateAtlasData();
		const FVector2D SpriteSize = SpriteAtlasData.GetSourceDimensions();

		FSlateBrush Brush;
		Brush.SetResourceObject(Sprite);
		Width = ( Width > 0 ) ? Width : SpriteSize.X;
		Height = ( Height > 0 ) ? Height : SpriteSize.Y;
		Brush.ImageSize = FVector2D(Width, Height);
		return Brush;
	}

	return FSlateNoResource();
}
bool FSlateD3DTextureManager::LoadTexture( const FSlateBrush& InBrush, uint32& OutWidth, uint32& OutHeight, TArray<uint8>& OutDecodedImage )
{
	FString ResourcePath = GetResourcePath( InBrush );

	uint32 BytesPerPixel = 4;
	bool bSucceeded = true;
	TArray<uint8> RawFileData;
	if( FFileHelper::LoadFileToArray( RawFileData, *ResourcePath ) )
	{
		IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>( FName("ImageWrapper") );
		IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper( EImageFormat::PNG );
		if ( ImageWrapper.IsValid() && ImageWrapper->SetCompressed( RawFileData.GetData(), RawFileData.Num() ) )
		{
			OutWidth = ImageWrapper->GetWidth();
			OutHeight = ImageWrapper->GetHeight();

			const TArray<uint8>* RawData = NULL;
			if (ImageWrapper->GetRaw(ERGBFormat::RGBA, 8, RawData) == false)
			{
				UE_LOG(LogSlateD3D, Log, TEXT("Invalid texture format for Slate resource only RGBA and RGB pngs are supported: %s"), *InBrush.GetResourceName().ToString() );
				bSucceeded = false;
			}
			else
			{
				OutDecodedImage = *RawData;
			}
		}
		else
		{
			UE_LOG(LogSlateD3D, Log, TEXT("Only pngs are supported in Slate"));
			bSucceeded = false;
		}
	}
	else
	{
		UE_LOG(LogSlateD3D, Log, TEXT("Could not find file for Slate resource: %s"), *InBrush.GetResourceName().ToString() );
		bSucceeded = false;
	}

	return bSucceeded;
}
void USlateBrushThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas)
{
	USlateBrushAsset* SlateBrushAsset = Cast<USlateBrushAsset>(Object);
	if (SlateBrushAsset)
	{
		FSlateBrush Brush = SlateBrushAsset->Brush;
		UTexture2D* Texture = Cast<UTexture2D>( Brush.GetResourceObject() );

		// Draw the background checkboard pattern
		const int32 CheckerDensity = 8;
		auto* Checker = UThumbnailManager::Get().CheckerboardTexture;
		Canvas->DrawTile(
			0.0f, 0.0f, Width, Height,							// Dimensions
			0.0f, 0.0f, CheckerDensity, CheckerDensity,			// UVs
			FLinearColor::White, Checker->Resource);			// Tint & Texture

		if (Texture)
		{
			switch(Brush.DrawAs)
			{
			case ESlateBrushDrawType::Image:
				{
					FCanvasTileItem CanvasTile( FVector2D( X, Y ), Texture->Resource, FVector2D( Width,Height ), Brush.TintColor.GetSpecifiedColor() );
					CanvasTile.BlendMode = SE_BLEND_Translucent;
					CanvasTile.Draw( Canvas );
				}
				break;
			case ESlateBrushDrawType::Border:
				{
					FCanvasTileItem CanvasTile( FVector2D( X, Y ), Texture->Resource, FVector2D( Width,Height ), Brush.TintColor.GetSpecifiedColor() );
					CanvasTile.BlendMode = SE_BLEND_Translucent;
					CanvasTile.Draw( Canvas );
				}
				break;
			case ESlateBrushDrawType::Box:
				{
					float NaturalWidth = Texture->GetSurfaceWidth();
					float NaturalHeight = Texture->GetSurfaceHeight();

					float TopPx = FMath::Clamp<float>(NaturalHeight * Brush.Margin.Top, 0, Height);
					float BottomPx = FMath::Clamp<float>(NaturalHeight * Brush.Margin.Bottom, 0, Height);
					float VerticalCenterPx = FMath::Clamp<float>(Height - TopPx - BottomPx, 0, Height);
					float LeftPx = FMath::Clamp<float>(NaturalWidth * Brush.Margin.Left, 0, Width);
					float RightPx = FMath::Clamp<float>(NaturalWidth * Brush.Margin.Right, 0, Width);
					float HorizontalCenterPx = FMath::Clamp<float>(Width - LeftPx - RightPx, 0, Width);

					// Top-Left
					FVector2D TopLeftSize( LeftPx, TopPx );
					{
						FVector2D UV0( 0, 0 );
						FVector2D UV1( Brush.Margin.Left, Brush.Margin.Top );

						FCanvasTileItem CanvasTile( FVector2D( X, Y ), Texture->Resource, TopLeftSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}

					// Bottom-Left
					FVector2D BottomLeftSize( LeftPx, BottomPx );
					{
						FVector2D UV0( 0, 1 - Brush.Margin.Bottom );
						FVector2D UV1( Brush.Margin.Left, 1 );

						FCanvasTileItem CanvasTile( FVector2D( X, Y + Height - BottomPx ), Texture->Resource, BottomLeftSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}

					// Top-Right
					FVector2D TopRightSize( RightPx, TopPx );
					{
						FVector2D UV0( 1 - Brush.Margin.Right, 0 );
						FVector2D UV1( 1, Brush.Margin.Top );

						FCanvasTileItem CanvasTile( FVector2D( X + Width - RightPx, Y ), Texture->Resource, TopRightSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}

					// Bottom-Right
					FVector2D BottomRightSize( RightPx, BottomPx );
					{
						FVector2D UV0( 1 - Brush.Margin.Right, 1 - Brush.Margin.Bottom );
						FVector2D UV1( 1, 1 );

						FCanvasTileItem CanvasTile( FVector2D( X + Width - RightPx, Y + Height - BottomPx ), Texture->Resource, BottomRightSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}

					//-----------------------------------------------------------------------

					// Center-Vertical-Left
					FVector2D CenterVerticalLeftSize( LeftPx, VerticalCenterPx );
					{
						FVector2D UV0( 0, Brush.Margin.Top );
						FVector2D UV1( Brush.Margin.Left, 1 - Brush.Margin.Bottom );

						FCanvasTileItem CanvasTile( FVector2D( X, Y + TopPx), Texture->Resource, CenterVerticalLeftSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}

					// Center-Vertical-Right
					FVector2D CenterVerticalRightSize( RightPx, VerticalCenterPx );
					{
						FVector2D UV0( 1 - Brush.Margin.Right, Brush.Margin.Top );
						FVector2D UV1( 1, 1 - Brush.Margin.Bottom );

						FCanvasTileItem CanvasTile( FVector2D( X + Width - RightPx, Y + TopPx), Texture->Resource, CenterVerticalRightSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}

					//-----------------------------------------------------------------------

					// Center-Horizontal-Top
					FVector2D CenterHorizontalTopSize( HorizontalCenterPx, TopPx );
					{
						FVector2D UV0( Brush.Margin.Left, 0 );
						FVector2D UV1( 1 - Brush.Margin.Right, Brush.Margin.Top );

						FCanvasTileItem CanvasTile( FVector2D( X + LeftPx, Y), Texture->Resource, CenterHorizontalTopSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}

					// Center-Horizontal-Bottom
					FVector2D CenterHorizontalBottomSize( HorizontalCenterPx, BottomPx );
					{
						FVector2D UV0( Brush.Margin.Left, 1 - Brush.Margin.Bottom );
						FVector2D UV1( 1 - Brush.Margin.Right, 1 );

						FCanvasTileItem CanvasTile( FVector2D( X + LeftPx, Y + Height - BottomPx ), Texture->Resource, CenterHorizontalBottomSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}

					//-----------------------------------------------------------------------

					// Center
					FVector2D CenterSize( HorizontalCenterPx, VerticalCenterPx );
					{
						FVector2D UV0( Brush.Margin.Left, Brush.Margin.Top );
						FVector2D UV1( 1 - Brush.Margin.Right, 1 - Brush.Margin.Bottom );

						FCanvasTileItem CanvasTile( FVector2D( X + LeftPx, Y + TopPx), Texture->Resource, CenterSize, UV0, UV1, Brush.TintColor.GetSpecifiedColor() );
						CanvasTile.BlendMode = SE_BLEND_Translucent;
						CanvasTile.Draw( Canvas );
					}
				}
				break;
			case ESlateBrushDrawType::NoDrawType:
				{
					FCanvasTileItem CanvasTile( FVector2D( X, Y ), Texture->Resource, FVector2D( Width,Height ), Brush.TintColor.GetSpecifiedColor() );
					CanvasTile.BlendMode = SE_BLEND_Translucent;
					CanvasTile.Draw( Canvas );
				}
				break;
			default:

				check(false);
			}
		}
	}
}
Пример #4
0
bool FSlateRHIResourceManager::LoadTexture( const FSlateBrush& InBrush, uint32& Width, uint32& Height, TArray<uint8>& DecodedImage )
{
	FString ResourcePath = GetResourcePath( InBrush );

	return LoadTexture(InBrush.GetResourceName(), ResourcePath, Width, Height, DecodedImage);
}
	static void SetMaterial(void* Data, UMaterialInterface* Material)
	{
		FSlateBrush* Brush = (FSlateBrush*)Data;
		Brush->SetResourceObject(Material);
	}
	static UMaterialInterface* GetMaterial(void* Data)
	{
		FSlateBrush* Brush = (FSlateBrush*)Data;
		return Cast<UMaterialInterface>(Brush->GetResourceObject());
	}