void CFavoriteSyncHandler::UpdateToServerL()
{
   RArray<TWFFavSyncListIndex>& indexList = iSyncManager->GetUpdateList();
   for (TInt i = 0; i < indexList.Count(); ++i) {
      TWFFavSyncListIndex listEntry = indexList[i];
      if (listEntry.type == EWFServerList) {
         Favorite* fav = iFavoriteList->at(listEntry.index);
         fav->setSynced(EFalse);
         class isab::ChangeFavoriteMess cfm(fav);
         // Send a message with this as receiver to end up in 
         // GuiProtReceiveMessage function below. Also add the message id 
         // to our array to make sure that we can control that all messages 
         // have returned to us.
         iServerMessageQueue.InsertInOrder(iSender.SendMessage(cfm, this));
      }
   }
   iState |= EWFUpdateToServerDone;
   iState |= EWFWaitingForServerFavReplies;
   if ((iState & EWFAddToServerDone) && (iState & EWFDeleteFromServerDone) && 
       (iState & EWFUpdateToServerDone) && (iServerMessageQueue.Count() == 0)) {
      iState &= ~EWFWaitingForServerFavReplies;
      iState |= EWFServerQueueDone;
   }
   ProcessNextState(); 
}