Пример #1
0
  /** Receive and process messages. */
  void recv()
	{
    std::list<unsigned int> wakeup_list;

    try {
      FawkesNetworkTransceiver::recv(__s, __inbound_msgq);

      MutexLocker lock(__recv_mutex);

      __inbound_msgq->lock();
      while ( ! __inbound_msgq->empty() ) {
	FawkesNetworkMessage *m = __inbound_msgq->front();
	wakeup_list.push_back(m->cid());
	__parent->dispatch_message(m);
	m->unref();
	__inbound_msgq->pop();
      }
      __inbound_msgq->unlock();

      lock.unlock();
    
      wakeup_list.sort();
      wakeup_list.unique();
      for (std::list<unsigned int>::iterator i = wakeup_list.begin(); i != wakeup_list.end(); ++i) {
	__parent->wake_handlers(*i);
      }
    } catch (ConnectionDiedException &e) {
      throw;
    }
  }
Пример #2
0
 /** Destructor. */
 ~FawkesNetworkClientRecvThread()
 {
   while ( ! __inbound_msgq->empty() ) {
     FawkesNetworkMessage *m = __inbound_msgq->front();
     m->unref();
     __inbound_msgq->pop();
   }
   delete __inbound_msgq;
 }
Пример #3
0
/** Fawkes network thread loop.
 * The thread loop will check all clients for their alivness and dead
 * clients are removed. Then inbound messages are processed and dispatched
 * properly to registered handlers. Then the thread waits for a new event
 * to happen (event emitting threads need to wakeup this thread!).
 */
void
FawkesNetworkServerThread::loop()
{
  std::list<unsigned int> dead_clients;
  clients.lock();
  // check for dead clients
  for (cit = clients.begin(); cit != clients.end(); ++cit) {
    if ( ! cit->second->alive() ) {
	    dead_clients.push_back(cit->first);
    }
  }
  clients.unlock();

  std::list<unsigned int>::iterator dci;
  for (dci = dead_clients.begin(); dci != dead_clients.end(); ++dci) {
	  const unsigned int clid = *dci;
	  
	  {
		  MutexLocker handlers_lock(handlers.mutex());
		  for (hit = handlers.begin(); hit != handlers.end(); ++hit) {
			  (*hit).second->client_disconnected(clid);
		  }
	  }

	  {
		  MutexLocker clients_lock(clients.mutex());
		  if ( thread_collector ) {
			  thread_collector->remove(clients[clid]);
		  } else {
			  clients[clid]->cancel();
			  clients[clid]->join();
		  }
		  usleep(5000);
		  delete clients[clid];
      clients.erase(clid);
	  }
  }

  // dispatch messages
  inbound_messages->lock();
  while ( ! inbound_messages->empty() ) {
    FawkesNetworkMessage *m = inbound_messages->front();
    {
	    MutexLocker handlers_lock(handlers.mutex());
	    if ( handlers.find(m->cid()) != handlers.end()) {
		    handlers[m->cid()]->handle_network_message(m);
	    }
    }
    m->unref();
    inbound_messages->pop();
  }
  inbound_messages->unlock();
}
Пример #4
0
  /** Destructor. */
  ~FawkesNetworkClientSendThread()
  {
    for (unsigned int i = 0; i < 2; ++i) {
      while ( ! __outbound_msgqs[i]->empty() ) {
	FawkesNetworkMessage *m = __outbound_msgqs[i]->front();
	m->unref();
	__outbound_msgqs[i]->pop();
      }
    }
    delete __outbound_msgqs[0];
    delete __outbound_msgqs[1];
    delete __outbound_mutex;
  }
Пример #5
0
/** Receive data.
 * Receives data from the network if there is any and then dispatches all
 * inbound messages via the parent FawkesNetworkThread::dispatch()
 */
void
FawkesNetworkServerClientThread::recv()
{
  try {
    FawkesNetworkTransceiver::recv(_s, _inbound_queue);

    _inbound_queue->lock();
    while ( ! _inbound_queue->empty() ) {
      FawkesNetworkMessage *m = _inbound_queue->front();
      m->set_client_id(_clid);
      _parent->dispatch(m);
      m->unref();
      _inbound_queue->pop();
    }
    _parent->wakeup();
    _inbound_queue->unlock();

  } catch (ConnectionDiedException &e) {
    _alive = false;
    _s->close();
    _parent->wakeup();
  }
}