Пример #1
0
bool Servatrice::initServer()
{
    serverName = settingsCache->value("server/name", "My Cockatrice server").toString();
    serverId = settingsCache->value("server/id", 0).toInt();
    clientIdRequired = settingsCache->value("server/requireclientid",0).toBool();
    regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();

    const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
    if (authenticationMethodStr == "sql") {
        qDebug() << "Authenticating method: sql";
        authenticationMethod = AuthenticationSql;
    } else if(authenticationMethodStr == "password") {
        qDebug() << "Authenticating method: password";
        authenticationMethod = AuthenticationPassword;
    } else {
        if (regServerOnly) {
            qDebug() << "Registration only server enabled but no authentication method defined: Error.";
            return false;
        }

        qDebug() << "Authenticating method: none";
        authenticationMethod = AuthenticationNone;
    }

    qDebug() << "Store Replays: " << settingsCache->value("game/store_replays", true).toBool();
    qDebug() << "Client ID Required: " << clientIdRequired;
    bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
    qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;

    if (maxUserLimitEnabled){
        int maxUserLimit = settingsCache->value("security/max_users_total", 500).toInt();
        qDebug() << "Maximum total user limit: " << maxUserLimit;
        int maxTcpUserLimit = settingsCache->value("security/max_users_tcp", 500).toInt();
        qDebug() << "Maximum tcp user limit: " << maxTcpUserLimit;
        int maxWebsocketUserLimit = settingsCache->value("security/max_users_websocket", 500).toInt();
        qDebug() << "Maximum websocket user limit: " << maxWebsocketUserLimit;
    }

    bool registrationEnabled = settingsCache->value("registration/enabled", false).toBool();
    bool requireEmailForRegistration = settingsCache->value("registration/requireemail", true).toBool();
    bool requireEmailActivation = settingsCache->value("registration/requireemailactivation", true).toBool();

    qDebug() << "Accept registered users only: " << regServerOnly;
    qDebug() << "Registration enabled: " << registrationEnabled;
    if (registrationEnabled)
    {
        qDebug() << "Require email address to register: " << requireEmailForRegistration;
        qDebug() << "Require email activation via token: " << requireEmailActivation;
    }

    FeatureSet features;
    features.initalizeFeatureList(serverRequiredFeatureList);
    requiredFeatures = settingsCache->value("server/requiredfeatures","").toString();
    QStringList listReqFeatures = requiredFeatures.split(",", QString::SkipEmptyParts);
    if (!listReqFeatures.isEmpty())
        foreach(QString reqFeature, listReqFeatures)
            features.enableRequiredFeature(serverRequiredFeatureList,reqFeature);

    qDebug() << "Required client features: " << serverRequiredFeatureList;

    QString dbTypeStr = settingsCache->value("database/type").toString();
    if (dbTypeStr == "mysql")
        databaseType = DatabaseMySql;
    else
        databaseType = DatabaseNone;

    servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
    setDatabaseInterface(servatriceDatabaseInterface);

    if (databaseType != DatabaseNone) {
        settingsCache->beginGroup("database");
        dbPrefix = settingsCache->value("prefix").toString();
        bool dbOpened =
            servatriceDatabaseInterface->initDatabase("QMYSQL",
                 settingsCache->value("hostname").toString(),
                 settingsCache->value("database").toString(),
                 settingsCache->value("user").toString(),
                 settingsCache->value("password").toString());
        settingsCache->endGroup();
        if (!dbOpened) {
            qDebug() << "Failed to open database";
            return false;
        }

        updateServerList();

        qDebug() << "Clearing previous sessions...";
        servatriceDatabaseInterface->clearSessionTables();
    }

    const QString roomMethod = settingsCache->value("rooms/method").toString();
    if (roomMethod == "sql") {
        QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
        query->bindValue(":id_server", serverId);
        servatriceDatabaseInterface->execSqlQuery(query);
        while (query->next()) {
            QSqlQuery *query2 = servatriceDatabaseInterface->prepareQuery("select name from {prefix}_rooms_gametypes where id_room = :id_room AND id_server = :id_server");
            query2->bindValue(":id_server", serverId);
            query2->bindValue(":id_room", query->value(0).toInt());
            servatriceDatabaseInterface->execSqlQuery(query2);
            QStringList gameTypes;
            while (query2->next())
                gameTypes.append(query2->value(0).toString());

            addRoom(new Server_Room(query->value(0).toInt(),
                                    query->value(6).toInt(),
                                    query->value(1).toString(),
                                    query->value(2).toString(),
                                    query->value(3).toString().toLower(),
                                    query->value(4).toInt(),
                                    query->value(5).toString(),
                                    gameTypes,
                                    this
            ));
        }
    } else {
        int size = settingsCache->beginReadArray("rooms/roomlist");
        for (int i = 0; i < size; ++i) {
            settingsCache->setArrayIndex(i);

            QStringList gameTypes;
            int size2 = settingsCache->beginReadArray("game_types");
                for (int j = 0; j < size2; ++j) {
                settingsCache->setArrayIndex(j);
                gameTypes.append(settingsCache->value("name").toString());
            }
            settingsCache->endArray();

            Server_Room *newRoom = new Server_Room(
                i,
                settingsCache->value("chathistorysize").toInt(),
                settingsCache->value("name").toString(),
                settingsCache->value("description").toString(),
                settingsCache->value("permissionlevel").toString().toLower(),
                settingsCache->value("autojoin").toBool(),
                settingsCache->value("joinmessage").toString(),
                gameTypes,
                this
            );
            addRoom(newRoom);
        }

        if(size==0)
        {
            // no room defined in config, add a dummy one
            Server_Room *newRoom = new Server_Room(
                0,
                100,
                "General room",
                "Play anything here.",
                "none",
                true,
                "",
                QStringList("Standard"),
                this
            );
            addRoom(newRoom);
        }

        settingsCache->endArray();
    }

    updateLoginMessage();

    maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
    maxPlayerInactivityTime = settingsCache->value("server/max_player_inactivity_time", 15).toInt();
    pingClockInterval = settingsCache->value("server/clientkeepalive", 1).toInt();
    maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
    messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
    maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 15).toInt();
    maxMessageSizePerInterval = settingsCache->value("security/max_message_size_per_interval", 1000).toInt();
    maxGamesPerUser = settingsCache->value("security/max_games_per_user", 5).toInt();
    commandCountingInterval = settingsCache->value("game/command_counting_interval", 10).toInt();
    maxCommandCountPerInterval = settingsCache->value("game/max_command_count_per_interval", 20).toInt();

    try { if (settingsCache->value("servernetwork/active", 0).toInt()) {
        qDebug() << "Connecting to ISL network.";
        const QString certFileName = settingsCache->value("servernetwork/ssl_cert").toString();
        const QString keyFileName = settingsCache->value("servernetwork/ssl_key").toString();
        qDebug() << "Loading certificate...";
        QFile certFile(certFileName);
        if (!certFile.open(QIODevice::ReadOnly))
            throw QString("Error opening certificate file: %1").arg(certFileName);
        QSslCertificate cert(&certFile);

        const QDateTime currentTime = QDateTime::currentDateTime();
        if(currentTime < cert.effectiveDate() ||
            currentTime > cert.expiryDate() ||
            cert.isBlacklisted())
            throw(QString("Invalid certificate."));

        qDebug() << "Loading private key...";
        QFile keyFile(keyFileName);
        if (!keyFile.open(QIODevice::ReadOnly))
            throw QString("Error opening private key file: %1").arg(keyFileName);
        QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
        if (key.isNull())
            throw QString("Invalid private key.");

        QMutableListIterator<ServerProperties> serverIterator(serverList);
        while (serverIterator.hasNext()) {
            const ServerProperties &prop = serverIterator.next();
            if (prop.cert == cert) {
                serverIterator.remove();
                continue;
            }

            QThread *thread = new QThread;
            thread->setObjectName("isl_" + QString::number(prop.id));
            connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));

            IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
            interface->moveToThread(thread);
            connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));

            thread->start();
            QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
        }

        const int networkPort = settingsCache->value("servernetwork/port", 14747).toInt();
        qDebug() << "Starting ISL server on port" << networkPort;

        islServer = new Servatrice_IslServer(this, cert, key, this);
        if (islServer->listen(QHostAddress::Any, networkPort))
            qDebug() << "ISL server listening.";
        else
            throw QString("islServer->listen()");
    } } catch (QString error) {
        qDebug() << "ERROR --" << error;
        return false;
    }

    pingClock = new QTimer(this);
    connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
    pingClock->start(pingClockInterval * 1000);

    int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
    statusUpdateClock = new QTimer(this);
    connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
    if (statusUpdateTime != 0) {
        qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
        statusUpdateClock->start(statusUpdateTime);
    }

    // SOCKET SERVER
    const int numberPools = settingsCache->value("server/number_pools", 1).toInt();
    if(numberPools > 0)
    {
        gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
        gameServer->setMaxPendingConnections(1000);
        const int gamePort = settingsCache->value("server/port", 4747).toInt();
        qDebug() << "Starting server on port" << gamePort;
        if (gameServer->listen(QHostAddress::Any, gamePort))
            qDebug() << "Server listening.";
        else {
            qDebug() << "gameServer->listen(): Error:" << gameServer->errorString();
            return false;
        }
    }

#if QT_VERSION > 0x050300
    // WEBSOCKET SERVER
    const int wesocketNumberPools = settingsCache->value("server/websocket_number_pools", 1).toInt();
    if(wesocketNumberPools > 0)
    {
        websocketGameServer = new Servatrice_WebsocketGameServer(this, wesocketNumberPools, servatriceDatabaseInterface->getDatabase(), this);
        websocketGameServer->setMaxPendingConnections(1000);
        const int websocketGamePort = settingsCache->value("server/websocket_port", 4748).toInt();
        qDebug() << "Starting websocket server on port" << websocketGamePort;
        if (websocketGameServer->listen(QHostAddress::Any, websocketGamePort))
            qDebug() << "Websocket server listening.";
        else {
            qDebug() << "websocketGameServer->listen(): Error:" << websocketGameServer->errorString();
            return false;
        }
    }
#endif
    return true;
}