Пример #1
0
void PlayerManager::forward()
{
    m_playlistInterface->playNext();
    FileHandle file = m_playlistInterface->currentFile();

    if(!file.isNull())
        play(file);
    else
        stop();
}
Пример #2
0
void PlayerManager::back()
{
    m_playlistInterface->playPrevious();
    FileHandle file = m_playlistInterface->currentFile();

    if(!file.isNull())
        play(file);
    else
        stop();
}
Пример #3
0
void PlayerManager::slotNeedNextUrl()
{
    if(m_file.isNull() || !m_crossfadeTracks)
        return;

    m_playlistInterface->playNext();
    FileHandle nextFile = m_playlistInterface->currentFile();

    if(!nextFile.isNull()) {
        m_file = nextFile;
        crossfadeToFile(m_file);
    }
}
Пример #4
0
void PlayerManager::play(const FileHandle &file)
{
    if(!m_setup)
        setup();

    if(!m_media[0] || !m_media[1] || !m_playlistInterface)
        return;

    stopCrossfade();

    // The "currently playing" media object.
    Phonon::MediaObject *mediaObject = m_media[m_curOutputPath];
    
    if(file.isNull()) {
        if(paused())
            mediaObject->play();
        else if(playing()) {
            mediaObject->seek(0);
            emit seeked(0);
        }
        else {
            m_playlistInterface->playNext();
            m_file = m_playlistInterface->currentFile();

            if(!m_file.isNull())
            {
                mediaObject->setCurrentSource(KUrl::fromPath(m_file.absFilePath()));
                mediaObject->play();

                emit signalItemChanged(m_file);
            }
        }
    }
    else {
        mediaObject->setCurrentSource(KUrl::fromPath(file.absFilePath()));
        mediaObject->play();

        if(m_file != file)
            emit signalItemChanged(file);

        m_file = file;
    }

    // Our state changed handler will perform the follow up actions necessary
    // once we actually start playing.
}