Пример #1
0
//---------------------------------------------------------------------------
uint FileIterator::getFilesList (const char* pszDirectory, bool bRecursive, StringAVec& vecOutFiles, flags8 fQueryFilter/*=QUERY_DIRS_AND_FILES*/)
{
  FileIterator fit;
  FileInfo     fi;
  uint         uiCounter = 0;

  fi.fQueryFlags = QUERY_NAMEONLY | (fQueryFilter & QUERYMASK_FILTERS);
  if (bRecursive)
    fi.fQueryFlags |= QUERY_TYPE | QUERY_DIRS;

  if (fit.openDir(pszDirectory, fi))
  {
    do
    {
      if ((fi.eType == TYPE_DIRECTORY && (fQueryFilter & QUERY_DIRS)) ||
        (fi.eType == TYPE_FILE && (fQueryFilter & QUERY_FILES)))
      {
        vecOutFiles.push_back(fit.getDirectory() / fi.strName);
        ++uiCounter;
      }

      if (bRecursive && fi.eType == TYPE_DIRECTORY)
      {
        uiCounter += FileIterator::getFilesList(
          fit.getDirectory() / fi.strName,
          bRecursive,
          vecOutFiles,
          fQueryFilter);
      }
    }
    while (fit.getNext(fi));
  }

  return uiCounter;
}
Пример #2
0
//---------------------------------------------------------------------------
uint FileIterator::getFilesInfo (const char* pszDirectory, bool bRecursive, std::vector<FileIterator::FileInfo>& vecOutFilesInfo, flags8 fQueryFlags/*=QUERY_DIRS_AND_FILES*/)
{
  FileIterator fit;
  FileInfo     fi;
  uint         uiCounter = 0;

  fi.fQueryFlags = fQueryFlags;
  if (bRecursive)
    fi.fQueryFlags |= QUERY_TYPE | QUERY_DIRS;

  if (fit.openDir(pszDirectory, fi))
  {
    do
    {
      fi.strName = fit.getDirectory() / fi.strName;

      if ((fi.eType == TYPE_DIRECTORY && (fQueryFlags & QUERY_DIRS)) ||
        (fi.eType == TYPE_FILE && (fQueryFlags & QUERY_FILES)))
      {
        vecOutFilesInfo.push_back(fi);
        ++uiCounter;
      }

      if (bRecursive && fi.eType == TYPE_DIRECTORY)
      {
        uiCounter += FileIterator::getFilesInfo(
          fi.strName,
          bRecursive,
          vecOutFilesInfo,
          fQueryFlags);
      }
    }
    while (fit.getNext(fi));
  }

  return uiCounter;
}