int main(int argc, char* args[]) { FileParser fp; TokenList list = fp.tokenize(args[1]); LevelCreator lc; Course course = lc.createCourse(list); // Start SDL if (!init(argc, args)) { system("pause"); exit(0); } // Load sound files for audio if (!Audio::loadMedia()){ exit(0); } // Main Loop else { Mix_PlayMusic(Audio::gMusic, -1); float start_time_ms = SDL_GetTicks(); float prev_time = start_time_ms; float curr_time; float delta_time = 10; while (!quit) { // Make sure we referance the correct level Level test = course.levels[GameInfo::currLevel]; // Update game time curr_time = SDL_GetTicks() - start_time_ms; delta_time = curr_time - prev_time; // Process Events handleEvents(test); // Update update(delta_time, test); // Draw draw(test); // Play music if stopped if (Mix_PlayingMusic() == 0){ Mix_PlayMusic(Audio::gMusic, -1); } // Set previous time prev_time = curr_time; } } // Free and close close(); return 0; }