Пример #1
0
void FoldingSetImpl::GrowBucketCount(unsigned NewBucketCount) {
  assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
  assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
  void **OldBuckets = Buckets;
  unsigned OldNumBuckets = NumBuckets;
  NumBuckets = NewBucketCount;
  
  // Clear out new buckets.
  Buckets = AllocateBuckets(NumBuckets);
  NumNodes = 0;

  // Walk the old buckets, rehashing nodes into their new place.
  FoldingSetNodeID TempID;
  for (unsigned i = 0; i != OldNumBuckets; ++i) {
    void *Probe = OldBuckets[i];
    if (!Probe) continue;
    while (Node *NodeInBucket = GetNextPtr(Probe)) {
      // Figure out the next link, remove NodeInBucket from the old link.
      Probe = NodeInBucket->getNextInBucket();
      NodeInBucket->SetNextInBucket(nullptr);

      // Insert the node into the new bucket, after recomputing the hash.
      InsertNode(NodeInBucket,
                 GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
                              Buckets, NumBuckets));
      TempID.clear();
    }
  }
  
  free(OldBuckets);
}
Пример #2
0
/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
/// return it.  If not, return the insertion token that will make insertion
/// faster.
FoldingSetImpl::Node
*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
                                     void *&InsertPos) {
  unsigned IDHash = ID.ComputeHash();
  void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
  void *Probe = *Bucket;
  
  InsertPos = nullptr;
  
  FoldingSetNodeID TempID;
  while (Node *NodeInBucket = GetNextPtr(Probe)) {
    if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
      return NodeInBucket;
    TempID.clear();

    Probe = NodeInBucket->getNextInBucket();
  }
  
  // Didn't find the node, return null with the bucket as the InsertPos.
  InsertPos = Bucket;
  return nullptr;
}