/************************************************************************* Create a font from a definition file *************************************************************************/ FontBase* FontManager::createFont(FontType type, const String& filename, const String& resourceGroup) { Logger::getSingleton().logEvent((utf8*)"Attempting to create Font from the information specified in file '" + filename + "'."); FontBase* temp = 0; if(FreeType == type) { temp = new Font_FreeType(filename, resourceGroup, new Font_FreeType::FontImplData(d_implData->d_ftlib)); } else if (PixelMap == type) { temp = new PixmapFont(filename, resourceGroup); } else { temp = new Font_Bitmap(filename, resourceGroup); } temp->load(filename, resourceGroup); String name = temp->getName(); if (isFontPresent(name)) { delete temp; throw AlreadyExistsException((utf8*)"FontManager::createFont - A font named '" + name + "' already exists."); } d_fonts[name] = temp; // if this was the first font created, set it as the default font if (d_fonts.size() == 1) { System::getSingleton().setDefaultFont(temp); } return temp; }
/************************************************************************* Load all resources for this scheme *************************************************************************/ void Scheme::loadResources(void) { Logger::getSingleton().logEvent((utf8*)"---- Begining resource loading for GUI scheme '" + d_name + "' ----", Informative); ImagesetManager& ismgr = ImagesetManager::getSingleton(); FontManager& fntmgr = FontManager::getSingleton(); WindowFactoryManager& wfmgr = WindowFactoryManager::getSingleton(); WidgetLookManager& wlfMgr = WidgetLookManager::getSingleton(); std::vector<LoadableUIElement>::const_iterator pos; // check imagesets for (pos = d_imagesets.begin(); pos != d_imagesets.end(); ++pos) { if (!ismgr.isImagesetPresent((*pos).name)) { // load imageset (texture load delay!) Imageset* iset = ismgr.createImageset((*pos).filename, (*pos).resourceGroup ); // check for wrong imageset for specified name String realname = iset->getName(); if (realname != (*pos).name) { ismgr.destroyImageset(iset); throw InvalidRequestException((utf8*)"Scheme::loadResources - The Imageset created by file '" + (*pos).filename + "' is named '" + realname + "', not '" + (*pos).name + "' as required by Scheme '" + d_name + "'."); } } } // check imagesets that are created directly from image files for (pos = d_imagesetsFromImages.begin(); pos != d_imagesetsFromImages.end(); ++pos) { if (!ismgr.isImagesetPresent((*pos).name)) ismgr.createImagesetFromImageFile((*pos).name, (*pos).filename, (*pos).resourceGroup); } // check fonts std::vector<FontElement>::iterator itFont; for (itFont = d_fonts.begin(); itFont != d_fonts.end(); ++itFont) { if (!fntmgr.isFontPresent((*itFont).name)) { FontBase* font = fntmgr.createFont((*itFont).type, (*itFont).filename, (*itFont).resourceGroup); // check for wrong font for specified name String realname = font->getName(); if (realname != (*itFont).name) { fntmgr.destroyFont(font); throw InvalidRequestException((utf8*)"Scheme::loadResources - The Font created by file '" + (*pos).filename + "' is named '" + realname + "', not '" + (*pos).name + "' as required by Scheme '" + d_name + "'."); } } } // load look'n'feels (can't actually check these, so just re-parse data; it does no harm except maybe wase a bit of time) for (pos = d_looknfeels.begin(); pos != d_looknfeels.end(); ++pos) { wlfMgr.parseLookNFeelSpecification((*pos).filename, (*pos).resourceGroup); } // check factories std::vector<UIModule>::iterator cmod = d_widgetModules.begin(); for (;cmod != d_widgetModules.end(); ++cmod) { // create and load dynamic module as required if ((*cmod).module == NULL) { (*cmod).module = new FactoryModule((*cmod).name); } // see if we should just register all factories available in the module (i.e. No factories explicitly specified) if ((*cmod).factories.size() == 0) { Logger::getSingleton().logEvent("No window factories specified for module '" + (*cmod).name + "' - adding all available factories..."); (*cmod).module->registerAllFactories(); } // some names were explicitly given, so only register those. else { std::vector<UIElementFactory>::const_iterator elem = (*cmod).factories.begin(); for (; elem != (*cmod).factories.end(); ++elem) { if (!wfmgr.isFactoryPresent((*elem).name)) { (*cmod).module->registerFactory((*elem).name); } } } } // check aliases std::vector<AliasMapping>::iterator alias = d_aliasMappings.begin(); for (;alias != d_aliasMappings.end(); ++alias) { // get iterator WindowFactoryManager::TypeAliasIterator iter = wfmgr.getAliasIterator(); // look for this alias while (!iter.isAtEnd() && (iter.getCurrentKey() != (*alias).aliasName)) ++iter; // if the alias exists if (!iter.isAtEnd()) { // if the current target type matches if (iter.getCurrentValue().getActiveTarget() == (*alias).targetName) { // assume this mapping is ours and skip to next alias continue; } } // create a new alias entry wfmgr.addWindowTypeAlias((*alias).aliasName, (*alias).targetName); } // check falagard window mappings. std::vector<FalagardMapping>::iterator falagard = d_falagardMappings.begin(); for (;falagard != d_falagardMappings.end(); ++falagard) { // get iterator WindowFactoryManager::FalagardMappingIterator iter = wfmgr.getFalagardMappingIterator(); // look for this mapping while (!iter.isAtEnd() && (iter.getCurrentKey() != (*falagard).windowName)) ++iter; // if the alias exists if (!iter.isAtEnd()) { // if the current target and looks match if ((iter.getCurrentValue().d_baseType == (*falagard).targetName) && (iter.getCurrentValue().d_lookName == (*falagard).lookName)) { // assume this mapping is ours and skip to next continue; } } // create a new mapping entry wfmgr.addFalagardWindowMapping((*falagard).windowName, (*falagard).targetName, (*falagard).lookName); } // set font blink time of all fonts. fntmgr.setFontBlinkTime(d_fontBlinkTime); Logger::getSingleton().logEvent((utf8*)"---- Resource loading for GUI scheme '" + d_name + "' completed ----", Informative); }