Пример #1
0
void Form::gamepadEventInternal(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned int analogIndex)
{
    for (size_t i = 0; i < __forms.size(); ++i)
    {
        Form* form = __forms[i];
        GP_ASSERT(form);

        if (form->isEnabled() && form->isVisible() && form->hasFocus())
        {
            if (form->gamepadEvent(evt, gamepad, analogIndex))
                return;
        }
    }
}
Пример #2
0
bool Form::keyEventInternal(Keyboard::KeyEvent evt, int key)
{
    size_t size = __forms.size();
    for (size_t i = 0; i < size; ++i)
    {
        Form* form = __forms[i];
        GP_ASSERT(form);
        if (form->isEnabled() && form->isVisible() && form->hasFocus() && !form->_isGamepad)
        {
            if (form->keyEvent(evt, key))
                return true;
        }
    }
    return false;
}