Пример #1
0
bool FrSymbol::isLocked() const
{
   FrFrame *fr = find_vframe_inline(this) ;

   if (fr)
      return fr->isLocked() ;
   else if (VFrame_Info)
      return VFrame_Info->isLocked(this) ;
   else
      return false ;
}
Пример #2
0
static bool discard_clean_frame(const FrObject *obj, va_list args)
{
   FrVarArg(uint32_t,thres) ;
   FrVarArg(int *,discarded) ;
   FrFrame *frame = ((FrSymbol*)obj)->symbolFrame() ;
   // throw out the current frame if it is a clean virtual frame last used
   // before the threshold value of the clock
   if (frame && frame->isVFrame() && !frame->isLocked() &&
       !frame->dirtyFrame() && frame->getLRUclock() < thres)
      {
      frame->discard() ;	// discard the frame
      (*discarded)++ ;
      }
   return true ;
}
Пример #3
0
bool FrSymbol::unlockFrame()
{
   FrFrame *fr = symbolFrame() ;
   // don't use find_vframe above, to avoid pulling in frame if not already
   // in memory

   if (fr && fr->isLocked() && VFrame_Info)
      {
      if (VFrame_Info->unlockFrame(this))
         fr->setLock(false) ;
      else
         return false ;
      }
   return true ;
}
Пример #4
0
FrFrame *FrSymbol::lockFrame()
{
   FrFrame *fr = find_vframe_inline(this) ;

   if (fr && !fr->isLocked() && VFrame_Info)
      {
      if (VFrame_Info->lockFrame(this))
         fr->setLock(true) ;
      else
         {
	 FrWarningVA("unable to lock frame %s",symbolName()) ;
         return 0 ;
         }
      }
   return fr ;
}
Пример #5
0
static bool discard_dirty_frame(const FrObject *obj, va_list args)
{
   FrVarArg(uint32_t,thres) ;
   FrVarArg(int *,discarded) ;
   FrFrame *frame = ((FrSymbol*)obj)->symbolFrame() ;
   // throw out any and all unlocked virtual frames, even if dirty, that were
   // last used before the threshold value of the clock
   if (frame && frame->isVFrame() && !frame->isLocked() &&
       frame->getLRUclock() < thres)
      {
      if (frame->dirtyFrame())
	 frame->frameName()->commitFrame() ;
      frame->discard() ;	// discard the frame
      (*discarded)++ ;
      }
   return true ;
}