Пример #1
0
// ---------------------------------------------------------------------------------------------------------------------
bool cube_tick(const FrameInput& input, FrameOutput& output, FXState& state)
{
  EffectData* data = (EffectData*)state.store;

  output.fade(3);


  Fix16 dial2((int16_t)input.dialChange[2]);
  dial2 *= fix16_from_float(1.75f);

  data->rotY += dial2;
  data->rotX -= dial2 * fix16_pt_five;
  data->delta += Fix16((int16_t)input.dialChange[1]) * fix16_from_float(0.05f);

  if (data->delta > fix16_one)
    data->delta = fix16_one;
  if (data->delta < fix16_zero)
    data->delta = fix16_zero;


  Fxp3D pj[8];

  Fix16 fov(9.0f), dist;

  dist = dist.cos(data->distPulse);
  dist *= 0.5f;
  dist += 2.2f;

  for (int i=0; i<8; i++)
  {
    pj[i] = verts[i].eulerProject(data->rotX, data->rotY, data->rotZ, fov, dist);
  }

  data->rotX += Fix16(0.6f) * data->delta;
  data->rotY += Fix16(1.7f) * data->delta;
  data->rotZ += Fix16(0.3f) * data->delta;
  data->distPulse += Fix16(0.04f) * data->delta;

  for (int f=0; f<6; f++)
  {
    int bi = (f * 4);
    draw::WuLine(output.frame,
      pj[ faces[bi + 0] ].x,
      pj[ faces[bi + 0] ].y,
      pj[ faces[bi + 1] ].x,
      pj[ faces[bi + 1] ].y,
      data->ccCycle);

    draw::WuLine(output.frame,
      pj[ faces[bi + 1] ].x,
      pj[ faces[bi + 1] ].y,
      pj[ faces[bi + 2] ].x,
      pj[ faces[bi + 2] ].y,
      data->ccCycle);

    draw::WuLine(output.frame,
      pj[ faces[bi + 2] ].x,
      pj[ faces[bi + 2] ].y,
      pj[ faces[bi + 3] ].x,
      pj[ faces[bi + 3] ].y,
      data->ccCycle);

    draw::WuLine(output.frame,
      pj[ faces[bi + 3] ].x,
      pj[ faces[bi + 3] ].y,
      pj[ faces[bi + 0] ].x,
      pj[ faces[bi + 0] ].y,
      data->ccCycle);
  }
  return true;
}
Пример #2
0
// ---------------------------------------------------------------------------------------------------------------------
bool tick(const FrameInput& input, FXState& state, FrameOutput& output)
{
  switch (gCurrentInterfaceStage)
  {
  case InterfaceStage::IS_GUI:
    {
      output.clear();

      if (input.dialChange[1] == 0)
        ticksSinceAdjust ++;
      else
        ticksSinceAdjust = 0;

      const int16_t radioLen = sizeof(radioGUI) / sizeof(gui_entry);

      Fix16 max_target = fix16_from_int(radioLen);
      Fix16 max_value = fix16_from_int(radioLen - 1);

      Fix16 dial16 = fix16_from_int( input.dialChange[1] );
      Fix16 pt05 = fix16_from_float(-1.0f);

      vTargetA += dial16 * fix16_from_float(0.2f);
      if (vTargetA < fix16_neg_one)
        vTargetA = fix16_neg_one;

      if (vTargetA > max_target)
        vTargetA = max_target;

      vCurA += (vTargetA - vCurA) * fix16_from_float(0.035f);

      if (vCurA < fix16_zero)
        vCurA = fix16_zero;
      if (vCurA > max_value)
        vCurA = max_value;

      if (ticksSinceAdjust > 30)
      {
        vTargetA -= fpart(vTargetA);
      }

      int16_t off = ipart(vCurA).asInt();
      if (off < 0)
        off = 0;
      if (off > radioLen - 1)
        off = radioLen - 1;

      const gui_entry* guient[3] = {&radioGUI[off], &radioGUI[off], &radioGUI[off]};

      if (off - 1 >= 0)
        guient[2] = &radioGUI[off - 1];
      if (off + 1 <= radioLen - 1)
        guient[1] = &radioGUI[off + 1];



      Fix16 charASlide = fpart(vCurA);


      charASlide *= Fix16(-16.0f);
      int16_t slideAInt = charASlide.asInt();


      IconGlyph(output.frame, guient[0]->gly, slideAInt, 0, true);

      IconGlyph(output.frame, guient[1]->gly, 16 + slideAInt, 0, false);

      if (off > 0)
        IconGlyph(output.frame, guient[2]->gly, slideAInt - 16, 0, false);

      

      if (fadeTick < 15)
      {
        fadeTick ++;
        output.fade(15 - fadeTick);
      }

      if (input.dialClick)
      {
        gCurrentInterfaceStage = InterfaceStage::IS_FADETO;

        gNextDisplayMode = guient[0]->mode;
      }
    }
    break;

  case InterfaceStage::IS_FADETO:
    {
      output.fade(1);

      fadeTick --;
      if (fadeTick <= 0)
      {
        vTargetA = vCurA;

        gCurrentDisplayMode = gNextDisplayMode;

        for(int i = 0; i < Constants::MemoryPool; ++i)
          state.store[i] = 0xFF;

        DisplayMode::doInitFor(gCurrentDisplayMode, state);
        fadeTick = 0;

        gCurrentInterfaceStage = InterfaceStage::IS_FX;
      }
    }
    break;

  case InterfaceStage::IS_FX:
    {
      DisplayMode::doTickFor(gCurrentDisplayMode, input, output, state);

      if (fadeTick < 15)
      {
        fadeTick ++;
        output.fade(15 - fadeTick);
      }

      if (input.dialClick)
      {
        gCurrentInterfaceStage = InterfaceStage::IS_FADEFROM;
      }
    }
    break;

  case InterfaceStage::IS_FADEFROM:
    {
      DisplayMode::doTickFor(gCurrentDisplayMode, input, output, state);

      output.fade(15 - fadeTick);

      fadeTick --;
      if (fadeTick <= 0)
      {
        gCurrentInterfaceStage = InterfaceStage::IS_GUI;
        fadeTick = 0;
      }
    }
    break;

  }

//  
/*
   dial --;
   if (dial <= 0)
   {
     // clear the frame
  output.clear();
   for (int y=0; y<Constants::FrameHeight; y++)
   {
     for (int x=0; x<Constants::FrameWidth; x++)
     {
       int32_t RR = state.rng.genInt32(-4, 4);
       if (RR<0)
       RR =0;
       int32_t GG = state.rng.genInt32(-4, 4);
       if (GG<0)
       GG =0;
     
       setLED(output.frame, x, y, RR, GG);
     }
   }
dial = 6;   
}  */



  /*
  byte red, green;
  for (int y=0; y<Constants::FrameHeight; y++)
  {
    for (int x=0; x<Constants::FrameWidth; x++)
    {
      pixel &LEDpixel = output.frame[y * Constants::FrameWidth + x];  
      
      DecodeByte(LEDpixel, red, green);
      if (red > 0)
        red --;
      if (green > 0)
        green --;

      LEDpixel = red | (green << 4);
    }
  }

  vTargetA += fix16_from_int( input.dialChange[1] );
  vTargetB += fix16_from_int( input.dialChange[2] );
  

  vCurA += (vTargetA - vCurA) * fix16_from_float(0.05f);
  vCurB += (vTargetB - vCurB) * fix16_from_float(0.05f);


  Fix16 xo = fix16_from_float(8.0f);
  Fix16 yo = fix16_from_float(8.0f);

  Fix16 ss1 = fix16_sin(vCurA * fix16_from_float(0.1f));
  Fix16 cc1 = fix16_cos(vCurA * fix16_from_float(0.1f));

  Fix16 ss2 = fix16_sin(vCurB * fix16_from_float(0.1f));
  Fix16 cc2 = fix16_cos(vCurB * fix16_from_float(0.1f));

  Fix16 rad1(-2.0f), rad2(12.0f);

  draw::WuLine(
    output.frame, 
    xo + (ss1 * rad1), 
    yo + (cc1 * rad1), 
    xo + (ss1 * rad2), 
    yo + (cc1 * rad2), 
    Red);

  draw::WuLine(
    output.frame, 
    xo + (ss2 * rad1), 
    yo + (cc2 * rad1), 
    xo + (ss2 * rad2), 
    yo + (cc2 * rad2), 
    Green);

  */



  return true;
}