void FxMixerView::addNewChannel() { // add new fx mixer channel and redraw the form. FxMixer * mix = engine::fxMixer(); int newChannelIndex = mix->createChannel(); m_fxChannelViews.push_back(new FxChannelView(m_channelAreaWidget, this, newChannelIndex)); chLayout->addWidget(m_fxChannelViews[newChannelIndex]->m_fxLine); updateFxLine(newChannelIndex); updateMaxChannelSelector(); }