Пример #1
0
void    GLUI_RadioGroup::draw_group( int translate )
{
  GLUI_DRAWINGSENTINAL_IDIOM
  GLUI_RadioButton *button;
  this->int_val = int_val;

  glMatrixMode(GL_MODELVIEW );

  button = (GLUI_RadioButton*) first_child();
  while( button != NULL ) {
    glPushMatrix();
    if (translate) {
      button->translate_to_origin();
    }
    else {
      glTranslatef(button->x_abs-x_abs,
                   button->y_abs-y_abs,0.0);
    }

    if ( button->int_val ) 
      button->draw_checked();
    else 
      button->draw_unchecked();
    
    glPopMatrix();

    button = (GLUI_RadioButton*) button->next();
  }
}
Пример #2
0
void    GLUI_RadioGroup::draw()
{
  if ( NOT can_draw() )
    return;
  GLUI_DRAWINGSENTINAL_IDIOM
  GLUI_RadioButton *button;
  this->int_val = int_val;

  glMatrixMode(GL_MODELVIEW );

  button = (GLUI_RadioButton*) first_child();
  while( button != NULL ) {
    if ( button->int_val )
      button->draw_checked();
    else
      button->draw_unchecked();
    button = (GLUI_RadioButton*) button->next();
  }

}
void    GLUI_RadioGroup::draw_group( int translate )
{
  GLUI_RadioButton *button;
  int               state, orig;

  if ( NOT can_draw() )
    return;

  orig = set_to_glut_window();

  if ( translate )
    state = glui->set_front_draw_buffer();

  this->int_val = int_val;

  glMatrixMode(GL_MODELVIEW );

  button = (GLUI_RadioButton*) first_child();
  while( button != NULL ) {
    
    if ( translate ) {
      glPushMatrix();
      button->translate_to_origin();
    }

    if ( button->int_val ) 
      button->draw_checked();
    else 
      button->draw_unchecked();
    
    if ( translate )
      glPopMatrix();

    button = (GLUI_RadioButton*) button->next();
  }

  if ( translate )
    glui->restore_draw_buffer(state);

  restore_window(orig);
}