void GLscene::updateScene() { if (m_log->index()<0) return; LogManager<OpenHRP::SceneState> *lm = (LogManager<OpenHRP::SceneState> *)m_log; OpenHRP::SceneState &ss = lm->state(); for (unsigned int i=0; i<ss.states.length(); i++){ OpenHRP::RobotState &rs = ss.states[i]; GLbody *glbody = dynamic_cast<GLbody *>(body(i).get()); glbody->setPosition(rs.basePose.position.x, rs.basePose.position.y, rs.basePose.position.z); glbody->setRotation(rs.basePose.orientation.r, rs.basePose.orientation.p, rs.basePose.orientation.y); glbody->setPosture(rs.q.get_buffer()); } }
void GLscene::updateScene() { if (m_log->index()<0) return; LogManager<TimedRobotState> *lm = (LogManager<TimedRobotState> *)m_log; GLbody *glbody = dynamic_cast<GLbody *>(body(0).get()); OpenHRP::StateHolderService::Command &com = lm->state().command; if (com.baseTransform.length() == 12){ double *tform = com.baseTransform.get_buffer(); glbody->setPosition(tform); glbody->setRotation(tform+3); hrp::Link *root = glbody->rootLink(); root->p << tform[0], tform[1], tform[2]; root->R << tform[3], tform[4], tform[5], tform[6], tform[7], tform[8], tform[9], tform[10], tform[11]; } if (com.jointRefs.length() == glbody->numJoints()){ for (int i=0; i<glbody->numJoints(); i++){ GLlink *j = (GLlink *)glbody->joint(i); if (j){ j->q = com.jointRefs[i]; j->setQ(com.jointRefs[i]); } } } glbody->calcForwardKinematics(); glbody->updateLinkColdetModelPositions(); for (int i=0; i<glbody->numLinks(); i++){ ((GLlink *)glbody->link(i))->highlight(false); } for (size_t i=0; i<m_pairs.size(); i++){ if (m_pairs[i]->checkCollision()){ ((GLlink *)m_pairs[i]->link(0))->highlight(true); ((GLlink *)m_pairs[i]->link(1))->highlight(true); std::cout << m_pairs[i]->link(0)->name << "<->" << m_pairs[i]->link(1)->name << std::endl; } } }