Пример #1
0
void GPaneThrottle::OnPaint(GSurface *pDC)
{
	GRect r(0, 0, X()-1, Y()-1);

	int x, y;
	pDC->GetOrigin(x, y);

	LgiThinBorder(pDC, r, DefaultSunkenEdge);
	pDC->Colour(LC_MED, 24);
	pDC->Rectangle(r.x1, r.y1, r.x1+THROTTLE_TEXT_WIDTH, r.y2);

	if (Slider)
	{
		GRect Sr = r;
		#ifdef WIN32
		Sr.Offset(GetPos().x1, GetPos().y1);
		#endif
		Sr.x1 += THROTTLE_TEXT_WIDTH+1;
		Slider->SetPos(Sr);

		if (!Slider->IsAttached())
		{
			#ifdef WIN32
			Slider->Attach(GetParent());
			#else
			Slider->Attach(this);
			#endif
			Slider->SetNotify(this);
			Slider->SetLimits(0, 100);
			Slider->Value(100);

			if (Pipe < 0)
			{
				GVariant v;
				if (App->GetValue(OPT_PipeSize, v))
					Pipe = v.CastInt32();
				if (Slider)
				{
					v = 100;
					if (App->GetValue(OPT_Throttle, v))
						Slider->Value(v.CastInt32());
				}
			}
			
			// DumpHnd(HIViewGetRoot(GetWindow()->WindowHandle()));
		}
		
		char Str[256];
		int64 v = Value();
		if (v < 100)
		{
			if (PipeSize[Pipe] < (1 << 20))
			{
				sprintf(Str, "%i%% of %i Kbps", (int)v, PipeSize[Pipe]>>10);
			}
			else
			{
				sprintf(Str, "%i%% of %.1f Mbps", (int)v, (double)(PipeSize[Pipe]>>20));
			}
		}
void test_slider_torture() {
    GSlider *slider = new GSlider(0, 500, 250);
    slider->setLocation(gw->getWidth()/2, gw->getHeight()/2);
    gw->add(slider);
    for (int i = 0; i < 10000; i++) {
        int value = randomInteger(0, 500);
        slider->setValue(value);
        int gotValue = slider->getValue();
        if (value != gotValue) {
            cout << "oops" << endl;
            break;
        }
    }
}
void test_interactors_as_objects() {
    GButton *b = new GButton("button");
    b->rotate(90);
    b->scale(2);
    b->setColor("red");
    b->setSize(100, 100);
    b->setLineWidth(20);
    gw->add(b, 10, 10);
    gw->drawRect(b->getBounds());

    GSlider *s = new GSlider(5, 40, 20);
    s->rotate(90);
    s->scale(2);
    s->setColor("red");
    s->setSize(100, 100);
    s->setLineWidth(20);
    gw->add(s, 120, 10);
    gw->drawRect(s->getBounds());

    GCheckBox *c = new GCheckBox("checkbox");
    c->rotate(90);
    c->scale(2);
    c->setColor("red");
    c->setSize(100, 100);
    c->setLineWidth(20);
    gw->add(c, 230, 10);
    gw->drawRect(c->getBounds());

    GChooser *ch = new GChooser;
    ch->addItem("beef");
    ch->addItem("veal");
    ch->rotate(90);
    ch->scale(2);
    ch->setColor("red");
    ch->setSize(100, 100);
    ch->setLineWidth(20);
    gw->add(ch, 340, 10);
    gw->drawRect(ch->getBounds());

    GTextField *t = new GTextField(40);
    t->rotate(90);
    t->scale(2);
    t->setColor("red");
    t->setSize(100, 100);
    t->setLineWidth(20);
    t->setText("text field");
    gw->add(t, 450, 10);
    gw->drawRect(t->getBounds());

    GButton *b2 = new GButton("button");
    b2->rotate(90);
    b2->scale(2);
    b2->setColor("red");
    b2->setSize(100, 100);
    b2->setLineWidth(20);
    gw->addToRegion(b2, "SOUTH");

    GSlider *s2 = new GSlider(5, 40, 20);
    s2->rotate(90);
    s2->scale(2);
    s2->setColor("red");
    s2->setSize(100, 100);
    s2->setLineWidth(20);
    gw->addToRegion(s2, "SOUTH");

    GCheckBox *c2 = new GCheckBox("checkbox");
    c2->rotate(90);
    c2->scale(2);
    c2->setColor("red");
    c2->setSize(100, 100);
    c2->setLineWidth(20);
    gw->addToRegion(c2, "SOUTH");

    GChooser *ch2 = new GChooser;
    ch2->addItem("beef");
    ch2->addItem("veal");
    ch2->rotate(90);
    ch2->scale(2);
    ch2->setColor("red");
    ch2->setSize(100, 100);
    ch2->setLineWidth(20);
    gw->addToRegion(ch2, "SOUTH");

    GTextField *t2 = new GTextField;
    t2->rotate(90);
    t2->scale(2);
    t2->setColor("red");
    t2->setSize(100, 100);
    t2->setLineWidth(20);
    t2->setText("text field");
    gw->addToRegion(t2, "SOUTH");
}
int main()
{
    int consoleX = 10;
    int consoleY = 10;
    setConsoleSize(600, 400);
    setConsoleFont("Monospaced-14");
    setConsoleExitProgramOnClose(true);
    setConsolePrintExceptions(true);

    extern int _mainFlags;
    if (_mainFlags & CONSOLE_FLAG) cout << "CONSOLE_FLAG set" << endl;
    if (_mainFlags & GRAPHICS_FLAG) cout << "GRAPHICS_FLAG set" << endl;
    if (_mainFlags & JBEMISC_FLAG) cout << "JBEMISC_FLAG set" << endl;

    GWindow gw(800, 300);

    setConsoleLocation(0, 300 + 50);
    gw.setColor("red");
    double winWidth = gw.getWidth();
    double winHeight = gw.getHeight();
    for (int i = 0; i < winWidth; i += 100)
        gw.drawLine(i, 0, i, winHeight);
    for (int j = 0; j < winHeight; j += 100)
        gw.drawLine(0, j, winWidth, j);
    gw.setColor("black");

    cout << "Screen size: " << getScreenWidth() << "x" << getScreenHeight() << endl;
    cout << "GWindow size: " << gw.getWidth() << "x" << gw.getHeight() << endl;
    cout << "Canvas size before adding interactors: " << gw.getCanvasWidth()
         << "x" << gw.getCanvasHeight() << endl;

    gw.setWindowTitle("Silly GUI Events Tester");

    GButton *button = new GButton("Shift Rectangle and Console");
    GButton *quitButton = new GButton("Quit");
    GCheckBox *cb = new GCheckBox("check here");
    GChooser *chooser = new GChooser();
    GSlider *slider = new GSlider(0, 100, 30);
    GTextField *textField = new GTextField();
    chooser->addItem("Up");
    chooser->addItem("Down");
    chooser->setSelectedItem("Up");
    chooser->setActionCommand("choosey");
    cb->setActionCommand("gurgle");
    slider->setActionCommand("slidey");
    textField->setActionCommand("texty");
    gw.setColor("red");

    GRect rect = GRect(40, 40, 60, 30);
    rect.setColor("#aa00cc98");
    cout << "rect.getColor(): " << rect.getColor() << endl;
    cout << "2309667788: " << convertRGBToColor(2309667788) << endl;
    cout << "magenta: " << hex << (unsigned) convertColorToRGB("gray") << endl;
    cout << "convertColorToRGB(#66ffc800): " << convertColorToRGB("#66ffc800") << endl;
    cout << "convertColorToRGB(#ffc800): " << convertColorToRGB("#ffc800") << endl;
    rect.setLineWidth(10);
    gw.add(&rect);

    gw.addToRegion(textField, "NORTH");
    gw.addToRegion(button, "SOUTH");
    gw.addToRegion(cb, "EAST");
    gw.addToRegion(chooser, "SOUTH");
    gw.addToRegion(quitButton, "south");
    gw.addToRegion(slider, "WEST");

    cout << "Canvas size after adding interactors: " << gw.getCanvasWidth()
         << "x" << gw.getCanvasHeight() << endl;

    gw.add(new GLabel("Click in here and type!", 300, 20));

    // Draw background grid for calibration
    for (int i = 0; i < winWidth; i += 100)
        gw.drawLine(i, 0, i, winHeight);
    for (int j = 0; j < winHeight; j += 100)
        gw.drawLine(0, j, winWidth, j);

    double cx = gw.getCanvasWidth() / 2;
    double cy = gw.getCanvasHeight() / 2;
    double r = 25;
    GArc *pacman = new GArc(cx - r, cy - r, 2 * r, 2 * r, 45, 270);
    pacman->setFilled(true);
    pacman->setFillColor(0x20cccccc); // fairly transparent gray
    gw.add(pacman);

    string ans = getLine("remove checkbox? (y/n) ");
    if (startsWith(ans, "y"))
        gw.removeFromRegion(cb, "EAST");

    ans = getLine("Clear console? (y/n) ");
    if (startsWith(ans, "y"))
        clearConsole();

    GButton *naked = new GButton("naked");
    gw.add(naked, 200, 180);

    cout.setf(ios::fixed);
    cout << dec;
    while (true)
    {
        GEvent e = waitForEvent();
        EventType type = e.getEventType();
        if (type == KEY_RELEASED || type == MOUSE_MOVED
                ||type == MOUSE_PRESSED||type == MOUSE_RELEASED)
            continue; // ignore these
        int eclass = e.getEventClass();
        int mods = e.getModifiers();
        string modstr = "";
        if (mods & SHIFT_DOWN) modstr += "SHIFT ";
        if (mods & CTRL_DOWN) modstr += "CTRL ";
        if (mods & META_DOWN) modstr += "META ";
        if (mods & ALT_DOWN) modstr += "ALT ";
        if (mods & ALT_GRAPH_DOWN) modstr += "ALTGRAPH ";
        if (mods & BUTTON1_DOWN) modstr += "BUT1 ";
        if (mods & BUTTON2_DOWN) modstr += "BUT2 ";
        if (mods & BUTTON3_DOWN) modstr += "BUT3 ";

        cout << e.toString() << endl;
        cout << "\tTime: " << setprecision(0) << e.getEventTime() << endl;
        cout << "\tModifiers: " << modstr << endl;

        if (eclass==ACTION_EVENT)
        {
            GActionEvent ae(e);
            string cmd = ae.getActionCommand();
            if (ae.getSource() == quitButton)
                exitGraphics();
            cout << "\tSource: " << ae.getSource()->toString() << " @ " << ae.getSource() << endl;
            cout << "\tActionCommand: " << cmd << endl;
            if (cmd == "choosey")
            {
                cout << "\tItem Selected: " << chooser->getSelectedItem() << endl;
            }
            if (cmd == "slidey")
            {
                cout << "\tCurrent Value: " << slider->getValue() << endl;
            }
            if (cmd == "texty")
            {
                cout << "\tText: " << textField->getText() << endl;
            }
            if (cmd == "gurgle")
            {
                cout << "\tSelected: " << boolToString(cb->isSelected()) << endl;
            }
            if (ae.getSource() == button)
            {
                GPoint p = rect.getLocation();
                if (chooser->getSelectedItem()=="Up")
                {
                    rect.setLocation(p.getX(), p.getY() - 5);
                    consoleX -= 10;
                    consoleY -= 10;
                    setConsoleLocation(consoleX, consoleY);
                    cout << "up" << endl;
                }
                else
                {
                    rect.setLocation(p.getX(), p.getY() + 5);
                    consoleX += 10;
                    consoleY += 10;
                    setConsoleLocation(consoleX, consoleY);
                    cout << "down" << endl;
                }
            }
        }
        if (eclass==WINDOW_EVENT)
        {
            GWindowEvent we(e);
            cout << "\tTitle: " << we.getGWindow().getWindowTitle() << endl;
            if (we.getEventType() == WINDOW_CLOSED) {
                break;
            }
        }
        if (eclass==MOUSE_EVENT)
        {
            GMouseEvent me(e);
            cout << "\tWindow Title: " << me.getGWindow().getWindowTitle() << endl;
            cout << "\t(x, y): " << "(" << me.getX() << ", " << me.getY() << ")" << endl;
        }
        if (eclass==KEY_EVENT)
        {
            GKeyEvent ke(e);
            cout << "\tWindow Title: " << ke.getGWindow().getWindowTitle() << endl;
            char keyChar = ke.getKeyChar();
            int keyCode = ke.getKeyCode();
            ostringstream oss;
            oss << "'";
            if (isprint(keyChar)) oss << keyChar;
            else oss << '\\' << oct << int(keyChar);
            oss << "'";
            cout << "\tKeyChar: " << oss.str() << endl;

            oss.str("");
            switch(keyCode)
            {
            case BACKSPACE_KEY:
                oss << "BACKSPACE_KEY";
                break;
            case TAB_KEY:
                oss << "TAB_KEY";
                break;
            case ENTER_KEY:
                oss << "ENTER_KEY";
                break;
            case CLEAR_KEY:
                oss << "CLEAR_KEY";
                break;
            case ESCAPE_KEY:
                oss << "ESCAPE_KEY";
                break;
            case PAGE_UP_KEY:
                oss << "PAGE_UP_KEY";
                break;
            case PAGE_DOWN_KEY:
                oss << "PAGE_DOWN_KEY";
                break;
            case END_KEY:
                oss << "END_KEY";
                break;
            case HOME_KEY:
                oss << "HOME_KEY";
                break;
            case LEFT_ARROW_KEY:
                oss << "LEFT_ARROW_KEY";
                break;
            case UP_ARROW_KEY:
                oss << "UP_ARROW_KEY";
                break;
            case RIGHT_ARROW_KEY:
                oss << "RIGHT_ARROW_KEY";
                break;
            case DOWN_ARROW_KEY:
                oss << "DOWN_ARROW_KEY";
                break;
            case F1_KEY:
                oss << "F1_KEY";
                break;
            case F2_KEY:
                oss << "F2_KEY";
                break;
            case F3_KEY:
                oss << "F3_KEY";
                break;
            case F4_KEY:
                oss << "F4_KEY";
                break;
            case F5_KEY:
                oss << "F5_KEY";
                break;
            case F6_KEY:
                oss << "F6_KEY";
                break;
            case F7_KEY:
                oss << "F7_KEY";
                break;
            case F8_KEY:
                oss << "F8_KEY";
                break;
            case F9_KEY:
                oss << "F9_KEY";
                break;
            case F10_KEY:
                oss << "F10_KEY";
                break;
            case F11_KEY:
                oss << "F11_KEY";
                break;
            case F12_KEY:
                oss << "F12_KEY";
                break;
            case DELETE_KEY:
                oss << "DELETE_KEY";
                break;
            case HELP_KEY:
                oss << "HELP_KEY";
                break;
            default:
                oss << "'";
                if (isprint(keyCode)) oss << char(keyCode);
                else oss << '\\' << oct << keyCode;
                oss << "'";
            }
            cout << "\tKeyCode: " << oss.str() << endl;
        }
    }
    return 0;
}
Пример #5
0
	void CNetRoomSettingHelper::setupNormalModeUI()
	{
		GSlider* slider = mSettingPanel->addSlider( UI_GRAVITY_LEVEL_SLIDER , LAN("Gravity Level") , MASK_MODE );
		slider->setRange( 0 , 500 );
		slider->setValue( mInfo.modeNormal.startGravityLevel );
	}