int main(int argc, char* argv[]){ #ifdef _WIN32 FreeConsole(); #endif Game theGame; return theGame.Execute(); }
int main ( int argc, char* argv[] ) { //Create and initialize main game Game* game; game = new Game(); game->Execute(); return 0; }
int main(int argc, char* argv[]) { srand(static_cast<unsigned int>(time(NULL))); config::path = filesys::get_exe_dir(); if(!parse_command_line(argc, argv)) return 0; Game newGame; try { newGame.Execute(); } catch (boost::program_options::error &e) { std::cerr << "Program option error: " << e.what() << std::endl; } catch (const char* c) { std::cerr << "Error: " << c << std::endl; } return 0; }
/** Main entry point for the application. **/ int main( int argc, char* argv[] ) { srand(time(NULL)); Game game; // @NOTE: This is just an example setup of session data, this can and will change when // we are testing. Feel free to change this as you test and develop. SessionData sessionData; sessionData.actorCounts[EActorTypes::HUNTER] = 1; sessionData.actorCounts[EActorTypes::DODO] = 1; sessionData.actorCounts[EActorTypes::FOX] = 1; sessionData.worldHeight = 10; sessionData.worldWidth = 10; // Pass starting data to game game.Setup( &sessionData ); // Game now handles all application execution game.Execute(); return 0; }
int main(int argc, char* argv[]){ Game LSDasteroids; LSDasteroids.Execute(); return 0; }
int main(int argc, char *argv[]) { Game theGame; return theGame.Execute(); }