Пример #1
0
int main(int argc, char* argv[]){
	#ifdef _WIN32 
	FreeConsole();
	#endif
 	Game theGame;
    return theGame.Execute();
}
Пример #2
0
int
main ( int argc, char* argv[] )
{
	//Create and initialize main game
	Game* game;
	game = new Game();

	game->Execute();

	return 0;
}
Пример #3
0
int main(int argc, char* argv[]) {
    srand(static_cast<unsigned int>(time(NULL)));

    config::path = filesys::get_exe_dir();
    if(!parse_command_line(argc, argv))
        return 0;

    Game newGame;
    try
    {
        newGame.Execute();
    }
    catch (boost::program_options::error &e)
    {
        std::cerr << "Program option error: " << e.what() << std::endl;
    }
    catch (const char* c)
    {
        std::cerr << "Error: " << c << std::endl;
    }
    return 0;
}
Пример #4
0
/**
	Main entry point for the application.
**/
int main( int argc, char* argv[] )
{
	srand(time(NULL));

	Game game;

	// @NOTE: This is just an example setup of session data, this can and will change when
	// we are testing. Feel free to change this as you test and develop.
	SessionData sessionData;
	sessionData.actorCounts[EActorTypes::HUNTER] = 1;
	sessionData.actorCounts[EActorTypes::DODO] = 1;
	sessionData.actorCounts[EActorTypes::FOX] = 1;

	sessionData.worldHeight = 10;
	sessionData.worldWidth = 10;

	// Pass starting data to game
	game.Setup( &sessionData );

	// Game now handles all application execution
	game.Execute();

	return 0;
}
Пример #5
0
int main(int argc, char* argv[]){
    Game LSDasteroids;
    LSDasteroids.Execute();

    return 0;
}
Пример #6
0
int main(int argc, char *argv[])
{
    Game theGame;

    return theGame.Execute();
}