Пример #1
0
int main()
{
	{
		loadSettings();

		WinStyle::CreationData cd("Plunder (NM i Gameplay build)", 1280, 720, WinStyle::WINDOWED);
		cd.forcedAspectRatio = true;
		cd.aspectRatio = 1280.f / 720.f;
		cd.renderResolution = Vec2(1280.f, 720.f);

		if (globalSettings.fullscreen) 
		{
			cd.winStyle = WinStyle::BORDERLESS_WINDOWED;
		}

		GameControl *gc = new GameControl;
		gc->go(new MainMenuScene, cd, false);
		delete gc;
	}

	_CrtDumpMemoryLeaks();
}