int main() { { loadSettings(); WinStyle::CreationData cd("Plunder (NM i Gameplay build)", 1280, 720, WinStyle::WINDOWED); cd.forcedAspectRatio = true; cd.aspectRatio = 1280.f / 720.f; cd.renderResolution = Vec2(1280.f, 720.f); if (globalSettings.fullscreen) { cd.winStyle = WinStyle::BORDERLESS_WINDOWED; } GameControl *gc = new GameControl; gc->go(new MainMenuScene, cd, false); delete gc; } _CrtDumpMemoryLeaks(); }