Пример #1
0
	void GameLogicProcessor::FrameStart()
	{
		// LOG(EngineLog, BE_LOG_VERBOSE) << "GameLogicProcessor::FrameStart\n";

		// Initialize all components not yet initialized
		for (ComponentHandle hdl : m_notInitialized)
		{
			auto& pieces = gameLogicHolder->getComponent(hdl)->m_gamelogics;
			for (size_t i = 0; i < pieces.size(); ++i)
			{
				GameLogic* logic = pieces[i];
				GameLogic::RunEvents ev = logic->getRunEvents();
				if (ev & GameLogic::RunEvents::EFrameStart){
					m_onFrameStart.emplace_back(logic);
				}
				if (ev & GameLogic::RunEvents::EFrameMiddle){
					m_onFrameMiddle.emplace_back(logic);
				}
				if (ev & GameLogic::RunEvents::EFrameEnd){
					m_onFrameEnd.emplace_back(logic);
				}

				if (!logic->init()){
					LOG(EngineLog, BE_LOG_ERROR) << "GameLogicProcessor: GameLogicComponent " << hdl << " logic " << i << " failed to Init! ";
				}
			}
		}
		m_notInitialized.clear();

		// Run FrameStart on all components
		for (GameLogic* l : m_onFrameStart){
			l->frameStart();
		}
	}
Пример #2
0
int main()
{
    GameLogic logic;

    logic.init();

    return logic.exec();
}