Пример #1
0
void DropFlag(PlayerPointer  pPlayer, uint32 spellID)
{
	if(!pPlayer || spellID != SILITHYST_SPELL)
		return;
	uint32 triggerID = pPlayer->GetTeam() == ALLIANCE ? ALLIANCE_RETURN : HORDE_RETURN;
	// we have to use AreaTrigger.dbc here
	AreaTrigger* pAreaTrigger = AreaTriggerStorage.LookupEntry(triggerID);
	if(pAreaTrigger)
		if(pPlayer->CalcDistance(pAreaTrigger->x, pAreaTrigger->y, pAreaTrigger->z) > 10.0f)
		{
			GameObjectPointer pGo = pPlayer->GetMapMgr()->GetInterface()->SpawnGameObject(SILITHYST_MOUND, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, true, 0, 0);
			if(pGo == NULL)
			{
				pGo->Destructor();
				pGo = NULLGOB;
			}
		};
}
void WorldSession::HandleDuelCancelled(WorldPacket & recv_data)
{
	if( _player->DuelingWith ==  NULL )
		return;

	if( _player->m_duelState == DUEL_STATE_STARTED )
	{
		_player->DuelingWith->EndDuel( DUEL_WINNER_KNOCKOUT );
		return;
	}

	WorldPacket data( SMSG_DUEL_COMPLETE, 1 );
	data << uint8( 1 );

	SendPacket( &data );
	_player->DuelingWith->m_session->SendPacket( &data );

	GameObjectPointer arbiter = _player->GetMapMgr() ? _player->GetMapMgr()->GetGameObject( GET_LOWGUID_PART(_player->GetUInt64Value( PLAYER_DUEL_ARBITER )) ) : NULLGOB;
	if( arbiter != NULL )
	{
		arbiter->RemoveFromWorld( true );
		arbiter->Destructor();
		arbiter = NULLGOB;
 	}

	_player->DuelingWith->SetUInt64Value( PLAYER_DUEL_ARBITER, 0 );
	_player->SetUInt64Value( PLAYER_DUEL_ARBITER, 0 );

	_player->DuelingWith->SetUInt32Value( PLAYER_DUEL_TEAM, 0 );
	_player->SetUInt32Value( PLAYER_DUEL_TEAM, 0);

	_player->DuelingWith->m_duelState = DUEL_STATE_FINISHED;
	_player->m_duelState = DUEL_STATE_FINISHED;

	_player->DuelingWith->m_duelCountdownTimer = 0;
	_player->m_duelCountdownTimer = 0;

	_player->DuelingWith->DuelingWith = NULLPLR;
	_player->DuelingWith = NULLPLR;

}
Пример #3
0
bool ChatHandler::HandleGODelete(const char *args, WorldSession *m_session)
{
	GameObjectPointer GObj = m_session->GetPlayer()->m_GM_SelectedGO;
	if( !GObj )
	{
		RedSystemMessage(m_session, "No selected GameObject...");
		return true;
	}
	
	if(GObj->m_spawn != 0 && GObj->m_spawn->entry == GObj->GetEntry())
	{
		uint32 cellx=float2int32(((_maxX-GObj->m_spawn->x)/_cellSize));
		uint32 celly=float2int32(((_maxY-GObj->m_spawn->y)/_cellSize));

		GObj->DeleteFromDB();

		if(cellx < _sizeX && celly < _sizeY)
		{
			CellSpawns * c = GObj->GetMapMgr()->GetBaseMap()->GetSpawnsListAndCreate(cellx, celly);
			for(GOSpawnList::iterator itr = c->GOSpawns.begin(); itr != c->GOSpawns.end(); ++itr)
			{
				if((*itr) == GObj->m_spawn)
				{
					c->GOSpawns.erase(itr);
					break;
				}
			}
			delete GObj->m_spawn;
			GObj->m_spawn = NULL;
		}
	}
	GObj->Despawn(0);
	GObj->Destructor();
	GObj = NULLGOB;

	m_session->GetPlayer()->m_GM_SelectedGO = NULLGOB;
	return true;
}
void MapScriptInterface::DeleteGameObject(GameObjectPointer ptr)
{
	ptr->Destructor();
	ptr = NULLGOB;
}