Пример #1
0
void PhoenixEngine::ChangeState()
{
	if(m_QueuedState == m_LoadingState)
	{
		m_CurrentState = m_LoadingState;
		return;
	}

	if(m_QueuedState != nullptr)
	{
		if(m_CurrentState != nullptr)
		{
			delete m_CurrentState;
			m_CurrentState = nullptr;
		}

		GameState* TemporaryState = m_QueuedState;
		ToggleLoading(true);
		TemporaryState->Init();
		ToggleLoading(false);
		m_CurrentState = TemporaryState;

		Util::msgNote(Util::BuildString("State Loaded: %s", typeid(*m_CurrentState).name()));

		m_QueuedState = nullptr;
	}
}
Пример #2
0
void Engine::ChangeState()
{
	if(m_QueuedState == m_LoadingState)
	{
		m_CurrentState = m_LoadingState;
		return;
	}

	Util::PrintColor("Entering State ", WHITE);
	Util::PrintColor(Util::BuildString("%s\n", typeid(*m_QueuedState).name()), GREEN);

	if(m_QueuedState != nullptr)
	{
		if(m_CurrentState != nullptr)
		{
			delete m_CurrentState;
			m_CurrentState = nullptr;
			ImageManager::ClearCache();
		}

		GameState* TemporaryState = m_QueuedState;
		ToggleLoading(true);
		TemporaryState->Init();
		ToggleLoading(false);
		m_CurrentState = TemporaryState;


		m_QueuedState = nullptr;
	}
}
Пример #3
0
int main()
{
    bork::Application::Initialize( "RawrRinth", 1024, 576 );

    GameState gameState;
    gameState.Init( &bork::Application::GetWindow() );
    bork::StateManager::AddState( "Game", &gameState, true );

    gameState.MainLoop();
    return 0;
}