Пример #1
0
int WINAPI WinMain(HINSTANCE instanceH, HINSTANCE prevInstanceH, LPSTR command_line, int show)
{
	gWIN_WIDTH = 800;
	gWIN_HEIGHT = 600;
	// Initialize the system
	AESysInit (instanceH, show);

	GameStateManager gsm;
	
	gsm.init(new GameState_StartServer());

	initSockets(true);

	while(!gsm.quit())
	{
		// reset the system modules
		AESysReset();

		// If not restarting, load the gamestate
		if(!gsm.restart())
			gsm.loadState();
		else
			gsm.restartState();

		// Initialize the gamestate
		gsm.initState();

		while(!gsm.changeState())
		{
			AESysFrameStart();

			AEInputUpdate();

			gsm.updateState();
			gsm.drawState();
			
			AESysFrameEnd();

			// check if forcing the application to quit
			gsm.quit((gAESysWinExists == false) || AEInputCheckTriggered(DIK_ESCAPE));
		}
		
		gsm.freeState();

		if(!gsm.restart())
			gsm.unloadState();

		gsm.nextState();
	}

	cleanSockets();

	// free the system
	AESysExit();
}
Пример #2
0
int main() {
	/*Game game;
	game.setScreen(Game::INTRO);
	while (game.isRunning()) {
		game.update();
	}*/
	GameStateManager game;
	game.init();
	game.changeGameState(MenuState::getInstance());

	while (game.isRunning()) {
		game.draw();
		game.getInput();
	}

	game.cleanup();

	return 0;
}