void setFullscreen(GameWindow& mWindow, bool mFullscreen) { fullscreen = mFullscreen; recalculateSizes(); mWindow.setSize(getWidth(), getHeight()); mWindow.setFullscreen(fullscreen); }
void setFullscreen(GameWindow& mWindow, bool mFullscreen) { fullscreen = mFullscreen; mWindow.setSize(getWidth(), getHeight()); mWindow.setFullscreen(getFullscreen()); mWindow.setMouseCursorVisible(Config::getMouseVisible()); recalculateSizes(); }
int main(int argc, char* argv[]) { SSVU_TEST_RUN_ALL(); vector<string> overrideIds; for(int i{0}; i < argc; ++i) overrideIds.emplace_back(argv[i]); if(contains(overrideIds, "server")) { HGAssets levelOnlyAssets{true}; Online::initializeValidators(levelOnlyAssets); Online::OHServer ohServer; ohServer.start(); return 0; } createProfilesFolder(); Online::initializeClient(); Online::tryConnectToServer(); Config::loadConfig(overrideIds); GameWindow window; window.setTitle("Open Hexagon " + toStr(Config::getVersion()) + " - by vittorio romeo"); Config::setTimerStatic(window, Config::getTimerStatic()); window.setSize(Config::getWidth(), Config::getHeight()); window.setPixelMult(Config::getPixelMultiplier()); window.setFullscreen(Config::getFullscreen()); window.setVsync(Config::getVsync()); window.setFPSLimited(Config::getLimitFPS()); window.setMaxFPS(Config::getMaxFPS()); window.setMouseCursorVisible(false); HGAssets assets; Online::initializeValidators(assets); HexagonGame hg{assets, window}; MenuGame mg{assets, hg, window}; hg.mgPtr = &mg; assets.refreshVolumes(); window.setGameState(mg.getGame()); mg.init(); window.run(); if(Online::getLoginStatus() != Online::LoginStat::Logged) Online::logout(); Config::saveConfig(); assets.pSaveCurrent(); saveLogToFile("log.txt"); return 0; }
void setCurrentResolutionAuto(GameWindow& mWindow) { if(fullscreen) { fullscreenAutoResolution = true; applyAutoFullscreenResolution(); } else { windowedAutoResolution = true; applyAutoWindowedResolution(); } mWindow.setSize(getWidth(), getHeight()); mWindow.setFullscreen(getFullscreen()); mWindow.setMouseCursorVisible(Config::getMouseVisible()); recalculateSizes(); }
void setCurrentResolution(GameWindow& mWindow, unsigned int mWidth, unsigned int mHeight) { if(fullscreen) { fullscreenAutoResolution = false; fullscreenWidth = mWidth; fullscreenHeight = mHeight; } else { windowedAutoResolution = false; windowedWidth = mWidth; windowedHeight = mHeight; } mWindow.setSize(getWidth(), getHeight()); mWindow.setFullscreen(getFullscreen()); mWindow.setMouseCursorVisible(false); recalculateSizes(); }