void GodotInstance::HandleMessage(const pp::Var& var_message) { switch (state) { case STATE_METHOD: { ERR_FAIL_COND(!var_message.is_string()); sd->method = var_message.AsString().c_str(); state = STATE_PARAM_COUNT; } break; case STATE_PARAM_COUNT: { ERR_FAIL_COND(!var_message.is_number()); sd->arg_count = var_message.AsInt(); state = sd->arg_count>0?STATE_PARAMS:STATE_CALL; } break; case STATE_PARAMS: { Variant p = to_variant(var_message); sd->args.push_back(p); if (sd->args.size() >= sd->arg_count) state = STATE_CALL; } break; default: break; }; if (state == STATE_CALL) { // call state = STATE_METHOD; if (sd->method == "package_finished") { GetURLHandler::Status status = package_pending->get_status(); printf("status is %i, %i, %i\n", status, GetURLHandler::STATUS_ERROR, GetURLHandler::STATUS_COMPLETED); if (status == GetURLHandler::STATUS_ERROR) { printf("Error fetching package!\n"); }; if (status == GetURLHandler::STATUS_COMPLETED) { OSNacl* os = (OSNacl*)OS::get_singleton(); os->add_package(pkg_url, package_pending->get_data()); }; memdelete(package_pending); package_pending = NULL; package_loaded = true; opengl_context_->MakeContextCurrent(this); nacl_main(init_argc, (const char**)init_argn, (const char**)init_argv); for (uint32_t i=0; i<init_argc; i++) { memfree(init_argn[i]); memfree(init_argv[i]); }; }; if (sd->method == "get_package_status") { if (package_loaded) { // post "loaded" PostMessage("loaded"); } else if (package_pending == NULL) { // post "none" PostMessage("none"); } else { // post package_pending->get_bytes_read(); PostMessage(package_pending->get_bytes_read()); }; }; }; }