TEST(GlyphBufferTest, ReverseForSimpleRTL) { RefPtr<SimpleFontData> font1 = TestSimpleFontData::create(); RefPtr<SimpleFontData> font2 = TestSimpleFontData::create(); GlyphBuffer glyphBuffer; glyphBuffer.add(42, font1.get(), 10); glyphBuffer.add(43, font1.get(), 15); glyphBuffer.add(44, font2.get(), 25); EXPECT_FALSE(glyphBuffer.isEmpty()); EXPECT_EQ(3u, glyphBuffer.size()); glyphBuffer.reverseForSimpleRTL(30, 100); EXPECT_FALSE(glyphBuffer.isEmpty()); EXPECT_EQ(3u, glyphBuffer.size()); EXPECT_EQ(44, glyphBuffer.glyphAt(0)); EXPECT_EQ(43, glyphBuffer.glyphAt(1)); EXPECT_EQ(42, glyphBuffer.glyphAt(2)); EXPECT_EQ(font2.get(), glyphBuffer.fontDataAt(0)); EXPECT_EQ(font1.get(), glyphBuffer.fontDataAt(1)); EXPECT_EQ(font1.get(), glyphBuffer.fontDataAt(2)); EXPECT_EQ(70, glyphBuffer.xOffsetAt(0)); EXPECT_EQ(75, glyphBuffer.xOffsetAt(1)); EXPECT_EQ(85, glyphBuffer.xOffsetAt(2)); }
float Font::getGlyphsAndAdvancesForSimpleText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const { float initialAdvance; WidthIterator it(this, run, 0, false, forTextEmphasis); // FIXME: Using separate glyph buffers for the prefix and the suffix is incorrect when kerning or // ligatures are enabled. GlyphBuffer localGlyphBuffer; it.advance(from, &localGlyphBuffer); float beforeWidth = it.m_runWidthSoFar; it.advance(to, &glyphBuffer); if (glyphBuffer.isEmpty()) return 0; float afterWidth = it.m_runWidthSoFar; if (run.rtl()) { float finalRoundingWidth = it.m_finalRoundingWidth; it.advance(run.length(), &localGlyphBuffer); initialAdvance = finalRoundingWidth + it.m_runWidthSoFar - afterWidth; } else { initialAdvance = beforeWidth; } if (run.rtl()) glyphBuffer.reverse(0, glyphBuffer.size()); return initialAdvance; }
void Font::drawSimpleText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { // This glyph buffer holds our glyphs+advances+font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x(); WidthIterator it(this, run); it.advance(from); float beforeWidth = it.m_runWidthSoFar; it.advance(to, &glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; float afterWidth = it.m_runWidthSoFar; if (run.rtl()) { float finalRoundingWidth = it.m_finalRoundingWidth; it.advance(run.length()); startX += finalRoundingWidth + it.m_runWidthSoFar - afterWidth; } else startX += beforeWidth; // Swap the order of the glyphs if right-to-left. if (run.rtl()) for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end) glyphBuffer.swap(i, end); // Calculate the starting point of the glyphs to be displayed by adding // all the advances up to the first glyph. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, run, startPoint); }
TEST(GlyphBufferTest, StoresVerticalOffsets) { RefPtr<SimpleFontData> font1 = TestSimpleFontData::create(); RefPtr<SimpleFontData> font2 = TestSimpleFontData::create(); GlyphBuffer glyphBuffer; EXPECT_FALSE(glyphBuffer.hasVerticalOffsets()); glyphBuffer.add(42, font1.get(), FloatPoint(10, 0)); glyphBuffer.add(43, font1.get(), FloatPoint(15, 0)); glyphBuffer.add(44, font2.get(), FloatPoint(12, 2)); EXPECT_FALSE(glyphBuffer.isEmpty()); EXPECT_TRUE(glyphBuffer.hasVerticalOffsets()); EXPECT_EQ(3u, glyphBuffer.size()); const float* offsets = glyphBuffer.offsets(0); EXPECT_EQ(10, glyphBuffer.xOffsetAt(0)); EXPECT_EQ(0, glyphBuffer.yOffsetAt(0)); EXPECT_EQ(15, glyphBuffer.xOffsetAt(1)); EXPECT_EQ(0, glyphBuffer.yOffsetAt(1)); EXPECT_EQ(12, glyphBuffer.xOffsetAt(2)); EXPECT_EQ(2, glyphBuffer.yOffsetAt(2)); EXPECT_EQ(10, offsets[0]); EXPECT_EQ(0, offsets[1]); EXPECT_EQ(15, offsets[2]); EXPECT_EQ(0, offsets[3]); EXPECT_EQ(12, offsets[4]); EXPECT_EQ(2, offsets[5]); }
float Font::getGlyphsAndAdvancesForSimpleText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const { float initialAdvance; WidthIterator it(this, run, 0, false, forTextEmphasis); it.advance(from); float beforeWidth = it.m_runWidthSoFar; it.advance(to, &glyphBuffer); if (glyphBuffer.isEmpty()) return 0; float afterWidth = it.m_runWidthSoFar; if (run.rtl()) { it.advance(run.length()); initialAdvance = it.m_runWidthSoFar - afterWidth; } else initialAdvance = beforeWidth; if (run.rtl()) { for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end) glyphBuffer.swap(i, end); } return initialAdvance; }
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { #if PLATFORM(CHROMIUM) if (preferHarfBuzz(this)) { GlyphBuffer glyphBuffer; HarfBuzzShaper shaper(this, run); shaper.setDrawRange(from, to); if (shaper.shape(&glyphBuffer)) { drawGlyphBuffer(context, run, glyphBuffer, point); return; } } #endif // This glyph buffer holds our glyphs + advances + font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x() + getGlyphsAndAdvancesForComplexText(run, from, to, glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; // Draw the glyph buffer now at the starting point returned in startX. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, run, glyphBuffer, startPoint); }
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { // This glyph buffer holds our glyphs + advances + font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x(); CoreTextController controller(this, run); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; float afterWidth = controller.runWidthSoFar(); if (run.rtl()) { startX += controller.totalWidth() + controller.finalRoundingWidth() - afterWidth; for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end) glyphBuffer.swap(i, end); } else startX += beforeWidth; // Draw the glyph buffer now at the starting point returned in startX. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, run, startPoint); }
float Font::getGlyphsAndAdvancesForSimpleText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const { WidthIterator it(this, run, 0, false, forTextEmphasis); GlyphBuffer localGlyphBuffer; it.advance(run.length(), &localGlyphBuffer); if (localGlyphBuffer.isEmpty()) return 0; float totalWidth = it.m_runWidthSoFar; float beforeWidth = 0; int glyphPos = 0; for (; glyphPos < localGlyphBuffer.size() && it.m_characterIndexOfGlyph[glyphPos] < from; ++glyphPos) beforeWidth += localGlyphBuffer.advanceAt(glyphPos).width(); int glyphFrom = glyphPos; float afterWidth = totalWidth; glyphPos = localGlyphBuffer.size() - 1; for (; glyphPos >= glyphFrom && it.m_characterIndexOfGlyph[glyphPos] >= to; --glyphPos) afterWidth -= localGlyphBuffer.advanceAt(glyphPos).width(); int glyphTo = glyphPos + 1; glyphBuffer.add(&localGlyphBuffer, glyphFrom, glyphTo - glyphFrom); if (run.rtl()) { glyphBuffer.reverse(0, glyphBuffer.size()); return totalWidth - afterWidth; } return beforeWidth; }
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { #if OS(WINDOWS) // This glyph buffer holds our glyphs + advances + font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x(); UniscribeController controller(this, run); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; float afterWidth = controller.runWidthSoFar(); if (run.rtl()) { controller.advance(run.length()); startX += controller.runWidthSoFar() - afterWidth; } else startX += beforeWidth; // Draw the glyph buffer now at the starting point returned in startX. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, run, startPoint); #else notImplemented(); #endif }
float SVGTextRunRenderingContext::floatWidthUsingSVGFont(const Font& font, const TextRun& run, int& charsConsumed, Glyph& glyphId) const { WidthIterator it(&font, run); GlyphBuffer glyphBuffer; charsConsumed += it.advance(run.length(), &glyphBuffer); glyphId = !glyphBuffer.isEmpty() ? glyphBuffer.glyphAt(0) : 0; return it.runWidthSoFar(); }
void Font::drawEmphasisMarksForComplexText(GraphicsContext* context, const TextRunPaintInfo& runInfo, const AtomicString& mark, const FloatPoint& point) const { GlyphBuffer glyphBuffer; float initialAdvance = getGlyphsAndAdvancesForComplexText(runInfo.run, runInfo.from, runInfo.to, glyphBuffer, ForTextEmphasis); if (glyphBuffer.isEmpty()) return; drawEmphasisMarks(context, runInfo, glyphBuffer, mark, FloatPoint(point.x() + initialAdvance, point.y())); }
void Font::drawEmphasisMarksForSimpleText(GraphicsContext* context, const TextRun& run, const AtomicString& mark, const FloatPoint& point, int from, int to) const { GlyphBuffer glyphBuffer; float initialAdvance = getGlyphsAndAdvancesForSimpleText(run, from, to, glyphBuffer, ForTextEmphasis); if (glyphBuffer.isEmpty()) return; drawEmphasisMarks(context, run, glyphBuffer, mark, FloatPoint(point.x() + initialAdvance, point.y())); }
void Font::drawSimpleText(GraphicsContext* context, const TextRunPaintInfo& runInfo, const FloatPoint& point) const { // This glyph buffer holds our glyphs+advances+font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x() + getGlyphsAndAdvancesForSimpleText(runInfo.run, runInfo.from, runInfo.to, glyphBuffer); if (glyphBuffer.isEmpty()) return; FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, runInfo, glyphBuffer, startPoint); }
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { // This glyph buffer holds our glyphs + advances + font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x() + getGlyphsAndAdvancesForComplexText(run, from, to, glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; // Draw the glyph buffer now at the starting point returned in startX. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, startPoint); }
float Font::drawSimpleText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { // This glyph buffer holds our glyphs+advances+font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x() + getGlyphsAndAdvancesForSimpleText(run, from, to, glyphBuffer); if (glyphBuffer.isEmpty()) return 0; FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, run, glyphBuffer, startPoint); return startPoint.x() - startX; }
TEST(GlyphBufferTest, OffsetArrayWithNonZeroIndex) { RefPtr<SimpleFontData> font1 = TestSimpleFontData::create(); RefPtr<SimpleFontData> font2 = TestSimpleFontData::create(); { GlyphBuffer glyphBuffer; glyphBuffer.add(42, font1.get(), 10); glyphBuffer.add(43, font1.get(), 15); glyphBuffer.add(43, font2.get(), 12); EXPECT_FALSE(glyphBuffer.isEmpty()); EXPECT_FALSE(glyphBuffer.hasVerticalOffsets()); EXPECT_EQ(3u, glyphBuffer.size()); const float* offsets = glyphBuffer.offsets(1); EXPECT_EQ(15, offsets[0]); EXPECT_EQ(12, offsets[1]); } { GlyphBuffer glyphBuffer; glyphBuffer.add(42, font1.get(), FloatPoint(10, 0)); glyphBuffer.add(43, font1.get(), FloatPoint(15, 0)); glyphBuffer.add(43, font2.get(), FloatPoint(12, 2)); EXPECT_FALSE(glyphBuffer.isEmpty()); EXPECT_TRUE(glyphBuffer.hasVerticalOffsets()); EXPECT_EQ(3u, glyphBuffer.size()); const float* offsets = glyphBuffer.offsets(1); EXPECT_EQ(15, offsets[0]); EXPECT_EQ(0, offsets[1]); EXPECT_EQ(12, offsets[2]); EXPECT_EQ(2, offsets[3]); } }
TEST(GlyphBufferTest, StoresSimpleFontData) { RefPtr<SimpleFontData> font1 = TestSimpleFontData::create(); RefPtr<SimpleFontData> font2 = TestSimpleFontData::create(); GlyphBuffer glyphBuffer; glyphBuffer.add(42, font1.get(), 10); glyphBuffer.add(43, font1.get(), 15); glyphBuffer.add(44, font2.get(), 12); EXPECT_FALSE(glyphBuffer.isEmpty()); EXPECT_EQ(3u, glyphBuffer.size()); EXPECT_EQ(font1.get(), glyphBuffer.fontDataAt(0)); EXPECT_EQ(font1.get(), glyphBuffer.fontDataAt(1)); EXPECT_EQ(font2.get(), glyphBuffer.fontDataAt(2)); }
TEST(GlyphBufferTest, GlyphArrayWithOffset) { RefPtr<SimpleFontData> font1 = TestSimpleFontData::create(); RefPtr<SimpleFontData> font2 = TestSimpleFontData::create(); GlyphBuffer glyphBuffer; glyphBuffer.add(42, font1.get(), 10); glyphBuffer.add(43, font1.get(), 15); glyphBuffer.add(44, font2.get(), 12); EXPECT_FALSE(glyphBuffer.isEmpty()); EXPECT_EQ(3u, glyphBuffer.size()); const Glyph* glyphs = glyphBuffer.glyphs(1); EXPECT_EQ(43, glyphs[0]); EXPECT_EQ(44, glyphs[1]); }
void Font::drawComplexText(GraphicsContext* gc, const TextRunPaintInfo& runInfo, const FloatPoint& point) const { if (!runInfo.run.length()) return; TextDrawingModeFlags textMode = gc->textDrawingMode(); bool fill = textMode & TextModeFill; bool stroke = (textMode & TextModeStroke) && gc->hasStroke(); if (!fill && !stroke) return; GlyphBuffer glyphBuffer; HarfBuzzShaper shaper(this, runInfo.run); shaper.setDrawRange(runInfo.from, runInfo.to); if (!shaper.shape(&glyphBuffer) || glyphBuffer.isEmpty()) return; FloatPoint adjustedPoint = shaper.adjustStartPoint(point); drawGlyphBuffer(gc, runInfo, glyphBuffer, adjustedPoint); }
void Font::drawSimpleText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { // This glyph buffer holds our glyphs+advances+font data for each glyph. GlyphBuffer glyphBuffer; //SAMSUNG CHANGES>> //if Point has high negative value, SKIA is not handling, so handle here WidthIterator it(this, run, 0, false, 0); it.advance(from); float Width = it.m_runWidthSoFar; if(point.x() + Width < -9999) return; //SAMSUNG CHANGES<< float startX = point.x() + getGlyphsAndAdvancesForSimpleText(run, from, to, glyphBuffer); if (glyphBuffer.isEmpty()) return; FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, startPoint); }
float Font::getGlyphsAndAdvancesForComplexText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const { float initialAdvance; ComplexTextController controller(this, run, false, 0, forTextEmphasis); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); if (glyphBuffer.isEmpty()) return 0; float afterWidth = controller.runWidthSoFar(); if (run.rtl()) { initialAdvance = controller.totalWidth() + controller.finalRoundingWidth() - afterWidth; glyphBuffer.reverse(0, glyphBuffer.size()); } else initialAdvance = beforeWidth; return initialAdvance; }
TEST(GlyphBufferTest, StoresGlyphs) { RefPtr<SimpleFontData> font1 = TestSimpleFontData::create(); RefPtr<SimpleFontData> font2 = TestSimpleFontData::create(); GlyphBuffer glyphBuffer; glyphBuffer.add(42, font1.get(), 10); glyphBuffer.add(43, font1.get(), 15); glyphBuffer.add(44, font2.get(), 22); EXPECT_FALSE(glyphBuffer.isEmpty()); EXPECT_FALSE(glyphBuffer.hasVerticalOffsets()); EXPECT_EQ(3u, glyphBuffer.size()); EXPECT_EQ(42, glyphBuffer.glyphAt(0)); EXPECT_EQ(43, glyphBuffer.glyphAt(1)); EXPECT_EQ(44, glyphBuffer.glyphAt(2)); const Glyph* glyphs = glyphBuffer.glyphs(0); EXPECT_EQ(42, glyphs[0]); EXPECT_EQ(43, glyphs[1]); EXPECT_EQ(44, glyphs[2]); }
float Font::getGlyphsAndAdvancesForComplexText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const { float initialAdvance; ComplexTextController controller(this, run, false, 0, forTextEmphasis); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); if (glyphBuffer.isEmpty()) return 0; float afterWidth = controller.runWidthSoFar(); if (run.rtl()) { initialAdvance = controller.totalWidth() - afterWidth; for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end) glyphBuffer.swap(i, end); } else initialAdvance = beforeWidth; return initialAdvance; }
float Font::getGlyphsAndAdvancesForComplexText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const { if (forTextEmphasis) { // FIXME: Add forTextEmphasis paremeter to UniscribeController and use it. LOG_ERROR("Not implemented for text emphasis."); return 0; } UniscribeController controller(this, run); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); if (glyphBuffer.isEmpty()) return 0; float afterWidth = controller.runWidthSoFar(); if (run.rtl()) { controller.advance(run.length()); return controller.runWidthSoFar() - afterWidth; } return beforeWidth; }
TEST(GlyphBufferTest, StartsEmpty) { GlyphBuffer glyphBuffer; EXPECT_TRUE(glyphBuffer.isEmpty()); EXPECT_EQ(0u, glyphBuffer.size()); }