virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, const GrBatchTracker& bt) override { SkASSERT(fTextureSizeUni.isValid()); GrTexture* texture = proc.texture(0); if (texture->width() != fTextureSize.width() || texture->height() != fTextureSize.height()) { fTextureSize = SkISize::Make(texture->width(), texture->height()); pdman.set2f(fTextureSizeUni, SkIntToScalar(fTextureSize.width()), SkIntToScalar(fTextureSize.height())); } const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>(); if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) { fViewMatrix = dfpgp.viewMatrix(); GrGLfloat viewMatrix[3 * 3]; GrGLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } if (dfpgp.color() != fColor) { GrGLfloat c[4]; GrColorToRGBAFloat(dfpgp.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = dfpgp.color(); } }
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, FPCoordTransformIter&& transformIter) override { SkASSERT(fTextureSizeUni.isValid()); GrTexture* texture = proc.texture(0); if (texture->width() != fTextureSize.width() || texture->height() != fTextureSize.height()) { fTextureSize = SkISize::Make(texture->width(), texture->height()); pdman.set2f(fTextureSizeUni, SkIntToScalar(fTextureSize.width()), SkIntToScalar(fTextureSize.height())); } const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>(); if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) { fViewMatrix = dfpgp.viewMatrix(); float viewMatrix[3 * 3]; GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); }
virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, const GrBatchTracker& bt) override { SkASSERT(fTextureSizeUni.isValid()); GrTexture* texture = proc.texture(0); if (texture->width() != fTextureSize.width() || texture->height() != fTextureSize.height()) { fTextureSize = SkISize::Make(texture->width(), texture->height()); pdman.set2f(fTextureSizeUni, SkIntToScalar(fTextureSize.width()), SkIntToScalar(fTextureSize.height())); } this->setUniformViewMatrix(pdman, proc.viewMatrix()); const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>(); if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { GrGLfloat c[4]; GrColorToRGBAFloat(local.fColor, c); pdman.set4fv(fColorUniform, 1, c); fColor = local.fColor; } }