Пример #1
0
void LoadHelper(CellGuidSet const& guid_set, CellPair& cell, GridRefManager<T>& /*m*/, uint32& count, Map* map, GridType& grid)
{
    BattleGround* bg = map->IsBattleGroundOrArena() ? ((BattleGroundMap*)map)->GetBG() : NULL;

    for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
    {
        uint32 guid = *i_guid;

        T* obj = new T;
        // sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
        if (!obj->LoadFromDB(guid, map))
        {
            delete obj;
            continue;
        }

        grid.AddGridObject(obj);

        addUnitState(obj, cell);
        obj->SetMap(map);
        obj->AddToWorld();
        if (obj->isActiveObject())
            map->AddToActive(obj);

        obj->GetViewPoint().Event_AddedToWorld(&grid);

        if (bg)
            bg->OnObjectDBLoad(obj);

        ++count;
    }
}