Пример #1
0
/*************************************
 * All the interesting work happens here, when
 * I get called back from OpenGL to draw a frame.
 * When I am finished drawing, then the graphics
 * engine will wait until the proper amount of
 * time has passed and put the drawing on the screen.
 **************************************/
void callBack(const Interface *pUI, void *p)
{
   Ground *pGround = (Ground *)p;
   
   if (pUI->isSpace())
      pGround->generateGround();
   
   pGround->draw();
}
Пример #2
0
    /** Draw the scene. */
    void draw() {
        // The lights must be drawn FIRST, so the other scene elements
        // can get lit!
        pointLight.draw();
        directionalLight.draw();


        // Draw robot arm
        //robotArm.draw();
        worm1.draw();
        worm2.draw();
        ground.draw();
        mushroom1.draw();
        mushroom2.draw();
    }