Пример #1
0
namespace BmkOcc {

Handle_StlMesh_Mesh stlMesh;

static void RWStl_ReadFile(const void* filepath)
{
    stlMesh = RWStl::ReadFile(OSD_Path(static_cast<const char*>(filepath)));
    if (stlMesh.IsNull())
        std::cerr << "RWStl::ReadFile(): null mesh" << std::endl;
}

static void RWStl_WriteAscii(const void* filepath)
{
    if (!RWStl::WriteAscii(stlMesh, OSD_Path(static_cast<const char*>(filepath))))
        std::cerr << "RWStl::WriteAscii() failure" << std::endl;
}

static void RWStl_WriteBinary(const void* filepath)
{
    if (!RWStl::WriteBinary(stlMesh, OSD_Path(static_cast<const char*>(filepath))))
        std::cerr << "RWStl::WriteBinary() failure" << std::endl;
}

static void StlAPI_WriteAscii(const void* filepath)
{
    if (!BmkBRep::inputShape.IsNull()) {
        StlAPI_Writer writer;
        writer.ASCIIMode() = Standard_True;
        const char* cfilepath = static_cast<const char*>(filepath);
#if OCC_VERSION_HEX >= 0x060900
        const StlAPI_ErrorStatus err = writer.Write(BmkBRep::inputShape, cfilepath);
        if (err != StlAPI_StatusOK)
            std::cerr << "StlAPI_Writer::Write() error: " << err << std::endl;
#else
        writer.Write(BmkBRep::inputShape, cfilepath);
#endif
    }
}

static void StlAPI_WriteBinary(const void* filepath)
{
    if (!BmkBRep::inputShape.IsNull()) {
        StlAPI_Writer writer;
        writer.ASCIIMode() = Standard_False;
        const char* cfilepath = static_cast<const char*>(filepath);
#if OCC_VERSION_HEX >= 0x060900
        const StlAPI_ErrorStatus err = writer.Write(BmkBRep::inputShape, cfilepath);
        if (err != StlAPI_StatusOK)
            std::cerr << "StlAPI_Writer::Write() error: " << err << std::endl;
#else
        writer.Write(BmkBRep::inputShape, cfilepath);
#endif
    }
}

} // namespace BmkOcc
Пример #2
0
void GdmlWriter::addSolid(TopoDS_Shape shape, QString name, QString material)
{
    Handle_StlMesh_Mesh aMesh = new StlMesh_Mesh();
    int index = names.size();

    StlTransfer::BuildIncrementalMesh(shape, 1.0,
#if OCC_VERSION_HEX >= 0x060503
                                      Standard_True,
#endif
                                      aMesh);

    typedef struct {
        Standard_Integer V1;
        Standard_Integer V2;
        Standard_Integer V3;
    } Triangle;

    QList<gp_XYZ> verts;
    QMap<gp_XYZ, int> dedup;
    QList<int> steps;

    QList<int> triconv;

    int idx = 0;
    for (int i = 1; i <= aMesh->NbDomains(); i++) {
        const TColgp_SequenceOfXYZ& seq = aMesh->Vertices(i);
        for (int j = 1; j <= seq.Length(); j++) {
            const gp_XYZ& pt = seq.Value(j);

            int val = dedup.value(pt, -1);
            if (val == -1) {
                verts.append(pt);
                triconv.append(idx);
                dedup[pt] = idx;
                idx += 1;
            } else {
                triconv.append(val);
            }
        }
        steps.append(seq.Length());
    }

    dedup.clear();

    _("  <define>\n");
    int numverts = verts.size();
    for (int i = 0; i < numverts; i++) {
        _("    <position name=\"%d-%d\" x=\"%f\" y=\"%f\" z=\"%f\" unit=\"mm\"/>\n",
          index, i, verts[i].X(), verts[i].Y(), verts[i].Z());
    }
    _("  </define>\n");

    int num_verts = verts.size();
    verts.clear();

    _("  <solids>\n");
    _("    <tessellated name=\"T-%s\">\n", name.toUtf8().data());

    idx = 0;
    int num_tris = 0;
    for (int i = 1; i <= aMesh->NbDomains(); i++) {
        const StlMesh_SequenceOfMeshTriangle& x = aMesh->Triangles(i);
        for (int j = 1; j <= x.Length(); j++) {
            int V1, V2, V3;
            x.Value(j)->GetVertex(V1, V2, V3);

            int R1, R2, R3;
            R1 = triconv[V1 + idx - 1];
            R2 = triconv[V2 + idx - 1];
            R3 = triconv[V3 + idx - 1];

            _("      <triangular vertex1=\"%d-%d\" vertex2=\"%d-%d\" vertex3=\"%d-%d\" type=\"ABSOLUTE\"/>\n",
              index, R1, index, R2, index, R3);

        }
        num_tris += x.Length();
        idx += steps[i - 1];
    }
    _("    </tessellated>\n");
    _("  </solids>\n");

    names.append(name);
    materials.append(material);
    BRepBndLib::Add(shape, bounds);

    printf("% 6d vertices, % 6d triangles <- %s\n", num_verts, num_tris,
           name.toUtf8().data());
}
Пример #3
0
static void RWStl_ReadFile(const void* filepath)
{
    stlMesh = RWStl::ReadFile(OSD_Path(static_cast<const char*>(filepath)));
    if (stlMesh.IsNull())
        std::cerr << "RWStl::ReadFile(): null mesh" << std::endl;
}
Пример #4
0
Mesh::MeshObject* Mesher::createMesh() const
{
    // OCC standard mesher
    if (method == Standard) {
        Handle_StlMesh_Mesh aMesh = new StlMesh_Mesh();

        if (!shape.IsNull()) {
            BRepTools::Clean(shape);
#if OCC_VERSION_HEX >= 0x060801
            BRepMesh_IncrementalMesh bMesh(shape, deflection, Standard_False, angularDeflection);
            StlTransfer::RetrieveMesh(shape,aMesh);
#else
            StlTransfer::BuildIncrementalMesh(shape, deflection,
#if OCC_VERSION_HEX >= 0x060503
                Standard_True,
#endif
                aMesh);
#endif
        }

        std::map<uint32_t, std::vector<std::size_t> > colorMap;
        for (std::size_t i=0; i<colors.size(); i++) {
            colorMap[colors[i]].push_back(i);
        }

        bool createSegm = (static_cast<int>(colors.size()) == aMesh->NbDomains());

        MeshCore::MeshFacetArray faces;
        faces.reserve(aMesh->NbTriangles());

        std::set<Vertex> vertices;
        Standard_Real x1, y1, z1;
        Standard_Real x2, y2, z2;
        Standard_Real x3, y3, z3;

        std::vector< std::vector<unsigned long> > meshSegments;
        std::size_t numMeshFaces = 0;
        StlMesh_MeshExplorer xp(aMesh);
        for (Standard_Integer nbd=1;nbd<=aMesh->NbDomains();nbd++) {
            std::size_t numDomainFaces = 0;
            for (xp.InitTriangle(nbd); xp.MoreTriangle(); xp.NextTriangle()) {
                xp.TriangleVertices(x1,y1,z1,x2,y2,z2,x3,y3,z3);
                std::set<Vertex>::iterator it;
                MeshCore::MeshFacet face;

                // 1st vertex
                Vertex v1(x1,y1,z1);
                it = vertices.find(v1);
                if (it == vertices.end()) {
                    v1.i = vertices.size();
                    face._aulPoints[0] = v1.i;
                    vertices.insert(v1);
                }
                else {
                    face._aulPoints[0] = it->i;
                }

                // 2nd vertex
                Vertex v2(x2,y2,z2);
                it = vertices.find(v2);
                if (it == vertices.end()) {
                    v2.i = vertices.size();
                    face._aulPoints[1] = v2.i;
                    vertices.insert(v2);
                }
                else {
                    face._aulPoints[1] = it->i;
                }

                // 3rd vertex
                Vertex v3(x3,y3,z3);
                it = vertices.find(v3);
                if (it == vertices.end()) {
                    v3.i = vertices.size();
                    face._aulPoints[2] = v3.i;
                    vertices.insert(v3);
                }
                else {
                    face._aulPoints[2] = it->i;
                }

                // make sure that we don't insert invalid facets
                if (face._aulPoints[0] != face._aulPoints[1] &&
                    face._aulPoints[1] != face._aulPoints[2] &&
                    face._aulPoints[2] != face._aulPoints[0]) {
                    faces.push_back(face);
                    numDomainFaces++;
                }
            }

            // add a segment for the face
            if (createSegm || this->segments) {
                std::vector<unsigned long> segment(numDomainFaces);
                std::generate(segment.begin(), segment.end(), Base::iotaGen<unsigned long>(numMeshFaces));
                numMeshFaces += numDomainFaces;
                meshSegments.push_back(segment);
            }
        }

        MeshCore::MeshPointArray verts;
        verts.resize(vertices.size());
        for (auto it : vertices)
            verts[it.i] = it.toPoint();

        MeshCore::MeshKernel kernel;
        kernel.Adopt(verts, faces, true);

        Mesh::MeshObject* meshdata = new Mesh::MeshObject();
        meshdata->swap(kernel);
        if (createSegm) {
            int index = 0;
            for (auto it : colorMap) {
                Mesh::Segment segm(meshdata, false);
                for (auto jt : it.second) {
                    segm.addIndices(meshSegments[jt]);
                }
                segm.save(true);
                std::stringstream str;
                str << "patch" << index++;
                segm.setName(str.str());
                meshdata->addSegment(segm);
            }
        }
        else {
            for (auto it : meshSegments) {
                meshdata->addSegment(it);
            }
        }
        return meshdata;
    }

#ifndef HAVE_SMESH
    throw Base::Exception("SMESH is not available on this platform");
#else
    std::list<SMESH_Hypothesis*> hypoth;

    SMESH_Gen* meshgen = SMESH_Gen::get();
    SMESH_Mesh* mesh = meshgen->CreateMesh(0, true);
    int hyp=0;

    switch (method) {
#if defined (HAVE_NETGEN)
    case Netgen: {
        NETGENPlugin_Hypothesis_2D* hyp2d = new NETGENPlugin_Hypothesis_2D(hyp++,0,meshgen);

        if (fineness >=0 && fineness < 5) {
            hyp2d->SetFineness(NETGENPlugin_Hypothesis_2D::Fineness(fineness));
        }
        // user defined values
        else {
            if (growthRate > 0)
                hyp2d->SetGrowthRate(growthRate);
            if (nbSegPerEdge > 0)
                hyp2d->SetNbSegPerEdge(nbSegPerEdge);
            if (nbSegPerRadius > 0)
                hyp2d->SetNbSegPerRadius(nbSegPerRadius);
        }

        hyp2d->SetQuadAllowed(allowquad);
        hyp2d->SetOptimize(optimize);
        hyp2d->SetSecondOrder(secondOrder); // apply bisecting to create four triangles out of one
        hypoth.push_back(hyp2d);

        NETGENPlugin_NETGEN_2D* alg2d = new NETGENPlugin_NETGEN_2D(hyp++,0,meshgen);
        hypoth.push_back(alg2d);
    } break;
#endif
#if defined (HAVE_MEFISTO)
    case Mefisto: {
        if (maxLength > 0) {
            StdMeshers_MaxLength* hyp1d = new StdMeshers_MaxLength(hyp++, 0, meshgen);
            hyp1d->SetLength(maxLength);
            hypoth.push_back(hyp1d);
        }
        else if (localLength > 0) {
            StdMeshers_LocalLength* hyp1d = new StdMeshers_LocalLength(hyp++,0,meshgen);
            hyp1d->SetLength(localLength);
            hypoth.push_back(hyp1d);
        }
        else if (maxArea > 0) {
            StdMeshers_MaxElementArea* hyp2d = new StdMeshers_MaxElementArea(hyp++,0,meshgen);
            hyp2d->SetMaxArea(maxArea);
            hypoth.push_back(hyp2d);
        }
        else if (deflection > 0) {
            StdMeshers_Deflection1D* hyp1d = new StdMeshers_Deflection1D(hyp++,0,meshgen);
            hyp1d->SetDeflection(deflection);
            hypoth.push_back(hyp1d);
        }
        else if (minLen > 0 && maxLen > 0) {
            StdMeshers_Arithmetic1D* hyp1d = new StdMeshers_Arithmetic1D(hyp++,0,meshgen);
            hyp1d->SetLength(minLen, false);
            hyp1d->SetLength(maxLen, true);
            hypoth.push_back(hyp1d);
        }
        else {
            StdMeshers_AutomaticLength* hyp1d = new StdMeshers_AutomaticLength(hyp++,0,meshgen);
            hypoth.push_back(hyp1d);
        }

        {
            StdMeshers_NumberOfSegments* hyp1d = new StdMeshers_NumberOfSegments(hyp++,0,meshgen);
            hyp1d->SetNumberOfSegments(1);
            hypoth.push_back(hyp1d);
        }

        if (regular) {
            StdMeshers_Regular_1D* hyp1d = new StdMeshers_Regular_1D(hyp++,0,meshgen);
            hypoth.push_back(hyp1d);
        }

        StdMeshers_TrianglePreference* hyp2d_1 = new StdMeshers_TrianglePreference(hyp++,0,meshgen);
        hypoth.push_back(hyp2d_1);
        StdMeshers_MEFISTO_2D* alg2d = new StdMeshers_MEFISTO_2D(hyp++,0,meshgen);
        hypoth.push_back(alg2d);
    } break;
#endif
    default:
        break;
    }

    // Set new cout
    MeshingOutput stdcout;
    std::streambuf* oldcout = std::cout.rdbuf(&stdcout);

    // Apply the hypothesis and create the mesh
    mesh->ShapeToMesh(shape);
    for (int i=0; i<hyp;i++)
        mesh->AddHypothesis(shape, i);
    meshgen->Compute(*mesh, mesh->GetShapeToMesh());

    // Restore old cout
    std::cout.rdbuf(oldcout);

    // build up the mesh structure
    SMDS_FaceIteratorPtr aFaceIter = mesh->GetMeshDS()->facesIterator();
    SMDS_NodeIteratorPtr aNodeIter = mesh->GetMeshDS()->nodesIterator();

    MeshCore::MeshPointArray verts;
    MeshCore::MeshFacetArray faces;
    verts.reserve(mesh->NbNodes());
    faces.reserve(mesh->NbFaces());

    int index=0;
    std::map<const SMDS_MeshNode*, int> mapNodeIndex;
    for (;aNodeIter->more();) {
        const SMDS_MeshNode* aNode = aNodeIter->next();
        MeshCore::MeshPoint p;
        p.Set((float)aNode->X(), (float)aNode->Y(), (float)aNode->Z());
        verts.push_back(p);
        mapNodeIndex[aNode] = index++;
    }
    for (;aFaceIter->more();) {
        const SMDS_MeshFace* aFace = aFaceIter->next();
        if (aFace->NbNodes() == 3) {
            MeshCore::MeshFacet f;
            for (int i=0; i<3;i++) {
                const SMDS_MeshNode* node = aFace->GetNode(i);
                f._aulPoints[i] = mapNodeIndex[node];
            }
            faces.push_back(f);
        }
        else if (aFace->NbNodes() == 4) {
            MeshCore::MeshFacet f1, f2;
            const SMDS_MeshNode* node0 = aFace->GetNode(0);
            const SMDS_MeshNode* node1 = aFace->GetNode(1);
            const SMDS_MeshNode* node2 = aFace->GetNode(2);
            const SMDS_MeshNode* node3 = aFace->GetNode(3);

            f1._aulPoints[0] = mapNodeIndex[node0];
            f1._aulPoints[1] = mapNodeIndex[node1];
            f1._aulPoints[2] = mapNodeIndex[node2];

            f2._aulPoints[0] = mapNodeIndex[node0];
            f2._aulPoints[1] = mapNodeIndex[node2];
            f2._aulPoints[2] = mapNodeIndex[node3];

            faces.push_back(f1);
            faces.push_back(f2);
        }
        else if (aFace->NbNodes() == 6) {
            MeshCore::MeshFacet f1, f2, f3, f4;
            const SMDS_MeshNode* node0 = aFace->GetNode(0);
            const SMDS_MeshNode* node1 = aFace->GetNode(1);
            const SMDS_MeshNode* node2 = aFace->GetNode(2);
            const SMDS_MeshNode* node3 = aFace->GetNode(3);
            const SMDS_MeshNode* node4 = aFace->GetNode(4);
            const SMDS_MeshNode* node5 = aFace->GetNode(5);

            f1._aulPoints[0] = mapNodeIndex[node0];
            f1._aulPoints[1] = mapNodeIndex[node3];
            f1._aulPoints[2] = mapNodeIndex[node5];

            f2._aulPoints[0] = mapNodeIndex[node1];
            f2._aulPoints[1] = mapNodeIndex[node4];
            f2._aulPoints[2] = mapNodeIndex[node3];

            f3._aulPoints[0] = mapNodeIndex[node2];
            f3._aulPoints[1] = mapNodeIndex[node5];
            f3._aulPoints[2] = mapNodeIndex[node4];

            f4._aulPoints[0] = mapNodeIndex[node3];
            f4._aulPoints[1] = mapNodeIndex[node4];
            f4._aulPoints[2] = mapNodeIndex[node5];

            faces.push_back(f1);
            faces.push_back(f2);
            faces.push_back(f3);
            faces.push_back(f4);
        }
        else if (aFace->NbNodes() == 8) {
            MeshCore::MeshFacet f1, f2, f3, f4, f5, f6;
            const SMDS_MeshNode* node0 = aFace->GetNode(0);
            const SMDS_MeshNode* node1 = aFace->GetNode(1);
            const SMDS_MeshNode* node2 = aFace->GetNode(2);
            const SMDS_MeshNode* node3 = aFace->GetNode(3);
            const SMDS_MeshNode* node4 = aFace->GetNode(4);
            const SMDS_MeshNode* node5 = aFace->GetNode(5);
            const SMDS_MeshNode* node6 = aFace->GetNode(6);
            const SMDS_MeshNode* node7 = aFace->GetNode(7);

            f1._aulPoints[0] = mapNodeIndex[node0];
            f1._aulPoints[1] = mapNodeIndex[node4];
            f1._aulPoints[2] = mapNodeIndex[node7];

            f2._aulPoints[0] = mapNodeIndex[node1];
            f2._aulPoints[1] = mapNodeIndex[node5];
            f2._aulPoints[2] = mapNodeIndex[node4];

            f3._aulPoints[0] = mapNodeIndex[node2];
            f3._aulPoints[1] = mapNodeIndex[node6];
            f3._aulPoints[2] = mapNodeIndex[node5];

            f4._aulPoints[0] = mapNodeIndex[node3];
            f4._aulPoints[1] = mapNodeIndex[node7];
            f4._aulPoints[2] = mapNodeIndex[node6];

            // Two solutions are possible:
            // <4,6,7>, <4,5,6> or <4,5,7>, <5,6,7>
            Base::Vector3d v4(node4->X(),node4->Y(),node4->Z());
            Base::Vector3d v5(node5->X(),node5->Y(),node5->Z());
            Base::Vector3d v6(node6->X(),node6->Y(),node6->Z());
            Base::Vector3d v7(node7->X(),node7->Y(),node7->Z());
            double dist46 = Base::DistanceP2(v4,v6);
            double dist57 = Base::DistanceP2(v5,v7);
            if (dist46 > dist57) {
                f5._aulPoints[0] = mapNodeIndex[node4];
                f5._aulPoints[1] = mapNodeIndex[node6];
                f5._aulPoints[2] = mapNodeIndex[node7];

                f6._aulPoints[0] = mapNodeIndex[node4];
                f6._aulPoints[1] = mapNodeIndex[node5];
                f6._aulPoints[2] = mapNodeIndex[node6];
            }
            else {
                f5._aulPoints[0] = mapNodeIndex[node4];
                f5._aulPoints[1] = mapNodeIndex[node5];
                f5._aulPoints[2] = mapNodeIndex[node7];

                f6._aulPoints[0] = mapNodeIndex[node5];
                f6._aulPoints[1] = mapNodeIndex[node6];
                f6._aulPoints[2] = mapNodeIndex[node7];
            }

            faces.push_back(f1);
            faces.push_back(f2);
            faces.push_back(f3);
            faces.push_back(f4);
            faces.push_back(f5);
            faces.push_back(f6);
        }
        else {
            Base::Console().Warning("Face with %d nodes ignored\n", aFace->NbNodes());
        }
    }

    // clean up
    TopoDS_Shape aNull;
    mesh->ShapeToMesh(aNull);
    mesh->Clear();
    delete mesh;
    for (std::list<SMESH_Hypothesis*>::iterator it = hypoth.begin(); it != hypoth.end(); ++it)
        delete *it;
    
    MeshCore::MeshKernel kernel;
    kernel.Adopt(verts, faces, true);

    Mesh::MeshObject* meshdata = new Mesh::MeshObject();
    meshdata->swap(kernel);
    return meshdata;
#endif // HAVE_SMESH
}