StarSystem * GetLoadedStarSystem( const char *system )
{
    StarSystem *ss = star_system_table.Get( string( system ) );
    std::string ssys( string( system )+string( ".system" ) );
    if (!ss)
        ss = star_system_table.Get( ssys );
    return ss;
}
Texture * Texture::Exists (string s) {
    Texture * tmp = texHashTable.Get(VSFileSystem::GetHashName(s));
    if (tmp==NULL) {
        string tmpo;
        tmp = texHashTable.Get (VSFileSystem::GetSharedTextureHashName (s));
    }
    if (tmp)
        return tmp->Original();
    return tmp;
}
bool Texture::checkbad(const string & s)
{
    string hashname = VSFileSystem::GetSharedTextureHashName(s);
    bool * found=NULL;
    found = badtexHashTable.Get (hashname);
    if(found!=NULL) {
        return true;
    }
    hashname = VSFileSystem::GetHashName(s);
    found= badtexHashTable.Get (hashname);
    if(found!=NULL) {
        return true;
    }
    return false;
}
bool StarSystem::JumpTo( Unit *un, Unit *jumppoint, const std::string &system, bool force, bool save_coordinates )
{
    if ( ( un->DockedOrDocking()&(~Unit::DOCKING_UNITS) ) != 0 )
        return false;
    if (Network == NULL || force) {
        if (un->jump.drive >= 0)
            un->jump.drive = -1;
#ifdef JUMP_DEBUG
        VSFileSystem::vs_fprintf( stderr, "jumping to %s.  ", system.c_str() );
#endif
        StarSystem *ss = star_system_table.Get( system );
        std::string ssys( system+".system" );
        if (!ss)
            ss = star_system_table.Get( ssys );
        bool justloaded = false;
        if (!ss) {
            justloaded = true;
            ss = _Universe->GenerateStarSystem( ssys.c_str(), filename.c_str(), Vector( 0, 0, 0 ) );
            //NETFIXME: Do we want to generate the system if an AI unit jumps?
        }
        if ( ss && !isJumping( pendingjump, un ) ) {
#ifdef JUMP_DEBUG
            VSFileSystem::vs_fprintf( stderr, "Pushing back to pending queue!\n" );
#endif
            bool dosightandsound = ( ( this == _Universe->getActiveStarSystem( 0 ) ) || _Universe->isPlayerStarship( un ) );
            int  ani = -1;
            if (dosightandsound)
                ani = _Universe->activeStarSystem()->DoJumpingLeaveSightAndSound( un );
	    _Universe->AccessCockpit()->OnJumpBegin(un);
            pendingjump.push_back( new unorigdest( un, jumppoint, this, ss, un->GetJumpStatus().delay, ani, justloaded,
                                                  save_coordinates ? ComputeJumpPointArrival( un->Position(), this->getFileName(),
                                                                                              system ) : QVector( 0, 0, 0 ) ) );
        } else {
#ifdef JUMP_DEBUG
            VSFileSystem::vs_fprintf( stderr, "Failed to retrieve!\n" );
#endif
            return false;
        }
        if (jumppoint)
            ActivateAnimation( jumppoint );
    } else
    //Networking mode
    if (jumppoint) {
        Network->jumpRequest( system, jumppoint->GetSerial() );
    }
    return true;
}
/**
 * Returns the relationship between myfaction and theirfaction
 * 1 is happy. 0 is neutral (btw 1 and 0 will not attack)
 * -1 is mad. <0 will attack
 */
int FactionUtil::GetFactionIndex( const string& name )
{
    static Hashtable< string, int, 47 >factioncache;
    int *tmp = factioncache.Get( name );
    if (tmp)
        return *tmp;
    int  i   = GetFactionLookup( name.c_str() );
    tmp  = new int;
    *tmp = i;
    factioncache.Put( name, tmp );
    return i;
}
GFXBOOL Texture::checkold(const string &s, bool shared, string & hashname)
{
    hashname = shared?VSFileSystem::GetSharedTextureHashName(s):VSFileSystem::GetHashName(s);
    Texture *oldtex= texHashTable.Get (hashname);
    if(oldtex!=NULL) {
        //*this = *oldtex;//will be obsoleted--unpredictable results with string()
        setReference(oldtex);
        //cerr<<"Found cached texture : "<<s<<" with hashname="<<hashname<<endl;
        return GFXTRUE;
    } else {
        return GFXFALSE;
    }
}
Пример #7
0
Mesh::Mesh( const Mesh &m )
{
    fprintf( stderr, "UNTESTED MESH COPY CONSTRUCTOR" );
    this->orig = NULL;
    this->hash_name = m.hash_name;
    InitUnit();
    Mesh *oldmesh = meshHashTable.Get( hash_name );
    if (0 == oldmesh) {
        vector< Mesh* > *vec = bfxmHashTable.Get( hash_name );
        for (unsigned int i = 0; i < vec->size(); ++i) {
            Mesh *mush = (*vec)[i]->orig ? (*vec)[i]->orig : (*vec)[i];
            if (mush == m.orig || mush == &m)
                oldmesh = (*vec)[i];
        }
        if (0 == oldmesh) {
            if (vec->size() > 1) fprintf( stderr, "Copy constructor %s used in ambiguous Situation", hash_name.c_str() );
            if ( vec->size() )
                oldmesh = (*vec)[0];
        }
    }
    if ( LoadExistant( oldmesh->orig != NULL ? oldmesh->orig : oldmesh ) )
        return;
}
PyCodeObject *CompilePython (const std::string &name) {
  Python::reseterrors();
  PyCodeObject * retval = compiled_python.Get (name);
  Python::reseterrors();
  if (retval) {
    return retval;
  }
  char * str  = LoadString (name.c_str());
  if (str) {
    fprintf(stdout,"Compiling python module %s\n",name.c_str());

    std::string compiling_name = getCompilingName(name).c_str();
    char * temp = strdup(compiling_name.c_str());

    retval = (PyCodeObject *) Py_CompileString (str,temp,Py_file_input);
    if (retval) {
      compiled_python.Put(name,retval);
    }
    free (temp);
    free (str);
  }
  return retval;
}
Пример #9
0
Mesh::Mesh( std::string filename, const Vector &scale, int faction, Flightgroup *fg, bool orig ) : hash_name( filename )
{
    this->convex = false;
    Mesh *cpy = LoadMesh( filename.c_str(), scale, faction, fg, vector< std::string > () );
    if (cpy->orig) {
        LoadExistant( cpy->orig );
        delete cpy;         //wasteful, but hey
        if (orig != false) {
            orig = false;
            std::vector< Mesh* > *tmp = bfxmHashTable.Get( this->orig->hash_name );
            if (tmp && tmp->size() && (*tmp)[0] == this->orig) {
                if (this->orig->refcount == 1) {
                    bfxmHashTable.Delete( this->orig->hash_name );
                    delete tmp;
                    orig = true;
                }
            }
            if (meshHashTable.Get( this->orig->hash_name ) == this->orig) {
                if (this->orig->refcount == 1) {
                    meshHashTable.Delete( this->orig->hash_name );
                    orig = true;
                }
            }
            if (orig) {
                Mesh *tmp = this->orig;
                tmp->orig  = this;
                this->orig = NULL;
                refcount   = 2;
                delete[] tmp;
            }
        }
    } else {
        delete cpy;
        fprintf( stderr, "fallback, %s unable to be loaded as bfxm\n", filename.c_str() );
    }
}
Пример #10
0
// This program exercises the Hashtable class.
int main(int argc, char ** argv)
{
   CompleteSetupSystem css;

   Message temp; if (ParseArgs(argc, argv, temp) == B_NO_ERROR) HandleStandardDaemonArgs(temp);

   if (temp.HasName("inter")) return DoInteractiveTest();

   // Make sure that setting equal to an empty Hashtable clears the buffer (FogBugz #10274)
   {
      Hashtable<String,String> table;
      for (int32 i=0; i<1000; i++) table.Put(String("xxx%1").Arg(i), "foo");
      printf("After population of " UINT32_FORMAT_SPEC " items, table size is " UINT32_FORMAT_SPEC "\n", table.GetNumItems(), table.GetNumAllocatedItemSlots());
  
      if (table.ShrinkToFit() == B_NO_ERROR) printf("After shrink-to-fit, table allocation is " UINT32_FORMAT_SPEC " for " UINT32_FORMAT_SPEC " items\n", table.GetNumAllocatedItemSlots(), table.GetNumItems());
                                        else printf("Shrink-to-fit failed!?\n");

      printf("Before copy-from-empty, table allocation is " UINT32_FORMAT_SPEC "\n", table.GetNumAllocatedItemSlots()); 
      table = GetDefaultObjectForType< Hashtable<String,String> > ();
      printf(" After copy-from-empty, table allocation is " UINT32_FORMAT_SPEC "\n", table.GetNumAllocatedItemSlots()); 
   }

   // Test C++11 move semantics to make sure they aren't stealing
   {
      String key = "key";
      String value = "value";
      Hashtable<String,String> table;
      table.Put(key, value);
      if (key != "key") {printf("ERROR, Hashtable stole my key!\n"); exit(10);}
      if (value != "value") {printf("ERROR, Hashtable stole my value!\n"); exit(10);}
   }

   // Test muscleSwap()
   TestMuscleSwap<Hashtable<String,String> >("Hashtable");
   TestMuscleSwap<OrderedKeysHashtable<String,String> >("OrderedKeysHashtable");
   TestMuscleSwap<OrderedValuesHashtable<String,String> >("OrderedValuesHashtable");

   // Test iterator behaviour when deleting keys
   TestIteratorSanityOnRemoval(false);
   TestIteratorSanityOnRemoval(true);

   {
      LogTime(MUSCLE_LOG_INFO, "Testing a keys-only Hashtable value...\n");

      Hashtable<int, Void> keysOnly;
      printf("sizeof(keysOnly)=%u\n", (unsigned int) sizeof(keysOnly));
      keysOnly.PutWithDefault(1);
      keysOnly.PutWithDefault(2);
      keysOnly.PutWithDefault(5);
      keysOnly.PutWithDefault(10);
      for (HashtableIterator<int, Void> iter(keysOnly); iter.HasData(); iter++)  printf("key=%i\n", iter.GetKey());
   }

   {
      LogTime(MUSCLE_LOG_INFO, "Testing Tuple as a Hashtable key...\n");

      // A quick test of the Tuple class as a Hashtable key
      typedef Tuple<2,int> MyType;
      Hashtable<MyType, int> tupleTable;

      MyType a; a[0] = 5; a[1] = 6;
      MyType b; b[0] = 7; b[1] = 8;
      tupleTable.Put(a, 1);
      tupleTable.Put(b, 2);
      for (HashtableIterator<MyType, int> iter(tupleTable); iter.HasData(); iter++)  
      {  
         const MyType & key = iter.GetKey();
         printf("key=%i,%i val=%i\n", key[0], key[1], iter.GetValue());
      }
      int * ra = tupleTable.Get(a);
      int * rb = tupleTable.Get(b);
      printf("tuple: ra=[%i] rb=[%i]\n", ra?*ra:666, rb?*rb:666);
   }

   {
      LogTime(MUSCLE_LOG_INFO, "Testing Rect as a Hashtable key...\n");

      // A quick test of the Tuple class as a Hashtable key
      Hashtable<Rect, int> tupleTable;

      Rect a(1,2,3,4);
      Rect b(5,6,7,8);
      tupleTable.Put(a, 1);
      tupleTable.Put(b, 2);
      for (HashtableIterator<Rect, int> iter(tupleTable); iter.HasData(); iter++)  
      {  
         const Rect & key = iter.GetKey();
         printf("key=%f,%f,%f,%f val=%i\n", key.left(), key.top(), key.right(), key.bottom(), iter.GetValue());
      }
      int * ra = tupleTable.Get(a);
      int * rb = tupleTable.Get(b);
      printf("Rect: ra=[%p] rb=[%p]\n", ra, rb);
   }

   {
      LogTime(MUSCLE_LOG_INFO, "Testing Point as a Hashtable key...\n");

      // A quick test of the Tuple class as a Hashtable key
      Hashtable<Point, int> tupleTable;

      Point a(9,10);
      Point b(-11,-12);
      tupleTable.Put(a, 1);
      tupleTable.Put(b, 2);
      for (HashtableIterator<Point, int> iter(tupleTable); iter.HasData(); iter++)  
      {  
         const Point & key = iter.GetKey();
         printf("key=%f,%f val=%i\n", key.x(), key.y(), iter.GetValue());
      }
      int * ra = tupleTable.Get(a);
      int * rb = tupleTable.Get(b);
      printf("Point: ra=[%p] rb=[%p]\n", ra, rb);
   }

   {
      LogTime(MUSCLE_LOG_INFO, "Preparing large table for sort...\n");

      const uint32 numItems = 100000;
      Hashtable<int, Void> table; (void) table.EnsureSize(100000);
      for (uint32 i=0; i<numItems; i++) table.PutWithDefault((int)rand());
      uint32 actualNumItems = table.GetNumItems();  // may be smaller than numItems, due to duplicate values!
      (void) table.CountAverageLookupComparisons(true);

      LogTime(MUSCLE_LOG_INFO, "Sorting...\n");
      uint64 start = GetRunTime64();
      table.SortByKey();
      uint64 end = GetRunTime64();

      LogTime(MUSCLE_LOG_INFO, "Time to sort " UINT32_FORMAT_SPEC" items: " UINT64_FORMAT_SPEC "ms\n", numItems, (end-start)/1000);

      // Check the resulting sorted table for correctness in both directions
      CheckTable(table, actualNumItems, false);
      CheckTable(table, actualNumItems, true);
   }

   // Test the sort algorithm for efficiency and correctness
   {
      LogTime(MUSCLE_LOG_INFO, "Preparing large table for sort...\n");

      const uint32 numItems = 100000;
      Hashtable<int, Void> table;
      for (uint32 i=0; i<numItems; i++) table.PutWithDefault((int)rand());
      uint32 actualNumItems = table.GetNumItems();  // may be smaller than numItems, due to duplicate values!

      LogTime(MUSCLE_LOG_INFO, "Sorting...\n");
      uint64 start = GetRunTime64();
      table.SortByKey();
      uint64 end = GetRunTime64();

      LogTime(MUSCLE_LOG_INFO, "Time to sort " UINT32_FORMAT_SPEC" items: " UINT64_FORMAT_SPEC "ms\n", numItems, (end-start)/1000);

      // Check the resulting sorted table for correctness in both directions
      CheckTable(table, actualNumItems, false);
      CheckTable(table, actualNumItems, true);
   }

   Hashtable<String, String> table;
   {
      table.Put("Hello", "World");
      table.Put("Peanut Butter", "Jelly");
      table.Put("Ham", "Eggs");
      table.Put("Pork", "Beans");
      table.Put("Slash", "Dot");
      table.Put("Data", "Mining");  
      table.Put("TestDouble", "Play");
      table.Put("Abbot", "Costello");
      table.Put("Laurel", "Hardy");
      table.Put("Thick", "Thin");
      table.Put("Butter", "Parkay");
      table.Put("Total", "Carnage");
      table.Put("Summer", "Time");
      table.Put("Terrible", "Twos");
      table.CountAverageLookupComparisons(true);

      printf("table[\"Summer\"] = [%s]\n", table["Summer"]());
      printf("table[\"Butter\"] = [%s]\n", table["Butter"]());
      printf("table[\"Total\"]  = [%s]\n", table["Total"]());
      printf("table[\"Winter\"] = [%s] (should be blank!)\n", table["Winter"]());

      if (table.GetNumItems() != 14)
      {
         LogTime(MUSCLE_LOG_CRITICALERROR, "String table has %i entries in it, expected 14!\n", table.GetNumItems());
         ExitWithoutCleanup(10);
      }

      {
         LogTime(MUSCLE_LOG_INFO, "Test partial backwards iteration\n");
         for (HashtableIterator<String, String> iter(table, "Slash", HTIT_FLAG_BACKWARDS); iter.HasData(); iter++) LogTime(MUSCLE_LOG_INFO,"[%s] <-> [%s]\n", iter.GetKey()(), iter.GetValue()());
      }

      String lookup;
      if (table.Get(String("Hello"), lookup) == B_NO_ERROR) LogTime(MUSCLE_LOG_DEBUG, "Hello -> %s\n", lookup());
                                                       else bomb("Lookup 1 failed.\n");
      if (table.Get(String("Peanut Butter"), lookup) == B_NO_ERROR) LogTime(MUSCLE_LOG_DEBUG, "Peanut Butter -> %s\n", lookup());
                                                               else bomb("Lookup 2 failed.\n");


      LogTime(MUSCLE_LOG_INFO, "Testing delete-as-you-go traveral\n");
      for (HashtableIterator<String, String> st(table); st.HasData(); st++)
      {
         LogTime(MUSCLE_LOG_INFO, "t3 = %s -> %s (tableSize=" UINT32_FORMAT_SPEC")\n", st.GetKey()(), st.GetValue()(), table.GetNumItems());
         if (table.Remove(st.GetKey()) != B_NO_ERROR) bomb("Could not remove string!\n");
#if 0
         for (HashtableIterator<String,String> st2(table); st2.HasData(); st2++) printf("  tx = %s -> %s\n", nextKeyString(), nextValueString());
#endif
      }

      Hashtable<uint32, const char *> sillyTable;
      sillyTable.Put(15, "Fifteen");
      sillyTable.Put(100, "One Hundred");
      sillyTable.Put(150, "One Hundred and Fifty");
      sillyTable.Put(200, "Two Hundred");
      sillyTable.Put((uint32)-1, "2^32 - 1!");
      if (sillyTable.ContainsKey((uint32)-1) == false) bomb("large value failed!");

      const char * temp = NULL;
      sillyTable.Get(100, temp);
      sillyTable.Get(101, temp); // will fail
      printf("100 -> %s\n",temp);

      printf("Entries in sillyTable:\n");
      for (HashtableIterator<uint32, const char *> it(sillyTable); it.HasData(); it++)
      {
         const char * nextValue = NULL;
         status_t ret = sillyTable.Get(it.GetKey(), nextValue);
         printf("%i %s: " UINT32_FORMAT_SPEC" -> %s\n", it.HasData(), (ret == B_NO_ERROR) ? "OK" : "ERROR", it.GetKey(), nextValue);
      }
   }
   table.Clear();   

   {
      const uint32 NUM_ITEMS = 1000000;
      const uint32 NUM_RUNS  = 3;
      Hashtable<int, int> testCopy;
      Hashtable<String, double> tallies;
      for (uint32 t=0; t<NUM_RUNS; t++)
      {
         Hashtable<int, int> table; (void) table.EnsureSize(NUM_ITEMS);
         printf("SORT SPEED TEST ROUND " UINT32_FORMAT_SPEC"/" UINT32_FORMAT_SPEC":\n", t+1, NUM_RUNS);

         uint64 startTime = GetRunTime64();
         srand(0); for (uint32 i=0; i<NUM_ITEMS; i++) table.Put(rand(), rand());  // we want this to be repeatable, hence srand(0)
         AddTally(tallies, "place", startTime, NUM_ITEMS);
         
         startTime = GetRunTime64();
         table.SortByValue();
         AddTally(tallies, "sort", startTime, NUM_ITEMS);

         startTime = GetRunTime64();
         testCopy = table;  // just to make sure copying a table works
         AddTally(tallies, "copy", startTime, NUM_ITEMS);

         startTime = GetRunTime64();
         if (testCopy != table) bomb("Copy was not the same!");
         AddTally(tallies, "compare", startTime, NUM_ITEMS);

         startTime = GetRunTime64();
         if (testCopy.IsEqualTo(table, true) == false) bomb("Copy was not the same, considering ordering!");
         AddTally(tallies, "o-compare", startTime, NUM_ITEMS);

         startTime = GetRunTime64();
         table.Clear();
         AddTally(tallies, "clear", startTime, NUM_ITEMS);
      }
      printf("GRAND AVERAGES OVER ALL " UINT32_FORMAT_SPEC" RUNS ARE:\n", NUM_RUNS); 
      for (HashtableIterator<String, double> iter(tallies); iter.HasData(); iter++) printf("   %f items/second for %s\n", iter.GetValue()/NUM_RUNS, iter.GetKey()());
   }

   // Now some timing test with String keys and values, for testing of the C++11 move semantics
   PrintAndClearStringCopyCounts("Before String Sort test");
   {
      const uint32 NUM_ITEMS = 1000000;
      const uint32 NUM_RUNS  = 3;
      Hashtable<String, String> testCopy;
      Hashtable<String, double> tallies;
      for (uint32 t=0; t<NUM_RUNS; t++)
      {
         Hashtable<String, String> table; (void) table.EnsureSize(NUM_ITEMS);
         printf("STRING SORT SPEED TEST ROUND " UINT32_FORMAT_SPEC"/" UINT32_FORMAT_SPEC":\n", t+1, NUM_RUNS);

         uint64 startTime = GetRunTime64();
         srand(0); for (uint32 i=0; i<NUM_ITEMS; i++) table.Put(String("%1").Arg(rand()), String("%1").Arg(rand()));  // we want this to be repeatable, hence srand(0)
         AddTally(tallies, "place", startTime, NUM_ITEMS);
         
         startTime = GetRunTime64();
         table.SortByValue();
         AddTally(tallies, "sort", startTime, NUM_ITEMS);

         startTime = GetRunTime64();
         testCopy = table;  // just to make sure copying a table works
         AddTally(tallies, "copy", startTime, NUM_ITEMS);

         startTime = GetRunTime64();
         if (testCopy != table) bomb("Copy was not the same!");
         AddTally(tallies, "compare", startTime, NUM_ITEMS);

         startTime = GetRunTime64();
         if (testCopy.IsEqualTo(table, true) == false) bomb("Copy was not the same, considering ordering!");
         AddTally(tallies, "o-compare", startTime, NUM_ITEMS);

         startTime = GetRunTime64();
         table.Clear();
         AddTally(tallies, "clear", startTime, NUM_ITEMS);
      }
      printf("STRING GRAND AVERAGES OVER ALL " UINT32_FORMAT_SPEC" RUNS ARE:\n", NUM_RUNS); 
      for (HashtableIterator<String, double> iter(tallies); iter.HasData(); iter++) printf("   STRING %f items/second for %s\n", iter.GetValue()/NUM_RUNS, iter.GetKey()());
   }
   PrintAndClearStringCopyCounts("After String Sort test");

   printf("Begin torture test!\n");
   _state = 4;
   {
      bool fastClear = false;
      Hashtable<String, uint32> t;
      for (uint32 numEntries=1; numEntries < 1000; numEntries++)
      {
         uint32 half = numEntries/2;
         bool ok = true;

         printf(UINT32_FORMAT_SPEC" ", numEntries); fflush(stdout);
         _state = 5;
         {
            for(uint32 i=0; i<numEntries; i++)
            {
               char temp[300];
               muscleSprintf(temp, UINT32_FORMAT_SPEC, i);
               if (t.Put(temp, i) != B_NO_ERROR)
               {
                  printf("Whoops, (hopefully simulated) memory failure!  (Put(" UINT32_FORMAT_SPEC"/" UINT32_FORMAT_SPEC") failed) ... recovering\n", i, numEntries);

                  ok = false;
                  numEntries--;  // let's do this one over
                  half = i;    // so the remove code won't freak out about not everything being there
                  break;
               }
            }
         }

         if (ok)
         {
            //printf("Checking that all entries are still there...\n");
            _state = 6;
            {
               if (t.GetNumItems() != numEntries) bomb("ERROR, WRONG SIZE %i vs %i!\n", t.GetNumItems(), numEntries);
               for (int32 i=((int32)numEntries)-1; i>=0; i--)
               {
                  char temp[300];
                  muscleSprintf(temp, UINT32_FORMAT_SPEC, i);
                  uint32 tv = 0;
                  if (t.Get(temp, tv) != B_NO_ERROR) bomb("ERROR, MISSING KEY [%s]\n", temp);
                  if (tv != ((uint32)i)) bomb("ERROR, WRONG KEY %s != " UINT32_FORMAT_SPEC"!\n", temp, tv);
               }
            }
      
            //printf("Iterating through table...\n");
            _state = 7;
            {
               uint32 count = 0;
               for (HashtableIterator<String, uint32> iter(t); iter.HasData(); iter++)
               {
                  char buf[300];
                  muscleSprintf(buf, UINT32_FORMAT_SPEC, count);
                  if (iter.GetKey() != buf) bomb("ERROR:  iteration was wrong, item " UINT32_FORMAT_SPEC" was [%s] not [%s]!\n", count, iter.GetKey()(), buf);
                  if (iter.GetValue() != count) bomb("ERROR:  iteration value was wrong, item " UINT32_FORMAT_SPEC" was " UINT32_FORMAT_SPEC" not " UINT32_FORMAT_SPEC"!i!\n", count, iter.GetValue(), count);
                  count++;
               }
            }

            //printf("Removing the second half of the entries...\n");
            _state = 8;
            {
               for (uint32 i=half; i<numEntries; i++)
               {
                  char temp[64];
                  muscleSprintf(temp, UINT32_FORMAT_SPEC, i);
                  uint32 tv = 0;  // just to shut the compiler up
                  if (t.Remove(temp, tv) != B_NO_ERROR) bomb("ERROR, MISSING REMOVE KEY [%s] A\n", temp);
                  if (tv != i) bomb("ERROR, REMOVE WAS WRONG VALUE " UINT32_FORMAT_SPEC"\n", tv);
               }
            }

            //printf("Iterating over only first half...\n");
            _state = 9;
            {
               uint32 sum = 0; 
               for (uint32 i=0; i<half; i++) sum += i;

               uint32 count = 0, checkSum = 0;
               for (HashtableIterator<String, uint32> iter(t); iter.HasData(); iter++)
               {
                  count++;
                  checkSum += iter.GetValue();
               }
               if (count != half) bomb("ERROR: Count mismatch " UINT32_FORMAT_SPEC" vs " UINT32_FORMAT_SPEC"!\n", count, numEntries);
               if (checkSum != sum)     bomb("ERROR: Sum mismatch " UINT32_FORMAT_SPEC" vs " UINT32_FORMAT_SPEC"!\n", sum, checkSum);
            }
         }

         //printf("Clearing Table (%s)\n", fastClear ? "Quickly" : "Slowly"); 
         _state = 10;
         if (fastClear) t.Clear();
         else
         {
            for (uint32 i=0; i<half; i++)
            {
               char temp[300];
               muscleSprintf(temp, UINT32_FORMAT_SPEC, i);
               uint32 tv = 0;  // just to shut the compiler up
               if (t.Remove(temp, tv) != B_NO_ERROR) bomb("ERROR, MISSING REMOVE KEY [%s] (" UINT32_FORMAT_SPEC"/" UINT32_FORMAT_SPEC") B\n", temp, i, half);
               if (tv != i) bomb("ERROR, REMOVE WAS WRONG VALUE " UINT32_FORMAT_SPEC"\n", tv);
            }
         }

         HashtableIterator<String, uint32> paranoia(t);
         if (paranoia.HasData()) bomb("ERROR, ITERATOR CONTAINED ITEMS AFTER CLEAR!\n");

         if (t.HasItems()) bomb("ERROR, SIZE WAS NON-ZERO (" UINT32_FORMAT_SPEC") AFTER CLEAR!\n", t.GetNumItems());
         fastClear = !fastClear;
      }
      printf("Finished torture test successfully!\n");
   }

#ifdef MUSCLE_AVOID_THREAD_SAFE_HASHTABLE_ITERATORS
   printf("Thread-safe hashtable iterators were disabled at compile time, so I won't test them!\n");
   return 0;
#else
   return DoThreadTest();
#endif
}
Пример #11
0
static unsigned __stdcall StdinThreadEntryFunc(void *)
{
   if (_stdinHandle != INVALID_HANDLE_VALUE)
   {
      DWORD oldConsoleMode = 0;
      GetConsoleMode(_stdinHandle, &oldConsoleMode);
      SetConsoleMode(_stdinHandle, oldConsoleMode | ENABLE_ECHO_INPUT | ENABLE_LINE_INPUT | ENABLE_PROCESSED_INPUT);

      // The only time this thread is allowed to exit is if stdin is closed.  Otherwise it runs until the
      // process terminates, because Windows has no way to unblock the call to ReadFile()!
      Hashtable<uint32, ConstSocketRef> temp;  // declared out here only to avoid reallocations on every loop iteration
      char buf[4096];
      DWORD numBytesRead;
      while(ReadFile(_stdinHandle, buf, sizeof(buf), &numBytesRead, NULL))
      {
         // Grab a temporary copy of the listeners-set.  That we we don't risk blocking in SendData() while holding the mutex.
         if (_slaveSocketsMutex.Lock() == B_NO_ERROR)
         {
            temp = _slaveSockets;
            _slaveSocketsMutex.Unlock();
         }

         // Now send the data we read from stdin to all the registered sockets
         bool trim = false;
         for (HashtableIterator<uint32, ConstSocketRef> iter(temp); iter.HasData(); iter++) if (SendData(iter.GetValue(), buf, numBytesRead, true) != numBytesRead) {trim = true; iter.GetValue().Reset();}

         // Lastly, remove from the registered-sockets-set any sockets that SendData() errored out on.
         // This will cause the socket connection to be closed and the master thread(s) to be notified.
         if ((trim)&&(_slaveSocketsMutex.Lock() == B_NO_ERROR))
         {
            for (HashtableIterator<uint32, ConstSocketRef> iter(_slaveSockets); iter.HasData(); iter++)
            {
               const ConstSocketRef * v = temp.Get(iter.GetKey());
               if ((v)&&(v->IsValid() == false)) (void) _slaveSockets.Remove(iter.GetKey());
            }
            _slaveSocketsMutex.Unlock();
         }

         temp.Clear();  // it's important not to have extra Refs hanging around in case the process exits!
      }

      // Restore the old console mode before we leave
      SetConsoleMode(_stdinHandle, oldConsoleMode);
   }

   // Oops, stdin failed... clear the slave sockets table so that the client objects will know to close up shop
   if (_slaveSocketsMutex.Lock() == B_NO_ERROR)
   {
      _stdinThreadStatus = STDIN_THREAD_STATUS_EXITED;
      _slaveSockets.Clear();

      // We'll close our own handle, thankyouverymuch
      if (_slaveThread != INVALID_HANDLE_VALUE)
      { 
         CloseHandle(_slaveThread);
         _slaveThread = INVALID_HANDLE_VALUE;
      }

      if (_stdinHandle != INVALID_HANDLE_VALUE)
      {
         CloseHandle(_stdinHandle);
         _stdinHandle = INVALID_HANDLE_VALUE;
      }

      _slaveSocketsMutex.Unlock(); 
   }
   return 0;
}
collideTrees* collideTrees::Get( const std::string &hash_key )
{
    return unitColliders.Get( hash_key );
}
void StarSystem::RemoveStarsystemFromUniverse()
{
    if ( star_system_table.Get( filename ) )
        star_system_table.Delete( filename );
}
Пример #14
0
int main()
{
    ScreenManager::GetInstance().SetText("Testing");
    ScreenManager::GetInstance().DrawText();

    Material* quartz = new Material((char*)"Quartz", false, false);
    Material* granite = new Material((char*)"Granite", false, false);

    Clock* clock = new Clock();

    World* world = new World();

    SolarSystem* solar = new SolarSystem();
    //                          name,       mass,           diameter (mi),  radius (mi),    surf gravity (m/s2)
    solar->Add(new Star((char*)"Sun",       MASS(1.989,30), 864337.3,       432169,         274));
    solar->Add(new Planet((char*)"Mercury", MASS(3.285,23), 3032,           1516,           3.7));
    solar->Add(new Planet((char*)"Venus",   MASS(4.867,24), 7520.8,         3760,           8.87));
    solar->Add(new Planet((char*)"Earth",   MASS(5.972,24), 7917.5,         3959,           9.807));
    solar->Add(new Planet((char*)"Mars",    MASS(6.39,23),  4212,           2106,           3.711));
    solar->Add(new Planet((char*)"Jupiter", MASS(1.898,27), 86881.4,        43441,          24.79));
    solar->Add(new Planet((char*)"Saturn",  MASS(5.683,26), 72367.4,        36184,          10.44));
    solar->Add(new Planet((char*)"Uranus",  MASS(8.681,25), 31518,          15759,          8.87));
    solar->Add(new Planet((char*)"Neptune", MASS(1.024,26), 30599,          15299,          11.15));

    //                                  name               mass                diameter (mi)radius (mi)surf gravity (m/s2)
    Planet* earth    = new Planet(      (char*)"Earth",     MASS(5.972,24),    7917.5,      3959,   9.807);
    Satellite* moon  = new Satellite(   (char*)"Moon",      MASS(7.347,22),    2159,        1079,   1.62);
    earth->Add(moon);
    solar->Add(earth);

    sf::RenderWindow window(sf::VideoMode(WIDTH, HEIGHT), "Game");
    window.setFramerateLimit(60);

    srand(time(0));

    sf::CircleShape shape(100.f);
    shape.setFillColor(sf::Color::Green);

    

    Hashtable hash;
    hash.Put("Test","Test2");
    int one = 1;
    hash.Put("one", &one);
    printf("Hashtable %s %d",(char *)hash.Get("Test"), *(int *)hash.Get("one"));

    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        clock->Update();

        window.clear();
        window.draw(shape);
        window.display();
    }

    Engine egnine;
    return 0;
}
Пример #15
0
/* This little program demonstrates the semantics of the keys used in a Hashtable */
int main(int argc, char ** argv)
{
   CompleteSetupSystem css;

   PrintExampleDescription();

   // In order to use a type as a Key in a Hashtable, that type must have
   // two properties:  There must be a way to compute a hash-code for any
   // give Key object, and it must be possible to compare two Key objects
   // for equality (using the == operator).
   //
   // If you want to call SortByKey() or use the type as a key in an 
   // OrderedKeysHashtable, the < operator must also be defined for the type.

   // For primitive/POD key types, the Hashtable class uses SFINAE
   // magic so that Hashtables with those keys will automatically "just work".
   // For example:
   Hashtable<int,    String> tableWithIntKeys;     // works!
   Hashtable<uint16, String> tableWithUint16Keys;  // works!
   Hashtable<uint32, String> tableWithUint32Keys;  // works!
   Hashtable<int32,  String> tableWithInt32Keys;   // works!
   Hashtable<char,   String> tableWithCharKeys;    // works!
   Hashtable<float,  String> tableWithFloatKeys;   // works! (but probably a bad idea!)
  
   // When using a "Proper class" as a Key type, you'll want to make
   // sure it has a working == operator and that it has a method
   // like this one defined:  
   //
   //   uint32 HashCode() const;
   // 
   // This method should return a 32-bit value based on the object's
   // current state; that value will be used to place the key/value
   // pair within the Hashtable's array.

   Hashtable<MyKeyClass, int> myTable;
   (void) myTable.Put(MyKeyClass(12, 23), 0);
   (void) myTable.Put(MyKeyClass(21, 22), 5);
   (void) myTable.Put(MyKeyClass(37, 19), 6);

   printf("myTable's contents are:\n");
   for (HashtableIterator<MyKeyClass, int> iter(myTable); iter.HasData(); iter++)
   {
      printf("   [%s] -> %i\n", iter.GetKey().ToString()(), iter.GetValue());
   }

   printf("\n");

   // Test retrieving a value using a MyKeyClass object as the key
   int retVal;
   if (myTable.Get(MyKeyClass(21, 22), retVal) == B_NO_ERROR) 
   {
      printf("myTable.Get(MyKeyClass(21, 22) retrieved a key with value %i\n", retVal);
   }
   else printf("myTable.Get(MyKeyClass(21, 22) failed!\n");

   // You can even use pointers-to-objects as your keys as long as
   // the pointed-to-objects can be used as keys.  The pointer-keys
   // will generally work the same as the value-keys, but note that
   // you are responsible for making sure the pointers remain valid 
   // for the lifetime of the Hashtable!

   String s1 = "One";
   String s2 = "Two";
   String s3 = "Three";
   Hashtable<String *, int> ptrTable;
   ptrTable.Put(&s1, 1);
   ptrTable.Put(&s2, 2);
   ptrTable.Put(&s3, 3);

   printf("\n");
   printf("ptrTable's contents are:\n");
   for (HashtableIterator<String *, int> iter(ptrTable); iter.HasData(); iter++)
   {
      printf("   %s -> %i\n", iter.GetKey()->Cstr(), iter.GetValue());
   }

   printf("\n");

   // Refs can also be used as keys, if, you're in to that sort of thing.
   // Here's a Hashtable with ConstSocketRefs as keys!
   Hashtable<ConstSocketRef, Void> sockTable;
   for (int i=0; i<10; i++) sockTable.PutWithDefault(CreateUDPSocket());

   printf("sockTable's contents are:\n");
   for (HashtableIterator<ConstSocketRef, Void> iter(sockTable); iter.HasData(); iter++)
   {
      const Socket * s = iter.GetKey()();
      printf("   socket descriptor #%i\n", s ? s->GetFileDescriptor() : -1);
   }

   printf("\n");

   return 0;
}