void AnimationTimeline::serviceAnimations(TimingUpdateReason reason) { TRACE_EVENT0("blink", "AnimationTimeline::serviceAnimations"); m_lastCurrentTimeInternal = currentTimeInternal(); HeapVector<Member<Animation>> animations; animations.reserveInitialCapacity(m_animationsNeedingUpdate.size()); for (Animation* animation : m_animationsNeedingUpdate) animations.append(animation); std::sort(animations.begin(), animations.end(), Animation::hasLowerPriority); for (Animation* animation : animations) { if (!animation->update(reason)) m_animationsNeedingUpdate.remove(animation); } ASSERT(m_outdatedAnimationCount == 0); ASSERT(m_lastCurrentTimeInternal == currentTimeInternal() || (std::isnan(currentTimeInternal()) && std::isnan(m_lastCurrentTimeInternal))); #if ENABLE(ASSERT) for (const auto& animation : m_animationsNeedingUpdate) ASSERT(!animation->outdated()); #endif }
HeapVector<Member<Animation>> AnimationTimeline::getAnimations() { HeapVector<Member<Animation>> animations; for (const auto& animation : m_animations) { if (animation->effect() && (animation->effect()->isCurrent() || animation->effect()->isInEffect())) animations.append(animation); } std::sort(animations.begin(), animations.end(), compareAnimations); return animations; }
void RTCDTMFSender::scheduledEventTimerFired(TimerBase*) { if (m_stopped) return; HeapVector<Member<Event>> events; events.swap(m_scheduledEvents); HeapVector<Member<Event>>::iterator it = events.begin(); for (; it != events.end(); ++it) dispatchEvent((*it).release()); }
void RTCDataChannel::scheduledEventTimerFired(Timer<RTCDataChannel>*) { HeapVector<Member<Event>> events; events.swap(m_scheduledEvents); HeapVector<Member<Event>>::iterator it = events.begin(); for (; it != events.end(); ++it) dispatchEvent((*it).release()); events.clear(); }
void MediaStream::scheduledEventTimerFired(TimerBase*) { if (m_executionContext->isContextDestroyed()) return; HeapVector<Member<Event>> events; events.swap(m_scheduledEvents); HeapVector<Member<Event>>::iterator it = events.begin(); for (; it != events.end(); ++it) dispatchEvent((*it).release()); events.clear(); }
void CueTimeline::updateActiveCues(double movieTime) { // 4.8.10.8 Playing the media resource // If the current playback position changes while the steps are running, // then the user agent must wait for the steps to complete, and then must // immediately rerun the steps. if (ignoreUpdateRequests()) return; HTMLMediaElement& mediaElement = this->mediaElement(); // Don't run the "time marches on" algorithm if the document has been // detached. This primarily guards against dispatch of events w/ // HTMLTrackElement targets. if (mediaElement.document().isDetached()) return; // https://html.spec.whatwg.org/#time-marches-on // 1 - Let current cues be a list of cues, initialized to contain all the // cues of all the hidden, showing, or showing by default text tracks of the // media element (not the disabled ones) whose start times are less than or // equal to the current playback position and whose end times are greater // than the current playback position. CueList currentCues; // The user agent must synchronously unset [the text track cue active] flag // whenever ... the media element's readyState is changed back to // kHaveNothing. if (mediaElement.getReadyState() != HTMLMediaElement::kHaveNothing && mediaElement.webMediaPlayer()) currentCues = m_cueTree.allOverlaps(m_cueTree.createInterval(movieTime, movieTime)); CueList previousCues; CueList missedCues; // 2 - Let other cues be a list of cues, initialized to contain all the cues // of hidden, showing, and showing by default text tracks of the media // element that are not present in current cues. previousCues = m_currentlyActiveCues; // 3 - Let last time be the current playback position at the time this // algorithm was last run for this media element, if this is not the first // time it has run. double lastTime = m_lastUpdateTime; double lastSeekTime = mediaElement.lastSeekTime(); // 4 - If the current playback position has, since the last time this // algorithm was run, only changed through its usual monotonic increase // during normal playback, then let missed cues be the list of cues in other // cues whose start times are greater than or equal to last time and whose // end times are less than or equal to the current playback position. // Otherwise, let missed cues be an empty list. if (lastTime >= 0 && lastSeekTime < movieTime) { CueList potentiallySkippedCues = m_cueTree.allOverlaps(m_cueTree.createInterval(lastTime, movieTime)); for (CueInterval cue : potentiallySkippedCues) { // Consider cues that may have been missed since the last seek time. if (cue.low() > std::max(lastSeekTime, lastTime) && cue.high() < movieTime) missedCues.append(cue); } } m_lastUpdateTime = movieTime; // 5 - If the time was reached through the usual monotonic increase of the // current playback position during normal playback, and if the user agent // has not fired a timeupdate event at the element in the past 15 to 250ms // and is not still running event handlers for such an event, then the user // agent must queue a task to fire a simple event named timeupdate at the // element. (In the other cases, such as explicit seeks, relevant events get // fired as part of the overall process of changing the current playback // position.) if (!mediaElement.seeking() && lastSeekTime < lastTime) mediaElement.scheduleTimeupdateEvent(true); // Explicitly cache vector sizes, as their content is constant from here. size_t missedCuesSize = missedCues.size(); size_t previousCuesSize = previousCues.size(); // 6 - If all of the cues in current cues have their text track cue active // flag set, none of the cues in other cues have their text track cue active // flag set, and missed cues is empty, then abort these steps. bool activeSetChanged = missedCuesSize; for (size_t i = 0; !activeSetChanged && i < previousCuesSize; ++i) { if (!currentCues.contains(previousCues[i]) && previousCues[i].data()->isActive()) activeSetChanged = true; } for (CueInterval currentCue : currentCues) { // Notify any cues that are already active of the current time to mark // past and future nodes. Any inactive cues have an empty display state; // they will be notified of the current time when the display state is // updated. if (currentCue.data()->isActive()) currentCue.data()->updatePastAndFutureNodes(movieTime); else activeSetChanged = true; } if (!activeSetChanged) return; // 7 - If the time was reached through the usual monotonic increase of the // current playback position during normal playback, and there are cues in // other cues that have their text track cue pause-on-exi flag set and that // either have their text track cue active flag set or are also in missed // cues, then immediately pause the media element. for (size_t i = 0; !mediaElement.paused() && i < previousCuesSize; ++i) { if (previousCues[i].data()->pauseOnExit() && previousCues[i].data()->isActive() && !currentCues.contains(previousCues[i])) mediaElement.pause(); } for (size_t i = 0; !mediaElement.paused() && i < missedCuesSize; ++i) { if (missedCues[i].data()->pauseOnExit()) mediaElement.pause(); } // 8 - Let events be a list of tasks, initially empty. Each task in this // list will be associated with a text track, a text track cue, and a time, // which are used to sort the list before the tasks are queued. HeapVector<std::pair<double, Member<TextTrackCue>>> eventTasks; // 8 - Let affected tracks be a list of text tracks, initially empty. HeapVector<Member<TextTrack>> affectedTracks; for (const auto& missedCue : missedCues) { // 9 - For each text track cue in missed cues, prepare an event named enter // for the TextTrackCue object with the text track cue start time. eventTasks.append( std::make_pair(missedCue.data()->startTime(), missedCue.data())); // 10 - For each text track [...] in missed cues, prepare an event // named exit for the TextTrackCue object with the with the later of // the text track cue end time and the text track cue start time. // Note: An explicit task is added only if the cue is NOT a zero or // negative length cue. Otherwise, the need for an exit event is // checked when these tasks are actually queued below. This doesn't // affect sorting events before dispatch either, because the exit // event has the same time as the enter event. if (missedCue.data()->startTime() < missedCue.data()->endTime()) { eventTasks.append( std::make_pair(missedCue.data()->endTime(), missedCue.data())); } } for (const auto& previousCue : previousCues) { // 10 - For each text track cue in other cues that has its text // track cue active flag set prepare an event named exit for the // TextTrackCue object with the text track cue end time. if (!currentCues.contains(previousCue)) { eventTasks.append( std::make_pair(previousCue.data()->endTime(), previousCue.data())); } } for (const auto& currentCue : currentCues) { // 11 - For each text track cue in current cues that does not have its // text track cue active flag set, prepare an event named enter for the // TextTrackCue object with the text track cue start time. if (!previousCues.contains(currentCue)) { eventTasks.append( std::make_pair(currentCue.data()->startTime(), currentCue.data())); } } // 12 - Sort the tasks in events in ascending time order (tasks with earlier // times first). nonCopyingSort(eventTasks.begin(), eventTasks.end(), eventTimeCueCompare); for (const auto& task : eventTasks) { if (!affectedTracks.contains(task.second->track())) affectedTracks.append(task.second->track()); // 13 - Queue each task in events, in list order. // Each event in eventTasks may be either an enterEvent or an exitEvent, // depending on the time that is associated with the event. This // correctly identifies the type of the event, if the startTime is // less than the endTime in the cue. if (task.second->startTime() >= task.second->endTime()) { mediaElement.scheduleEvent( createEventWithTarget(EventTypeNames::enter, task.second.get())); mediaElement.scheduleEvent( createEventWithTarget(EventTypeNames::exit, task.second.get())); } else { bool isEnterEvent = task.first == task.second->startTime(); AtomicString eventName = isEnterEvent ? EventTypeNames::enter : EventTypeNames::exit; mediaElement.scheduleEvent( createEventWithTarget(eventName, task.second.get())); } } // 14 - Sort affected tracks in the same order as the text tracks appear in // the media element's list of text tracks, and remove duplicates. nonCopyingSort(affectedTracks.begin(), affectedTracks.end(), trackIndexCompare); // 15 - For each text track in affected tracks, in the list order, queue a // task to fire a simple event named cuechange at the TextTrack object, and, // ... for (const auto& track : affectedTracks) { mediaElement.scheduleEvent( createEventWithTarget(EventTypeNames::cuechange, track.get())); // ... if the text track has a corresponding track element, to then fire a // simple event named cuechange at the track element as well. if (track->trackType() == TextTrack::TrackElement) { HTMLTrackElement* trackElement = static_cast<LoadableTextTrack*>(track.get())->trackElement(); DCHECK(trackElement); mediaElement.scheduleEvent( createEventWithTarget(EventTypeNames::cuechange, trackElement)); } } // 16 - Set the text track cue active flag of all the cues in the current // cues, and unset the text track cue active flag of all the cues in the // other cues. for (const auto& cue : currentCues) cue.data()->setIsActive(true); for (const auto& previousCue : previousCues) { if (!currentCues.contains(previousCue)) { TextTrackCue* cue = previousCue.data(); cue->setIsActive(false); cue->removeDisplayTree(); } } // Update the current active cues. m_currentlyActiveCues = currentCues; mediaElement.updateTextTrackDisplay(); }