Пример #1
0
bool ActionSpellSummonBoat(Heroes & hero)
{
    u8 chance = 0;

    switch(hero.GetLevelSkill(Skill::Secondary::WISDOM))
    {
    case Skill::Level::BASIC:
        chance = 50;
        break;
    case Skill::Level::ADVANCED:
        chance = 75;
        break;
    case Skill::Level::EXPERT:
        chance = 100;
        break;
    default:
        chance = 30;
        break;
    }

    const s32 center = hero.GetIndex();

    // find water
    s32 dst_water = -1;
    const MapsIndexes & v = Maps::ScanAroundObject(center, MP2::OBJ_ZERO);
    for(MapsIndexes::const_iterator
            it = v.begin(); it != v.end(); ++it)
    {
        if(world.GetTiles(*it).isWater()) {
            dst_water = *it;
            break;
        }
    }

    const MapsIndexes & boats = Maps::GetObjectPositions(center, MP2::OBJ_BOAT, false);

    if(boats.empty())
    {
        DEBUG(DBG_GAME, DBG_WARN, "free boat: " << "not found");
    }
    else
    {
        const s32 & src = boats.front();

        if(Rand::Get(1, 100) <= chance &&
                Maps::isValidAbsIndex(src) && Maps::isValidAbsIndex(dst_water))
        {
            world.GetTiles(src).SetObject(MP2::OBJ_ZERO);
            world.GetTiles(dst_water).SetObject(MP2::OBJ_BOAT);
        }
        else
            DialogSpellFailed(Spell::SUMMONBOAT);
    }

    return true;
}
Пример #2
0
void Heroes::ScholarAction(Heroes & hero1, Heroes & hero2)
{
    if(! hero1.HaveSpellBook() || ! hero2.HaveSpellBook())
    {
	DEBUG(DBG_GAME, DBG_INFO, "spell_book disabled");
	return;
    }
    else
    if(! Settings::Get().ExtWorldEyeEagleAsScholar())
    {
	DEBUG(DBG_GAME, DBG_WARN, "EyeEagleAsScholar settings disabled");
	return;
    }

    const u8 scholar1 = hero1.GetLevelSkill(Skill::Secondary::EAGLEEYE);
    const u8 scholar2 = hero2.GetLevelSkill(Skill::Secondary::EAGLEEYE);
    u8 scholar = 0;

    Heroes* teacher = NULL;
    Heroes* learner = NULL;

    if(scholar1 && scholar1 >= scholar2)
    {
	teacher = &hero1;
	learner = &hero2;
	scholar = scholar1;
    }
    else
    if(scholar2 && scholar2 >= scholar1)
    {
	teacher = &hero2;
	learner = &hero1;
	scholar = scholar2;
    }
    else
    {
	DEBUG(DBG_GAME, DBG_WARN, "Eagle Eye skill not found");
	return;
    }

    // skip bag artifacts
    SpellStorage teach = teacher->spell_book.SetFilter(SpellBook::ALL);
    SpellStorage learn = learner->spell_book.SetFilter(SpellBook::ALL);

    // remove_if for learn spells
    if(learn.size())
    {
	SpellStorage::iterator
	    res = std::remove_if(learn.begin(), learn.end(), std::bind1st(HeroesHaveSpell(), teacher));
	learn.resize(std::distance(learn.begin(), res));
    }

    if(learn.size())
    {
	SpellStorage::iterator
	    res = std::remove_if(learn.begin(), learn.end(), std::not1(std::bind1st(HeroesCanTeachSpell(), teacher)));
	learn.resize(std::distance(learn.begin(), res));
    }

    // remove_if for teach spells
    if(teach.size())
    {
	SpellStorage::iterator
	    res = std::remove_if(teach.begin(), teach.end(), std::bind1st(HeroesHaveSpell(), learner));
	teach.resize(std::distance(teach.begin(), res));
    }

    if(teach.size())
    {
	SpellStorage::iterator
	    res = std::remove_if(teach.begin(), teach.end(), std::not1(std::bind1st(HeroesCanTeachSpell(), teacher)));
	teach.resize(std::distance(teach.begin(), res));
    }

    std::string message, spells1, spells2;

    // learning
    for(SpellStorage::const_iterator
	it = learn.begin(); it != learn.end(); ++it)
    {
	teacher->AppendSpellToBook(*it);
	if(spells1.size())
	    spells1.append(it + 1 == learn.end() ? _(" and ") : ", ");
	spells1.append((*it).GetName());
    }

    // teacher
    for(SpellStorage::const_iterator
	it = teach.begin(); it != teach.end(); ++it)
    {
	learner->AppendSpellToBook(*it);
	if(spells2.size())
	    spells2.append(it + 1 == teach.end() ? _(" and ") : ", ");
	spells2.append((*it).GetName());
    }


    if((CONTROL_HUMAN & teacher->GetControl()) || (CONTROL_HUMAN & learner->GetControl()))
    {
	if(spells1.size() && spells2.size())
	    message = _("%{teacher}, whose %{level} %{scholar} knows many magical secrets, learns %{spells1} from %{learner}, and teaches %{spells2} to %{learner}.");
	else
	if(spells1.size())
	    message = _("%{teacher}, whose %{level} %{scholar} knows many magical secrets, learns %{spells1} from %{learner}.");
	else
	if(spells2.size())
	    message = _("%{teacher}, whose %{level} %{scholar} knows many magical secrets, teaches %{spells2} to %{learner}.");

	if(message.size())
	{
	    StringReplace(message, "%{teacher}", teacher->GetName());
	    StringReplace(message, "%{learner}", learner->GetName());
	    StringReplace(message, "%{level}", Skill::Level::String(scholar));
	    StringReplace(message, "%{scholar}", Skill::Secondary::String(Skill::Secondary::EAGLEEYE));
	    StringReplace(message, "%{spells1}", spells1);
	    StringReplace(message, "%{spells2}", spells2);

	    Dialog::Message(_("Scholar Ability"), message, Font::BIG, Dialog::OK);
	}
    }
}