Пример #1
0
HierarchyTreeNode::HIERARCHYTREENODEID HierarchyTreeController::CreateNewControl(const QString& strType, const QPoint& position)
{
	if (!activeScreen)
	{
		return HierarchyTreeNode::HIERARCHYTREENODEID_EMPTY;
	}
		
    // Create the control itself.
	String type = strType.toStdString();
	String newName = activeScreen->GetNewControlName(type);

	HierarchyTreeNode* parentNode = activeScreen;
	Vector2 parentDelta(0, 0);
	if (activeControlNodes.size() == 1)
	{
		HierarchyTreeControlNode* parentControlNode = (*activeControlNodes.begin());
		parentNode = parentControlNode;
		//parentDelta = parentControlNode->GetUIObject()->GetPosition();
		parentDelta = parentControlNode->GetParentDelta();
	}
	
	Vector2 point = Vector2(position.x(), position.y());
	DefaultScreen* screen = ScreenWrapper::Instance()->GetActiveScreen();
	if (screen)
		point = screen->LocalToInternal(point);
	point -= parentDelta;

    // Add the tree node - we need it before initializing control.
	HierarchyTreeControlNode* controlNode = LibraryController::Instance()->CreateNewControl(parentNode, strType, QString::fromStdString(newName), point);
	if (!controlNode)
		return HierarchyTreeNode::HIERARCHYTREENODEID_EMPTY;

	emit HierarchyTreeUpdated();
	ResetSelectedControl();
	SelectControl(controlNode);
	
	return controlNode->GetId();
}
Пример #2
0
ControlsPositionData ControlsAdjustSizeCommand::ApplyAjustedSize(HierarchyTreeController::SELECTEDCONTROLNODES& controls)
{
	ControlsPositionData resultData;
	
	for (HierarchyTreeController::SELECTEDCONTROLNODES::iterator iter = controls.begin(); iter != controls.end(); ++iter)
	{
		HierarchyTreeControlNode* control = (*iter);
		UIControl* uiControl = control->GetUIObject();
		int32 nodeId = control->GetId();
		
		if (uiControl)
		{
			// Get sprite
			Sprite* sprite = uiControl->GetSprite();
			Rect prevRect = uiControl->GetRect();
			Rect updatedRect = prevRect;
			
			if (sprite)
			{
				// Save control size data for undo
				resultData.AddControl(uiControl);
				// Set new size of updated rect
				updatedRect.dx = sprite->GetWidth();
				updatedRect.dy = sprite->GetHeight();
			
				BaseMetadata* baseMetadata = GetMetadataForTreeNode(nodeId);

   				// This command is NOT state-aware and contains one and only param.
   				baseMetadata->SetActiveParamID(0);
  		 		baseMetadata->ApplyResize(prevRect, updatedRect);
    
  		  		SAFE_DELETE(baseMetadata);
			}
		}
	}
	
	return resultData;
}
HierarchyTreeControlNode* LibraryController::CreateNewControl(HierarchyTreeNode* parentNode, const QString& strType, const QString& name, const Vector2& position)
{
	String type = strType.toStdString();

	HierarchyTreeControlNode* controlNode = NULL;
	UIControl* control = NULL;
	CONTROLS::iterator iter;
	
	for (iter = controls.begin(); iter != controls.end(); ++iter)
	{
		HierarchyTreeNode* node = iter->first;
		if (strType == node->GetName())
			break;
	}
	
	if (iter == controls.end() ||
		dynamic_cast<HierarchyTreeControlNode*>(iter->first))
	{
		//create standart control
		BaseObject* object = ObjectFactory::Instance()->New(type);
		control = dynamic_cast<UIControl*>(object);
		if (!control)
		{
			SafeRelease(object);
			return NULL;
		}
		 
		controlNode = new HierarchyTreeControlNode(parentNode, control, name);
	}
	else
	{
		//create aggregator
		HierarchyTreeAggregatorNode* aggregator = dynamic_cast<HierarchyTreeAggregatorNode*>(iter->first);
		if (aggregator)
		{
			controlNode = aggregator->CreateChild(parentNode, name);
			control = controlNode->GetUIObject();
		}
	}
	
	parentNode->AddTreeNode(controlNode);
	
	// In case the control has subcontrols - they should be added to the control node too.
	if (control && !control->GetSubcontrols().empty())
	{
		List<UIControl*> subControls = control->GetSubcontrols();
		for (List<UIControl*>::iterator iter = subControls.begin(); iter != subControls.end(); iter ++)
		{
			UIControl* subControl = (*iter);
			if (!subControl)
			{
				continue;
			}

			HierarchyTreeControlNode* subControlNode =
				new HierarchyTreeControlNode(controlNode, subControl,
											 QString::fromStdString(subControl->GetName()));
			controlNode->AddTreeNode(subControlNode);
		}
	}

	// Initialize a control through its metadata.
	BaseMetadata* newControlMetadata = MetadataFactory::Instance()->GetMetadataForUIControl(control);

	METADATAPARAMSVECT params;
	params.push_back(BaseMetadataParams(controlNode->GetId(), control));
	newControlMetadata->SetupParams(params);

	// Ready to do initialization!
	newControlMetadata->InitializeControl(name.toStdString(), position);

	SAFE_DELETE(newControlMetadata);

	SafeRelease(control);
	return controlNode;
}