Пример #1
0
void HitPoints::Init() {
	// Not using UpdateBBox() because hp->accumPhotonRadius2 is not yet set
	BBox hpBBox = BBox();
	for (u_int i = 0; i < (*hitPoints).size(); ++i) {
		HitPoint *hp = &(*hitPoints)[i];

		if (hp->IsSurface())
			hpBBox = Union(hpBBox, hp->GetPosition());
	}

	// Calculate initial radius
	Vector ssize = hpBBox.pMax - hpBBox.pMin;
	initialPhotonRadius = renderer->sppmi->photonStartRadiusScale *
		((ssize.x + ssize.y + ssize.z) / 3.f) / sqrtf(nSamplePerPass) * 2.f;
	const float photonRadius2 = initialPhotonRadius * initialPhotonRadius;

	// Expand the bounding box by used radius
	hpBBox.Expand(initialPhotonRadius);
	// Update hit points information
	hitPointBBox = hpBBox;
	maxHitPointRadius2 = photonRadius2;

	LOG(LUX_DEBUG, LUX_NOERROR) << "Hit points bounding box: " << hitPointBBox;
	LOG(LUX_DEBUG, LUX_NOERROR) << "Hit points max. radius: " << sqrtf(maxHitPointRadius2);

	// Initialize hit points field
	for (u_int i = 0; i < (*hitPoints).size(); ++i) {
		HitPoint *hp = &(*hitPoints)[i];

		hp->accumPhotonRadius2 = photonRadius2;
	}

	// Allocate hit points lookup accelerator
	switch (renderer->sppmi->lookupAccelType) {
		case HASH_GRID:
			lookUpAccel = new HashGrid(this);
			break;
		case KD_TREE:
			lookUpAccel = new KdTree(this);
			break;
		case HYBRID_HASH_GRID:
			lookUpAccel = new HybridHashGrid(this);
			break;
		case PARALLEL_HASH_GRID:
			lookUpAccel = new ParallelHashGrid(this, renderer->sppmi->parallelHashGridSpare);
			break;
		default:
			assert (false);
	}
}
Пример #2
0
void HitPoints::UpdatePointsInformation() {
	// Calculate hit points bounding box
	BBox bbox;
	float maxr2, minr2, meanr2;
	u_int minp, maxp, meanp;
	u_int surfaceHits, constantHits, zeroHits;

	assert((*hitPoints).size() > 0);
	HitPoint *hp = &(*hitPoints)[0];

	if (hp->IsSurface()) {
		surfaceHits = 1;
		constantHits = 0;
		u_int pc = hp->GetPhotonCount();
		zeroHits = pc == 0 ? 1 : 0;
		bbox = hp->GetPosition();
		maxr2 = minr2 = meanr2 = hp->accumPhotonRadius2;
		minp = maxp = meanp = pc;
	} else {
		constantHits = 1;
		surfaceHits = 0;
		zeroHits = 0;
		maxr2 = 0.f;
		minr2 = INFINITY;
		meanr2 = 0.f;
		minp = maxp = meanp = 0;
	}

	for (u_int i = 1; i < (*hitPoints).size(); ++i) {
		hp = &(*hitPoints)[i];

		if (hp->IsSurface()) {
			u_int pc = hp->GetPhotonCount();
			if(pc == 0)
				++zeroHits;

			bbox = Union(bbox, hp->GetPosition());

			maxr2 = max<float>(maxr2, hp->accumPhotonRadius2);
			minr2 = min<float>(minr2, hp->accumPhotonRadius2);
			meanr2 += hp->accumPhotonRadius2;


			maxp = max<float>(maxp, pc);
			minp = min<float>(minp, pc);
			meanp += pc;

			++surfaceHits;
		}
		else
			++constantHits;
	}

	LOG(LUX_DEBUG, LUX_NOERROR) << "Hit points stats:";
	if (surfaceHits > 0) {
		LOG(LUX_DEBUG, LUX_NOERROR) << "\tbounding box: " << bbox;
		LOG(LUX_DEBUG, LUX_NOERROR) << "\tmin/max radius: " << sqrtf(minr2) << "/" << sqrtf(maxr2);
		LOG(LUX_DEBUG, LUX_NOERROR) << "\tmin/max photonCount: " << minp << "/" << maxp;
		LOG(LUX_DEBUG, LUX_NOERROR) << "\tmean radius/photonCount: " << sqrtf(meanr2 / surfaceHits) << "/" << meanp / surfaceHits;
	}
	LOG(LUX_DEBUG, LUX_NOERROR) << "\tconstant/zero hits: " << constantHits << "/" << zeroHits;

	hitPointBBox = bbox;
	maxHitPointRadius2 = maxr2;
}