Пример #1
0
//------------------------------------------------------------------------
const char *CItem::GetCharacterAttachmentBone(int slot, const char *name)
{
	ICharacterInstance *pCharacter = GetEntity()->GetCharacter(slot);
	if (!pCharacter)
		return 0;

	IAttachmentManager *pAttachmentManager = pCharacter->GetIAttachmentManager();
	IAttachment *pAttachment = pAttachmentManager->GetInterfaceByName(name);

	if (!pAttachment)
	{
		GameWarning("Item '%s' trying to get attachment bone on '%s' which does not exist!", GetEntity()->GetName(), name);
		return 0;
	}

	return pCharacter->GetISkeletonPose()->GetJointNameByID(pAttachment->GetBoneID());
}
Пример #2
0
//------------------------------------------------------------------------
void CItem::SetCharacterAttachmentWorldTM(int slot, const char *name, const Matrix34 &tm)
{
	ICharacterInstance *pCharacter = GetEntity()->GetCharacter(slot);

	if(!pCharacter)
		return;

	IAttachmentManager *pAttachmentManager = pCharacter->GetIAttachmentManager();
	IAttachment *pAttachment = pAttachmentManager->GetInterfaceByName(name);

	if(!pAttachment)
	{
		GameWarning("Item '%s' trying to set world TM on attachment '%s' which does not exist!", GetEntity()->GetName(), name);
		return;
	}

//	Matrix34 boneWorldMatrix = GetEntity()->GetSlotWorldTM(slot) *	pCharacter->GetISkeleton()->GetAbsJMatrixByID(pAttachment->GetBoneID());
	Matrix34 boneWorldMatrix = GetEntity()->GetSlotWorldTM(slot) *	Matrix34(pCharacter->GetISkeletonPose()->GetAbsJointByID(pAttachment->GetBoneID()));

	Matrix34 localAttachmentMatrix = (boneWorldMatrix.GetInverted()*tm);
	pAttachment->SetAttRelativeDefault(QuatT(localAttachmentMatrix));
}
Пример #3
0
void CLaserBeam::FixAttachment(IEntity* pLaserEntity)
{
	m_usingEntityAttachment = false;

	IItemSystem* pItemSystem = g_pGame->GetIGameFramework()->GetIItemSystem();
	CItem* pOwnerItem = static_cast<CItem*>(pItemSystem->GetItem(m_ownerEntityId));

	if (pOwnerItem)
	{
		IEntity* pOwnerEntity = pOwnerItem->GetEntity();
		IEntity* pAttachedEntity = pOwnerEntity;
		const char* attach_helper = "laser_term";

		Vec3 offset = pOwnerItem->GetSlotHelperPos(m_geometrySlot, attach_helper, false);

		if(m_geometrySlot == eIGS_FirstPerson)
		{
			if(pOwnerItem->IsAccessory())
			{
				EntityId parentId = pOwnerItem->GetParentId();

				if(parentId)
				{
					if(CItem* pParentItem = static_cast<CItem*>(pItemSystem->GetItem(parentId)))
					{
						const SAccessoryParams* pParams = pParentItem->GetAccessoryParams(pAttachedEntity->GetClass());

						attach_helper = pParams->attach_helper.c_str();
						pAttachedEntity = pParentItem->GetEntity();
					}
				}
			}

			if(pAttachedEntity)
			{
				ICharacterInstance *pCharacter = pAttachedEntity->GetCharacter(eIGS_FirstPerson);
				if (pCharacter)
				{
					IAttachmentManager *pAttachmentManager = pCharacter->GetIAttachmentManager();

					IAttachment *pLaserAttachment = pAttachmentManager->GetInterfaceByName(LASER_ATTACH_NAME);

					if(!pLaserAttachment)
					{
						IAttachment *pAttachment = pAttachmentManager->GetInterfaceByName(attach_helper);

						if(pAttachment)
						{
							const char* pBone = pCharacter->GetICharacterModel()->GetICharacterModelSkeleton()->GetJointNameByID(pAttachment->GetBoneID());

							pLaserAttachment = pAttachmentManager->CreateAttachment(LASER_ATTACH_NAME, CA_BONE, pBone);

							if(pLaserAttachment)
							{
								QuatT relative = pAttachment->GetAttRelativeDefault();

								if(pOwnerItem->GetEntity() != pAttachedEntity)
								 {
									Matrix34 mtx(relative);
									relative.t = relative * offset;
								}

								pLaserAttachment->SetAttRelativeDefault(relative);
							}
						}
					}

					if(pLaserAttachment)
					{
						CEntityAttachment* pEntAttach = new CEntityAttachment;

						pEntAttach->SetEntityId(m_laserEntityId);
						pLaserAttachment->AddBinding(pEntAttach);
						pLaserAttachment->HideAttachment(0);

						m_usingEntityAttachment = true;
					}		
				}
			}
		}	

		if(!m_usingEntityAttachment && pOwnerEntity)
		{
			pOwnerEntity->AttachChild(pLaserEntity);
			pLaserEntity->SetLocalTM(Matrix34::CreateTranslationMat(offset));
		}
	}
}