Пример #1
0
	int  CSLevel::loadPrefab(stringc filename)
	{
		CS_LOG(CSLOGTYPE::CSL_DEBUG, "Loading prefab %s", filename.c_str());

		int id = 0;

		stringc dir(getApplication()->getDirectory("PrefabDirectory"));
		dir += filename;

		IXMLReader* reader = getDevice()->getFileSystem()->createXMLReader(filename);
		if (!reader) { CS_LOG(CSLOGTYPE::CSL_WARNING, "Warning! unable to open prefab file %s", filename.c_str()); return -1; }

		// read file
		while (reader->read())
		{
			switch (reader->getNodeType())
			{
			case io::EXN_ELEMENT:
				stringw name = reader->getNodeName();

				if (stringw("CSOBJECT") == name)
				{
					stringw type = reader->getAttributeValueSafe(L"TYPE");

					CSObject* obj = getObjectFactory()->createObjectByType(stringc(type));
					if (obj)
					{
						id = obj->getId();
						IAttributes* attr = getDevice()->getFileSystem()->createEmptyAttributes(getDriver());
						attr->read(reader, false);
						obj->deserializeAttributes(attr);
						obj->setId(id);
						obj->reCreate();
						attr->drop();
					}
				}
			}
		}

		reader->drop();

		return id;
	}
Пример #2
0
	int CSObject::loadFromPreFab(stringc filename)
	{
		int id = 0;

		stringc dir(getLevel()->getApplication()->getDirectory("PrefabDirectory"));
		dir += filename;

		CS_LOG(CSLOGTYPE::CSL_DEBUG, "Loading from prefab directory %s", dir.c_str());

		IXMLReader* reader = getDevice()->getFileSystem()->createXMLReader(dir);
		CS_CHECK_BOOL(reader, CSLOGTYPE::CSL_DEBUG, "Warning! unable to open prefab file");

		// read file
		while (reader->read())
		{
			switch (reader->getNodeType())
			{
				case io::EXN_ELEMENT:
				{
					stringw name = reader->getNodeName();
					if (stringw("CSOBJECT") == name)
					{
						stringw type = reader->getAttributeValueSafe(L"TYPE");

						IAttributes* attr = getDevice()->getFileSystem()->createEmptyAttributes(getDriver());
						attr->read(reader, false);
						deserializeAttributes(attr);
						setId(getLevel()->getObjectFactory()->getObjectManager()->getUniqueId());
						attr->drop();
					}
				}
			}
		}

		reader->drop();

		return id;
	}
Пример #3
0
	// load the level objects from disk file
	bool CSLevel::loadFromDisk(stringc filename, bool destroyOld)
	{
		CS_LOG(CSLOGTYPE::CSL_DEBUG, "*************************** Loading level from file %s ***************************", filename.c_str());
		if (destroyOld) clear();

		// attempt to open the file
		IXMLReader* reader = getDevice()->getFileSystem()->createXMLReader(filename);
		if (!reader) 
		{ 
			CS_LOG(CSLOGTYPE::CSL_WARNING, "Warning! unable to open file %s", filename.c_str());
			return false; 
		}

		// read file
		while (reader->read())
		{
			// based on the node type
			switch (reader->getNodeType())
			{
			case io::EXN_ELEMENT:
			{
				// get the node name
				stringw name = reader->getNodeName();
				// if this is an object definition
				if (stringw("CAMERA") == name)
				{
					stringw pos = reader->getAttributeValueSafe(L"POSITION");
					stringw tar = reader->getAttributeValueSafe(L"TARGET");
					if (getCamera())
					{
						getCamera()->setPosition(stringcToVector3df(stringc(pos)));
						getCamera()->setTarget(stringcToVector3df(stringc(tar)));
					}
					else CS_LOG(CSLOGTYPE::CSL_WARNING, "no camera in game save file");
				}
					
				// if this is an object definition
				if (stringw("CSOBJECT") == name)
				{
					// get the object type
					stringw type = reader->getAttributeValueSafe(L"TYPE");

					// attempt to create the object
					CSObject* obj = getObjectFactory()->createObjectByType(stringc(type));
					if (obj)
					{
						// load the attributes from the file
						IAttributes* attr = getDevice()->getFileSystem()->createEmptyAttributes(getDriver());
						attr->read(reader, false);

						// let the object deserialize from the attributes
						obj->deserializeAttributes(attr);

						// recreate the object using the new attribtues
						obj->reCreate();

						// drop the pointer
						attr->drop();
					}
				}
			}
			}
		}

		// drop the reader
		reader->drop();

		CS_LOG(CSLOGTYPE::CSL_DEBUG, "*************************** finished Loading level from file %s ***************************", filename.c_str());

		// everything went fine
		return true;
	}