Пример #1
0
void
CClient::connect()
{
	if (m_stream != NULL) {
		return;
	}
	if (m_suspended) {
		m_connectOnResume = true;
		return;
	}

	try {
		// resolve the server hostname.  do this every time we connect
		// in case we couldn't resolve the address earlier or the address
		// has changed (which can happen frequently if this is a laptop
		// being shuttled between various networks).  patch by Brent
		// Priddy.
		m_serverAddress.resolve();
		
		// m_serverAddress will be null if the hostname address is not reolved
		if (m_serverAddress.getAddress() != NULL) {
		  // to help users troubleshoot, show server host name (issue: 60)
		  LOG((CLOG_NOTE "connecting to '%s': %s:%i", 
		  m_serverAddress.getHostname().c_str(),
		  ARCH->addrToString(m_serverAddress.getAddress()).c_str(),
		  m_serverAddress.getPort()));
		}

		// create the socket
		IDataSocket* socket = m_socketFactory->create();

		// filter socket messages, including a packetizing filter
		m_stream = socket;
		if (m_streamFilterFactory != NULL) {
			m_stream = m_streamFilterFactory->create(m_stream, true);
		}
		m_stream = new CPacketStreamFilter(m_events, m_stream, true);

		if (m_crypto.m_mode != kDisabled) {
			m_cryptoStream = new CCryptoStream(
				m_events, m_stream, m_crypto, true);
			m_stream = m_cryptoStream;
		}

		// connect
		LOG((CLOG_DEBUG1 "connecting to server"));
		setupConnecting();
		setupTimer();
		socket->connect(m_serverAddress);
	}
	catch (XBase& e) {
		cleanupTimer();
		cleanupConnecting();
		delete m_stream;
		m_stream = NULL;
		LOG((CLOG_DEBUG1 "connection failed"));
		sendConnectionFailedEvent(e.what());
		return;
	}
}
Пример #2
0
void
CClient::connect()
{
	if (m_stream != NULL) {
		return;
	}
	if (m_suspended) {
		m_connectOnResume = true;
		return;
	}

	try {
		// resolve the server hostname.  do this every time we connect
		// in case we couldn't resolve the address earlier or the address
		// has changed (which can happen frequently if this is a laptop
		// being shuttled between various networks).  patch by Brent
		// Priddy.
		m_serverAddress.resolve();

		// create the socket
		IDataSocket* socket = m_socketFactory->create();

		// filter socket messages, including a packetizing filter
		m_stream = socket;
		if (m_streamFilterFactory != NULL) {
			m_stream = m_streamFilterFactory->create(m_stream, true);
		}
		m_stream = new CPacketStreamFilter(m_stream, true);

		// connect
		LOG((CLOG_DEBUG1 "connecting to server"));
		setupConnecting();
		setupTimer();
		socket->connect(m_serverAddress);
	}
	catch (XBase& e) {
		cleanupTimer();
		cleanupConnecting();
		delete m_stream;
		m_stream = NULL;
		LOG((CLOG_DEBUG1 "connection failed"));
		sendConnectionFailedEvent(e.what());
		return;
	}
}